The point I don't get is that people accept any myriad of other ways that causes them to lose complete control over a PC. People don't have problems with, say, a machine that attaches itself to the spine and manipulates peoples' nerve signals to create cyber zombies. People also don't have problems with you being turned into an orangutan and acting like one. People also don't mind being mentally trapped in an illusory labyrinth. Or confusion spells. Or intelligence draining spells. Or mind-altering drugs. Etc. etc.. We can go on all day.TheFlatline wrote:From a TTRPG standpoint, the danger of brain hacking is that it can easily take control of a PC away from the player.
I personally don't think it's a big deal for PCs to be 'hackable' by NPCs, especially in games with phlebtonium, but I'd never put it into the game no matter how much it improved play experience. It'd totally derail the game. That's a project for maybe 20 years from now assuming that people still play TTRPGs and transhumanism research keeps chugging along at its current rate.
But at this point it's like trying to market a game to Christians where Yahweh was a woman or if he could be beaten in personal combat by Odin. It's just such a derp point that you may as well not even bother.