Create Ice Object:
Kaelik wrote:The part where you can create 5 49lb objects as a standard action for no goddam reason is all kinds of stupid, and subject to epic amounts of bullshit, where you are better than any wizard ever at everything. Not to mention the BS of automatic no save 125lb encumbrance on people. Where if they fail a save it becomes 250lbs.
You can create one object. And Encumber is save negates.
Create More Ice:
3 objects total. Fuck no, no one gets to make 4899lbs of ice in a standard action. Nor can you encumber people for amount NI.
I'd assumed that the weight limit was the total limit of creatable ice per use, not weight per object. So you can create 1 object of 50 lbs, or 5 of 10 pounds each, that sort of thing. Also, the part where it's a full-round action to do max weight doesn't make any sense. What the hell's the difference between 49 pounds of ice and 50 pounds of ice? I'd either just have them be standard actions all the time, or make the difference meaningful and have a standard action produce half of the maximum amount of ice. Create Tons of Ice would still be a full-round action all the time.
I'm cool with Encumber being save negates.
Frost's Bite:
Does half damage to cold immune.
Sure. I was always curious why it just flat out penetrated immunity.
Let It Snow:
I sure as fuck don't want to be dealing with adding feet of snow arbitrarily, or with you arbitrarily burying shit in 2,000ft mountains of snow. It's a special difficult terrain that is negated by that snow shoes spell, and does 1d6 cold damage to people you don't like.
Sounds good to me.
Never-melt Ice:
Nope. This ability disappears. Fire still burns.
How about it doesn't melt in non-freezing temperatures and fire doesn't do any special damage to it, so it doesn't pierce hardness (if it did before, I seem to remember that somewhere, but I can't find it) and does half damage. Or, if you're that against magical ice being resistant to fire, just the non-melting part.