Red_Rob wrote:People forget how fragile wizards were in 2nd edition.
Thanks to experience of playing a wizard in 2E, I don't forget this. And let me tell you, once you got through the hell of low levels, wizard fragility practically disappeared once you had enough 4th level spells to spare. Stoneskin was basically Immunity to Melee with duration of several rounds, except against monsters with serious attack spam. And it lasted indefinitely once cast. And Improved Invisibility in the world where hardly anyone, save for a bunch of outsiders and other castes had reliable access to seeing invisible.
And about higher levels... I believe what is said in this thread is true, and 2E designers quietly assumed that levels above 9 are meant for Uber-NPCs. After getting 6th level spells, wizards' advantage wasn't even remotely fair.
Red_Rob wrote:
Yes, Wizards beat warriors at higher levels, but thats been the case as long as theres been D&D. When a Hill Giant has 50hp then hitting twice a round for D10 + 12 damage is a viable life choice for quite a while.
Unless I miss something, it was practically impossible to get +12 damage in 2E without magic items, to which you weren't entitled. Assuming your GM wasn't an ass and provided you a good tool of not dying (+2 sword), and you had a wizard to drop a few Strength spells on you (until you roll well) in the morning, you looked at 1d8+10 (+6 from max Str humanly possible without more items, +2 from sword, and +2 from specialization) twice per round at mid levels.