The Shadowrun Situation

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Longes
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Post by Longes »

Stahlseele wrote:I think i figured out part of the reason why i have such troubles building an to me acceptable character . .
WHY THE FUCK DO ELVES SUDDENLY COST LESS THAN TROLLS; ORKS AND DORFS DAMN IT?
Because being stronk is just that much more important than being agile or charismatic! I bet you just wanted to play a hurr-durr troll with a great axe and ruin the game for everyone, you munchkin scumbag!
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Post by Mask_De_H »

Apparently they're designing a rules light, more narrative version of SR called Shadowrun:Anarchy. The only info on it is a Gamerati news roundup , but more info is supposed to be forthcoming at Gen Con.
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Post by Stahlseele »

@Longes
Actually yes.

Well, no, an Ork in this case, but i wanted him to basically be an amphibic brawler <.<
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Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Username17 »

Mask_De_H wrote:Apparently they're designing a rules light, more narrative version of SR called Shadowrun:Anarchy. The only info on it is a Gamerati news roundup , but more info is supposed to be forthcoming at Gen Con.
"Talon Coleman."

Feh.

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Post by Stahlseele »

If he has stats, we will kill him.
Welcome, to IronHell.
Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Maxus »

FrankTrollman wrote:
Mask_De_H wrote:Apparently they're designing a rules light, more narrative version of SR called Shadowrun:Anarchy. The only info on it is a Gamerati news roundup , but more info is supposed to be forthcoming at Gen Con.
"Talon Coleman."

Feh.

-Username17
Is that seriously what he calls himself now? Did someone finally tell him Loren is a girl's name?
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

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Post by Username17 »

Talon Coleman is much younger than Loren Coleman. My assumption is that they are related and that Talon Coleman getting to intern on all the Shadowrun videogames is nepotism. Because Catalyst engages in every other form of corruption, so why not?
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Post by Maxus »

FrankTrollman wrote:Talon Coleman is much younger than Loren Coleman. My assumption is that they are related and that Talon Coleman getting to intern on all the Shadowrun videogames is nepotism. Because Catalyst engages in every other form of corruption, so why not?
Loren's parents are Mormon, aren't they.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Stahlseele »

sitrep:
played SR5, found it to be as bad as expected, told the rest of the group to not bother calling me for the next game.
Welcome, to IronHell.
Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Ghremdal »

I got the 5e book when it came out, didn't even finish reading it and stopped following the entire shadowrun situation. So to those more informed, what is going on? Are books being made, is 6th in the work?
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Post by Stahlseele »

rumors have it there will be another magic expansion book in 2017 at least for sr5.
but seeing how rigger5 is already out, they are probably going to start releasing sr6 stuff come next year as well. maybe this year at gencon or whatever they use for this.
Welcome, to IronHell.
Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by sendaz »

Don't forget Anarchy is supposed to be coming as a rules lite version that isn't supposed to require re-statting stuff meant for 5th.

Not sure how that is going to play out.
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Post by Stahlseele »

sendaz wrote:Don't forget Anarchy is supposed to be coming as a rules lite version that isn't supposed to require re-statting stuff meant for 5th.

Not sure how that is going to play out.
poorly
Welcome, to IronHell.
Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Aryxbez »

Stahlseele wrote:sitrep:
played SR5, found it to be as bad as expected, told the rest of the group to not bother calling me for the next game.
You should tell us all the juicy details of your agonizing experience. Though I agree its really hard to look at SR5 at all, the Priority system alone is so bad I can't bring myself to do it ever again.
What I find wrong w/ 4th edition: "I want to stab dragons the size of a small keep with skin like supple adamantine and command over time and space to death with my longsword in head to head combat, but I want to be totally within realistic capabilities of a real human being!" --Caedrus mocking 4rries

"the thing about being Mister Cavern [DM], you don't blame players for how they play. That's like blaming the weather. Weather just is. You adapt to it. -Ancient History
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Post by Stahlseele »

Even using Karma System, you just have less of everything than you ever did before.
Well, if you are not playing something magic at least <.<
I had built a streetsamurai/streetshark . .
Come combat, he was outdone by:
The adept.
The mage.
The decker.
And through some good rolls on his part and bad rolls on my part, the face.
Also, 2 of these were complete newbies, never had played shadowrun ever before. The Decker and the Face.
Also, i got a talking to from the GM to not outtalk the face please, just because he is not good at his faceing and shadowrunning. Because that seems fair after him outdoing my samurai in combat right?
And i just don't have enough fun to justify learning the SR5 rules system under that set of circumstances.
SR5 is basically what happens when idiots copy from whitewolf and then fiddle with a system they do not completely understand.
And it's a system that appearantly intentionally gimps the kinds of characters i like to play.
Welcome, to IronHell.
Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by SlyJohnny »

Stahlseele wrote:Even using Karma System, you just have less of everything than you ever did before.
Well, if you are not playing something magic at least <.<
I had built a streetsamurai/streetshark . .
Come combat, he was outdone by:
The adept.
The mage.
The decker.
And through some good rolls on his part and bad rolls on my part, the face.
Also, 2 of these were complete newbies, never had played shadowrun ever before. The Decker and the Face.
Also, i got a talking to from the GM to not outtalk the face please, just because he is not good at his faceing and shadowrunning. Because that seems fair after him outdoing my samurai in combat right?
And i just don't have enough fun to justify learning the SR5 rules system under that set of circumstances.
SR5 is basically what happens when idiots copy from whitewolf and then fiddle with a system they do not completely understand.
And it's a system that appearantly intentionally gimps the kinds of characters i like to play.
Does this make sense to anyone, or is this guy just retarded?

How did you build a street sam who's worse at fighting than the decker, and why is it SR5's fault?
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Post by phlapjackage »

Maybe the "streetshark" was a shifter? Because as bad as they were in previous editions, SR5 shifters are really, really, really shit. That's one of the character types that is now unplayable in SR5.

Also if you're used to previous editions of SRx and you want a sam who gets lots of attacks...you're gonna have a bad time. My vote for dumbest rule change ever: SR5 and it's versimilitude-breaking lameness of "1 attack a round...ever"
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Post by Mask_De_H »

The Decker gets a shitload more actions than the Street Sam given how attacks and multiple attackers work in SR5. That's how, Johnny.
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K wrote:That being said, the usefulness of airships for society is still transporting cargo because it's an option that doesn't require a powerful wizard to show up for work on time instead of blowing the day in his harem of extraplanar sex demons/angels.
Chamomile wrote: See, it's because K's belief in leaving generation of individual monsters to GMs makes him Chaotic, whereas Frank's belief in the easier usability of monsters pre-generated by game designers makes him Lawful, and clearly these philosophies are so irreconcilable as to be best represented as fundamentally opposed metaphysical forces.
Whipstitch wrote:You're on a mad quest, dude. I'd sooner bet on Zeus getting bored and letting Sisyphus put down the fucking rock.
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Post by Username17 »

Yeah, no matter how fast you are, "you" only get one attack per pass. But if you have robotic death copters, they each count as a "you" for purposes of getting their one attack. So the Decker can be attacking 6 or 7 times for every once the Street Samurai gets to shoot. The Street Samurai probably has bigger dicepools, but they are going to feel small in the pants all the time.

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Post by MisterDee »

Well, to be fair, if you're playing Shadowrun and aren't a mage or decker, you're going to be getting like one twentieth of the spotlight time that the mages/deckers get. Why shouldn't that extend to combat, too? :roll:

EDIT: that's a dig at Shadowrun itself, not at the players/posters. Fuck you, writing, for sucking at conveying my intent!
Last edited by MisterDee on Sat May 28, 2016 10:36 am, edited 1 time in total.
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Post by Shrieking Banshee »

To be fair drones are robots. Its akin to hiring a guy with a gun. I mean of course you get extra combat actions. Because they are an extra floating gun.

Im not sure how thats unfair. How do you balance the ability to just buy an extra robot?
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Post by Aryxbez »

Shrieking Banshee wrote:To be fair drones are robots. Its akin to hiring a guy with a gun. I mean of course you get extra combat actions. Because they are an extra floating gun.

Im not sure how thats unfair. How do you balance the ability to just buy an extra robot?
For the Rigger/Hacker themselves, I imagine you put a maximum on their control, and limit their capability enough that they can't get a DP higher than the Street Sam? A soak system might make them useful still, but if need them en-masse to take out a guy or two, then not as useful as the Street Sam's who's already doing that by himself.
What I find wrong w/ 4th edition: "I want to stab dragons the size of a small keep with skin like supple adamantine and command over time and space to death with my longsword in head to head combat, but I want to be totally within realistic capabilities of a real human being!" --Caedrus mocking 4rries

"the thing about being Mister Cavern [DM], you don't blame players for how they play. That's like blaming the weather. Weather just is. You adapt to it. -Ancient History
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Post by Shrieking Banshee »

Well a simple thing is making them act slower (In initiative). You can explain it away that just because a robot thinks fast doesn't mean it can act fast.

Robots that act fast are highly specialized and with limited mobility.

That could be a start.
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Post by Username17 »

Even a three second combat round is so long compared to how many bullets could potentially be fired from a gun that it's difficult to imagine a remote control operator successfully controlling enough killer robots to seriously make much difference. A machine pistol in the real world has a cyclic rate of 1200, which works out to 60 bullets in a 3 second combat round (assuming you had enough bullets in your magazine).

The small fleet of killer robots is more effective than the badass dude with an automatic weapon because of the way the game abstracts attacks. You get a new attack roll for having a new robot, but you don't get a new attack roll for being better disciplined or whatever the fuck.

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Post by maglag »

I never played Shadowrun, but I would've expected the street samurai to have super acuraccy or something, whereas the mass-produced bots have shit aim.

So the street samurai having less dakka would matter less when each of his bullets finds a chink on the enemy armor while the drones have trouble hitting a moving target smaller than a house.

That and/or the street samurai has a legacy machine gun that's super customized and pimped and simply can't be mass produced to put in bots.
Last edited by maglag on Sat May 28, 2016 11:06 pm, edited 1 time in total.
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