Gorath ("Deathblade" of the Dhall Clan) Hellbound
Hellbred Uthuk Y'llan Paladin 4
Medium Humanoid (Hellbred) - HD 4d10(38 )+8+12= (HP:58 )
Alignment: Lawful Good
Speed: 30 ft.
Initiative: +1
Armour Class: 23 (+6 armour, +2 shield, +1 dex, +3 natural armour); Touch: 11; Flatfooted: 21
Attack:
Greatsword +7m (one handed) 2d6+7, 19-20/x2
Lrg. Spiked Gauntlet +9m 1d6+5, x2
Saves: Fort +8, Reflex +4, Will +4
Abilities: Str 22, Dex 13, Con 15, Int 14, Wis 12, Cha 14
Skills:Note:
Skills/lvl 4+1= 5/lvl
Notable Items:
Breakdown of abilities:
Abilities (4d6, reroll 1s, drop lowest)
S 22 (18+4 racial)
D 13
C 15 (13+2 racial)
I 14 (16-2 racial)
W 12 (13-2 racial+1[4th])
Ch 14 (1)
Init +1
BAB +4, Grap +9
Fort +8 (base +4, con +2, divine grace +2)
Ref +4 (base +1, dex +1, divine grace +2)
Will +4 (base +1, wis +1, divinegrace +2)
Levels/Feats:
1. Paladin 1, Smite Evil, Detect Evil, Aura of Good (Devil's Favour [racial bonus], Devil's Flesh)
2. Paladin 2 (Devil's Stamina [house rule bonus], Monkey Grip [house rule bonus])
3. Paladin 3 (Devil's Tongue, Power Attack [house rule bonus], Cleave [house rule bonus], Devil's Aura [house rule bonus])
4. Paladin 4 (Great Cleave [house rule bonus], Devil's Sight [racial bonus])
Skills
Concentration (Con) 5r+2ab=+7
Diplomacy (Cha) 4r+2ab-3misc=+3
Intimidate (Cha) 0r+2ab+7misc=+9
Heal (Wis) 6r+1ab+2misc=+9
Knowledge: Nobility and Royalty (Int) 2r+2ab=4
Knowledge: Religion (Int) 5r+2ab=+7
Sense Motive (Wis) 6r+1ab=7
Feats:
Devil's Favour (+2 on an atk, save or check, [#Devil Touched Feats/day])
Devils' Flesh (+1/2[#DTF] Natural Armour and Intimidate, -[Natual Armour] Diplomacy
Devil's Stamina (+2hp/DTF, FH [#DTF] for 5 rounds 1/day)
Monkey Grip
Power Attack
Cleave
Devil's Aura (Aura of Fear for one round, Will, [#DTF]/day)
Devil's Tongue (Daze & Flatfoot target w/i 60', Will, [#DTF]/day, Std. Act., Swift act for 2 uses)
Great Cleave
Devil's Sight (DV 60', Activate Blindsight 30' for 5 rnds as swift action [#DTF]/day)
Gear Breakdown
Weapons
Greatsword
Lrg. Spiked Gauntlet
Lt. Xbow (it was loot)
MW Longsword (also loot)
MW Heavy Mace (loot)
Armour
Banded Mail
[+6 AC Dex +1 ACP -6 35% ASF]
Heavy Steel Shield
[+2 AC -2 ACP 15% ASF]
Other
general adventuring gear... haven't had much of a chance to rack up magical shinies.
Greatsword
Lrg. Spiked Gauntlet
Lt. Xbow (it was loot)
MW Longsword (also loot)
MW Heavy Mace (loot)
Armour
Banded Mail
[+6 AC Dex +1 ACP -6 35% ASF]
Heavy Steel Shield
[+2 AC -2 ACP 15% ASF]
Other
general adventuring gear... haven't had much of a chance to rack up magical shinies.
DM's not using Tome, but he is using a house rule from BESM d20, we can convert xp to character points on a 100 to 1 basis, and feats cost a point, which is how I have so many bonus feats. Looks like he's allowing a max conversion of Lvlx100xp to lvl cp.