I just downloaded and read the manual of the planes (3.0...was there a 3.5 version?). I skimmed large sections of it that deal with crap like the elemental planes and such, so if people want to point out crap that I missed, feel free, but from what I saw...I don't know what the fuck Frank is talking about when he goes off on his D&D afterlife rants.
This implies that you are rewarded or punished, based off your alignment. I will note that it doesn't specify who or what does the punishing or rewarding, so that's pretty ambiguous. I will also note that the idea of being "judged" by your chosen deity (or perhaps simply by the deity of the plane you end up on) is an option presented...no more or less valid than dead spirits simply becoming one with the plane or the deity. But let's talk about judgement:In the D&D cosmology, when characters die, their
souls drift toward the Outer Plane that matches their
nature most closely. Souls that in life were lawful good
tend to drift toward Celestia, while those that relished evil
and chaos wind up in the Abyss. Once there, they enjoy
the fruits or suffer the punishments of their alignments,
eventually forgetting their past lives (this is why spells
that restore life may fail if a long time has elapsed).
So, assuming we accept the judgment model, dead people can:Judgment: Dead characters pass through the Outer
Planes, where they are judged by their deities. Those
who fail are retained on the Outer Planes (in which case
they are called petitioners) or returned to the Material
Plane for reincarnation. Those who are judged worthy
join with the essence of the plane itself, transform into
servants of their deity, or pass onto a new level of reality
unknown to even the deities themselves.
a.) fail (i.e. not live up to their deity's standards) and either get reincarnated or become a petitioner. This probably happens to most people.
b.) be judged worthy and "join the essence of the plain" (not even sure wtf this means).
c.) be judged worthy and transform into a servant of the deity (NOTE: this does not specify an awesome servant; more later).
d.) be judged worthy and pass on to a new level of reality (outside the scope of this discussion).
So, options? Let's consider some alignments, since the base model assumes that you end up on the plane matching your alignment, regardless of what deity you worship or if you even worship a deity.
Ysgard (CN, slightly good): from what I can gather, petitioners become eternal warriors, fighting constantly (which could be a decent deal, if you like that sort of thing). Kord's hall also sounds like a pretty decent place ("never-ending banquet" and eternal revelry both sound okay), and so does Alfheim ("suffused with light and joy, and visitors cannot help but be buoyed by the happiness"). For that matter, Olidammara's Den is filled with wine and romance, and Nidavellir is about crafting awesome shit for eternity, so those are also pretty cool.
In short: being CN and/or worshiping Kord/Olidammara seems like a pretty good deal.
Limbo (CN): people who go to Limbo are either absorbed into the plane, or become gibbering crazy ghosts. Since you don't actually get to become a giant frog, Limbo doesn't sound all that great.
In short: prizing chaos above all else sounds pretty lame, unless you're already a slaad.
Pandemonium (CN, slightly evil): according to the book, most petitioners who go to Pandemonium are destroyed ("swallowed by the screaming wind immediately upon arrival"), and most of the rest are "hopelessly insane". So, not good times, really. Doesn't even seem like a nice place to visit. And even if Erythnul really, really likes you and doesn't just let you be a petitioner (to go mad or be destroyed), all that means is he lets you into his "Citadel of Slaughter", where he probably shoves a barbed spear up your ass. You might get a chance to kill some other dudes, but since they're all trying to kill you too, it's pretty much a crapshoot.
In short: worshiping Erythnul does not sound so great...I don't see anything about being made into a Vrock, just descriptions of how Erythnul enjoys slaughtering his own worshipers. Which is kinda to be expected from a CE God of slaughter...did you expect him to be nice to you? Why the fuck would a CE god reward anybody?
The Abyss (CE): this is about what you'd expect, in terms of real estate. Petitioners here either get absorbed (wow, what fun) or become Manes (wow, even more fun...say hello to no memories and maggots crawling through your flesh). After many years, you MIGHT get promoted (to Dretch, or somesuch), and you still have no memories...so all those years and XP you spent becoming an awesome wizard are still gone forever.
In short: being CE sucks. You might think Graz'zt or somebody will make you into a Balor, but it sounds pretty tough to get even an entry-level demon position emptying Demogorgon's chamber pot.
Carceri (NE): Carceri is, quite literally, a giant prison, and (almost) all the people in it, including petitioners, are prisoners. They can live in "miserable, sand-filled pits, dug by hand" on Minethys, or the vast swamps of Orthrys, or the fetid stinking jungles of Cathrys, or other equally cheery places. I think the worst is probably Agathys, where you spend eternity half-frozen in the ice. I'm not sure what Nerull does with petitioners, but it seems like most of them are knicknacks or wall ornaments.
In short: this plane sucks even worse than most.
Grey Waste (NE): welcome to apathyland. This plane actually has fair detail on what happens to people who come here after they die. Most of them become grayish ghosts who lack even voices and solidity. Even "particularly selfish or malicious" people just get made into larvae, and become a form of living currency for Night Hags. Most of THOSE get eaten or used as a spell component by a yugoloth or something, and only "the rare lucky larva" is promoted to a lower form of fiend...at which point you can look forward to licking some stronger fiend's asshole for a couple of centuries to work your way up the fiendish corporate ladder.
In short: once again, being evil sucks. Noticing a trend here?
Gehenna (NE): while it seems like a sucky place to live, petitioners don't actually have it super-bad here...they're relatively free-willed, and can even traverse layers. It does say that "they're looking for the ultimate exercise in free will, though they are destined never to find it". Not sure what that's supposed to mean, but it sounds like frustration, not fulfillment. There's stuff to do (even a giant black market), but you could also end up as a living contract, with magic runes burned into your skin, strung on chains in a "parallel line of agony". So again, pretty much a crapshoot.
In short: probably one of the better places to go, if you're evil...and that's not saying much.
Nine Hells (LE): you all know what this place is like...it's hot, and people carry pitchforks, and lots of them have horns and tails. Hell can actually be pretty decent if you're a powerful mortal...less good if you're a dead person. Petitioners are either soul shells ("ghost-white shades, shells of their mortal forms, which devils cruelly mold and shape into twisted, agonized forms of horror") or lemures (mindless, "revolting blobs of molten flesh"). I guess if you're good (er, evil) enough to be a lemure, and you survive being a shock trooper in the blood war, you might eventually get promoted...but as usual, it's a long hard road.
In short: if you've got patience, you could maybe work out okay being LE. Pretty risky, though.
Acheron (LN, slightly evil): eternal warfare...sounds a little like Ysgard, but less cheery. If you're LN and like killing, you could do okay...it says revolutionaries and terrorists end up as leaders here; but then, it also says that mutiny and madness bring down even the strongest leaders eventually.
In short: not the worst, but you could do better. Worshiping Wee Jas sounds like a terrible deal: she tests you, and "none ever pass her exams", and failure means she kills you. Again. Wow, how awesome. Am I missing something?
Mechanus (LN): seems mostly pretty boring, and full of constructs. Petitioners seem to have some degree of free will, but by definition lack individuality, so who knows what they do with it. It says some don't even do anything, for fear of misinterpreting their instructions.
In short: you could have a decent afterlife here, if you get into one of the good places like the Fortress of Disciplined Enlightenment. Hey, it's better than Acheron.
Arcadia (LN, slightly good): seems pretty okay...most people become Einheriar, who are pretty much like they were before, only better ("more healthy and robust") and fanatical about the common good (definition, please?). Basically, you get to be Supercop for eternity, which is not that bad a deal, if you like law and order.
In short: best I'm seeing for a LN person.
Celestia (LG): terrain-wise, not so great...you start in the surf and have to climb a giant mountain to get anywhere. I guess it's supposed to teach you something. Most petitioners, though, are Lantern Archons...which it says are "graced with knowledge and power". Other archons treat you like a child, "forgiving your errors and guiding you on paths of virtue".
In short: not a bad place to live...hell, even if you're evil! The book describes a CE wizard who's trying to reform, and the planetars haven't busted his ass out of there yet.
Bytopia (NG, slightly lawful): nice neighborhood, and at the worst you get to be a gnome. How bad can it be? Dead people here get to spend time "pursuing order at a leisurely
place, satisfying curiosity, and otherwise enjoying themselves
at their work". Sounds better than climbing the heavenly mountain, to me, but then I'm lazy.
In short: this is the place I'd want to go when I die.
Elysium (NG): nice landscape, doesn't actually say much about what you do here, aside from kicking the ass of evil invaders. Pelor lives here, but it doesn't say much about what (if anything) he does to or for his worshipers.
In short: this is where you build your vacation condo.
Beastlands (NG, slightly chaotic): nice woodsy place, where you get to live a simple life "of harmony with the other creatures of the plane", and eventually become an animal (or a furry, maybe), over the course of centuries.
In short: sounds okay, if you're a furry. If there's an option to avoid growing fur and fangs, probably a great place to live.
Arborea (CG): flowers and fruit at the same time, "wilderness and loveliness in one package". I guess if you come here you're either an elf or one of the "bacchae", wild drunken dudes. Maybe there's an option to become an elf if you don't drink, I dunno. You get to be either a scout/warden forever, or a lush. Either could be good, if that's the sort of thing you like.
In short: good deal for elves; okay deal for everybody else.
Outlands (N): a wilderness sort of place, you get to be a pretty normal person and live your afterlife minding your own business. It says you can seek new lands, seek a deity you can believe in (and presumably, migrate to their place), or just be happy where you are.
In short: since it gives you considerable freedom over your own destiny, sounds pretty good.
So, what did we learn?
1.) Evil people get the shaft. I'm serious, nowhere does it describe an evil person getting judged by an evil deity and being rewarded. The BEST deal they can get is having a chance at working their way of the fiendish totem pole, which isn't easy and doesn't sound fun to me.
2.) Good people get it pretty good. I don't see anything about becoming nonsentient...most of the good planes let you keep your mind and free will, and even give you a pretty nice playground to spend eternity in. Compared to the evil planes, this is kind of a no-brainer, IMO.
3.) Neutrality largely sucks. Aside from the Outlands, most of the neutral planes are fairly "meh". Some aren't bad, but compare them to the good planes and you see the shortcomings.
So...if this is so obvious, why are people evil or neutral?
a.) It's easier. Straight up, it is easier to be neutral or evil than to be good (especially neutral, which takes literally no effort at all...just look out for number one). As Frank and others have pointed out in other alignment debates, to be GOOD, you need to dedicate your life to doing good things, working for the well being of others. And that's hard, and some people can't be bothered.
b.) It ISN'T so obvious. Despite everyone saying how you can shake hands with Pelor and go see for yourself how awesome/sucky the afterlife is, no, you can't. Pelor (and Hextor, for that matter) are busy...they don't shake hands with mortals, not even 20th level priests...that's why they have Solars and Pit Fiends, to do that PR shit for them. You're lucky if they take your phone calls when you cast Contact Other Plane. As for seeing for yourself...people who die and come back lose their memory, so that's out. Going in person means Plane Shift, which means a 9th level caster...the average shmuck doesn't have 9th level casters taking him on vacation to Arborea. And even if he hears stories from other folks who DO go, he has to take that on faith...maybe they're lying, maybe Celestia really kinda sucks, and the priest is just saying it's awesome so you'll pay your tithing.
c.) People are self-centered, and see themselves as exceptions. You can see this in modern society...tons of criminals commit fundamentally stupid crimes, because they honestly don't believe they will be the one that gets caught. You also see it with people who play the lottery, and think that they'll win big even though statistics tell them they're stupid. While the Manual of the Planes makes it pretty clear most people who go to hell don't get to become chain devils (in fact, damn few if any do), every LE asshole out there imagines himself as the lucky lottery winner who gets to be turned into a kyton and do rad shit down in hell.
d.) People like to justify what they want to do anyway. Nobody is CE because they truly love Erythnul and want to make him happy. Nobody says, "man, I'm not really a fan of killing puppies, but if I do enough of it I'll please Eyrthnul and he'll reward me". People are CE because they like chaos, and also evil. Mainly, they like being sociopaths with poor impulse control. That's who they are. So when they hear there's a divine being just like them, they think "Awesome! I can't wait to meet him! We'll be best buds!". And then they get to Pandemonium, and when they meet Erhthnul, he laughs his hideous laugh and kicks them in the face with his giant Boots of Curbstomping, because that's how Erythnul rolls. He doesn't reward them or turn them into a death slaad or anything...he SLAUGHTERS them, because he is the god of slaughter, not "helping a brother out" or "giving people what they've earned" or even "keeping his promises".
Also want to speak real quickly to the notion that Evil people are judged by the Gods of Evil for how Evil they were, and if they were evil enough they get turned into an awesome demon.
Now, aside from the fact that the MotP basically does not say this at all (that even the most vile souls get to become slimy muck on the bottom of the barrel, who might be an awesome demon in a couple of milennia), this leaves aside the fact that you can change gods and alignments any time, and that one of the major tenets of good is that you can atone for the evil you've done. The book even specifically mentions an evil wizard living in Celestia while he tries to turn good. Forgiveness is an important tenet of being a good person, and I think that would go for gods too. So if you don't have what it takes to be a complete psycho killer, it is not a really bad deal to try to switch teams. It's harder if you ARE a psycho killer and want to try to bat for team good, but hey, you can totally do that too.
This is why again, evil gets the shaft. If you tried to be good, here's what could happen to you:
-if you weren't even good enough to get into a good plane, you were probably at least neutral enough to get into the Outlands, if you were trying to be good. So that's not awful.
-if you were good enough to get in, but not good enough to be judged well, you DON'T become a doorknocker or a lawn ornament...it straight up says that people who FAIL the judging are petitioners, and each plane spells out what their petitioners are like. Hell, if you went to Bytopia, you become a gnome, no ifs ands or buts. And most of the good planes have a pretty sweet setup for petitioners.
-if you were good enough to be successfully judged...I don't know. Early in the book it seems to imply you get to "join the essence of the plane" (which sounds kinda shitty, to me) or become a servant of the gods (which sounds marginally better)...if you're LG, the worst you get is to be a Lantern Archon, which means you can fly and shoot lasers.
Now, if you tried to be evil, here's what could happen.
-if you weren't even evil enough to get into an evil plane, you're probably in the Outlands, or maybe Acheron or Limbo or something.
-if you were evil enough to get in, but not enough to pass judgment, you suck...the fate of the petitioners in most evil planes is pretty awful, up to and including outright destruction.
-if you were evil enough to pass muster, you STILL don't get to be awesome...you get to be a Lemure or something, and work your way up. And if you think it was tough being judged by the evil gods, that's nothing compared to putting in your 80 hours a week at Dispater Corporation, where you have to meet your soul quota and suck the dick of your cornugon boss.
So: even the BEST outcome for someone trying to be evil is (I feel) considerably worse than the BAD outcome of trying to be good.
All right then, feel free to:
-Tell me what I've got wrong, and why. Ideally, provide quotes from 3.0/3.5 books.
-Tell me what other sources out there contradict the MotP.
-Tell me what the hell Planescape has to do with anything.