We beat a Carcass Crab
Posted: Thu Jul 23, 2009 10:02 pm
Details: 3 level 4 characters burn nearly 100% of resources. Kill Carcass Crab in Eberron.
Grisly details:
Round 1:
Carcass crab spots cleric (myself) encroaching upon domain (a pile of bodies, stocked with magic, including at least 1 sentient item). Light of X spell cast in preparation (lasts 40 minutes). Begins dragging bodies away for proper burial/looting/last rites.
Crab charges cleric in the surprise round (40 ft), misses, and gets blasted with a readied/prepared Light of Venya (or whatever the level 2 spell is) for 9.
Round 2:
Rogue (halfling hurler/TWFer (darts/daggers)): moves into dart range, climbs out of earthcart, hides.
Beguiler (social elf, party face): fails to blind crab with a Blinding Color Surge (Beguiler is now invisible)
Cleric of the Silver Flame (human, archer...ish): 5' step back, Defensive Casting of Summon Monster I (Celestial Badger, I choose you!) with modified rules of that the monster appears but does not act until next round.
Crab: Hits and kills badger, advances 5', misses cleric.
Round 3:
Beguiler: Casts Glitterdust (crab makes save), moves to within Close range of the crab, hiding behind carcasses to the left.
Rogue (delayed until after beguiler): throws 2 darts, 1 hit (w/SA) for 7.
Cleric: sucking at concentration checks, not having bow out, melee and tactical retreat 5'.
Crab: hit/miss cleric for total of 9 (of 21).
Round 4:
Beguiler: Casts Glitterdust (crab makes save)
Rogue: throws 2 darts for 4.
Cleric: melee, retreat 5'.
Crab: miss/miss
Round 5:
Beguiler: Casts Glitterdust (crab makes save)
Rogue: hit/miss for 3.
Cleric: melee, retreat 5' (crab is now in the open and set up for a rogue flank)
crab: Kills cleric (hit/hit for 17).
Round 6:
Beguiler: Uses last level 2 spell for the day (has now used 5), Glitterdust, crab fails save, Woo!
Rogue: hit/hit (no dex AND -2 to AC is awesome) for something like 13.
Cleric: stabilizes (luck!)
Crab: takes a move action towards the rogue, finds rogue by virtue of moving into the rogue square and taking a sneak attack (7?), attacks rogue and hits for 7 (total hp is 18).
Round 7:
Beguiler: Whelm crab (fails save) for 2 (2d6, boo!).
Rogue: hit for something like 6, move action (silently) behind earthcart
Cleric: still dead
Crab: moves erratically back to home
Round 8:
Beguiler: heals cleric (potion on cleric)
Cleric: Spiritual Weapon (Bow of the Silver Flame) for 9.
Rogue: hit/hit for 12?
Crab: moves towards cleric/rogue, suffers AoO from cleric (2), misses cleric.
Round NINE (0 rounds left for Glitterdust)
Beguiler: move/Whelm (crab makes save)
Cleric: Spiritual Weapon (5), Rapid Shot for 14.
Rogue: hit/hit for 20. Kills crab.
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I don't know if the numbers add up right, but we busted out something like 60 damage between 2 level 4 characters in 4 rounds. Something like 40 from the rogue alone. Yes, we found the weak spot for Massive Damage.
Side notes:
1 - Glitterdust is awesome
2 - if your Beguiler uses Whelm, he is Doing It Wrong.
3 - if your archer is your party tank, you also have problems.
4 - Small sized rogues don't matter without sneak attack.
Also, I don't know the Carcass Crab stats offhand, but I don't think it ever did less than 8 damage to a party where average hp is somewhere around 16.
Grisly details:
Round 1:
Carcass crab spots cleric (myself) encroaching upon domain (a pile of bodies, stocked with magic, including at least 1 sentient item). Light of X spell cast in preparation (lasts 40 minutes). Begins dragging bodies away for proper burial/looting/last rites.
Crab charges cleric in the surprise round (40 ft), misses, and gets blasted with a readied/prepared Light of Venya (or whatever the level 2 spell is) for 9.
Round 2:
Rogue (halfling hurler/TWFer (darts/daggers)): moves into dart range, climbs out of earthcart, hides.
Beguiler (social elf, party face): fails to blind crab with a Blinding Color Surge (Beguiler is now invisible)
Cleric of the Silver Flame (human, archer...ish): 5' step back, Defensive Casting of Summon Monster I (Celestial Badger, I choose you!) with modified rules of that the monster appears but does not act until next round.
Crab: Hits and kills badger, advances 5', misses cleric.
Round 3:
Beguiler: Casts Glitterdust (crab makes save), moves to within Close range of the crab, hiding behind carcasses to the left.
Rogue (delayed until after beguiler): throws 2 darts, 1 hit (w/SA) for 7.
Cleric: sucking at concentration checks, not having bow out, melee and tactical retreat 5'.
Crab: hit/miss cleric for total of 9 (of 21).
Round 4:
Beguiler: Casts Glitterdust (crab makes save)
Rogue: throws 2 darts for 4.
Cleric: melee, retreat 5'.
Crab: miss/miss
Round 5:
Beguiler: Casts Glitterdust (crab makes save)
Rogue: hit/miss for 3.
Cleric: melee, retreat 5' (crab is now in the open and set up for a rogue flank)
crab: Kills cleric (hit/hit for 17).
Round 6:
Beguiler: Uses last level 2 spell for the day (has now used 5), Glitterdust, crab fails save, Woo!
Rogue: hit/hit (no dex AND -2 to AC is awesome) for something like 13.
Cleric: stabilizes (luck!)
Crab: takes a move action towards the rogue, finds rogue by virtue of moving into the rogue square and taking a sneak attack (7?), attacks rogue and hits for 7 (total hp is 18).
Round 7:
Beguiler: Whelm crab (fails save) for 2 (2d6, boo!).
Rogue: hit for something like 6, move action (silently) behind earthcart
Cleric: still dead
Crab: moves erratically back to home
Round 8:
Beguiler: heals cleric (potion on cleric)
Cleric: Spiritual Weapon (Bow of the Silver Flame) for 9.
Rogue: hit/hit for 12?
Crab: moves towards cleric/rogue, suffers AoO from cleric (2), misses cleric.
Round NINE (0 rounds left for Glitterdust)
Beguiler: move/Whelm (crab makes save)
Cleric: Spiritual Weapon (5), Rapid Shot for 14.
Rogue: hit/hit for 20. Kills crab.
------------------
I don't know if the numbers add up right, but we busted out something like 60 damage between 2 level 4 characters in 4 rounds. Something like 40 from the rogue alone. Yes, we found the weak spot for Massive Damage.
Side notes:
1 - Glitterdust is awesome
2 - if your Beguiler uses Whelm, he is Doing It Wrong.
3 - if your archer is your party tank, you also have problems.
4 - Small sized rogues don't matter without sneak attack.
Also, I don't know the Carcass Crab stats offhand, but I don't think it ever did less than 8 damage to a party where average hp is somewhere around 16.