My Army List
Posted: Mon Mar 16, 2009 5:48 am
Okay, so far I have played 3 games of 40K, all of them Apocalypse. And I was on the winning team for each of them (and even contributed to the victories, I might add). In the most recent one, there were three Ork Stompas and one Mega Stompa, and the victory conditions were "Orks get a point for every stompa that makes it across the board, Imperium gets a point for every stompa wrecked/destroyed".
My Repentias seriously took one out in one round, all on their own. Eviscerators kick arse against vehicles.
Anyway, I was invited to a 750-point tournament. Running over six weeks, it's basically "get as many battles as you can". You win a Point for every battle you lose, and two Points for every one you win. If you play on a Thursday (sadly I can't) then you get a bonus Point, and if your opponent thinks your nemesis model is cool, you get another bonus Point. Five Points can be spent to buy a hex on the map. Whoever has the most hexes at the end (or if they ever hold 1/3 of them) wins the game, getting a trophy and Land Speeder box set.
Nemesis: everyone has to have a single-model nemesis from any army they like. It must be 100 points or more. If it's 150 points or more, you get a free re-roll once per battle. Basically, any time a battle starts, roll 1d6. On a 1 or 2, forget the original objectives, each player gets to add the opponent's nemesis to their team, and it becomes "kill/capture the nemesis".
So, here is my proposed list. I would like critique:
Army: Adepta Sororitas
HQ: Canoness Shilo (Canoness, grants 2 Faith points)
-Eviscerator (attacks last in HtH at S6 as a power weapon with 2d6 Pen)
-Inferno Pistol (6" S 8 AP 2 Pistol, 2d6 Pen within 3")
-Cloak of St. Aspira (2+ Armour Save)
-Book of St. Lucius (any unit within 6" uses her Leadership)
Troops: Ictus Canicula (15 Battle Sisters)
-12 Boltguns (24" S 4 AP 5 Rapid Fire, basic weapon)
-1 Storm Bolter (24" S 4 AP 5 Assault 2)
-1 Flamer (Template S 4 AP 5 Assault 1, No Cover)
-1 Veteran Superior (grants 1 Faith Point)
-with Eviscerator and Plasma Pistol (12" S 7 AP 2 Pistol, Gets Hot!)
-Litanies of Faith (1/battle activate Faith power without spending Faith or rolling for it)
Troops: Blazing Lilacs (10 Battle Sisters)
-7 Boltguns
-1 Flamer
-1 Heavy Flamer (Template S 5 AP 4 Assault 1, No Cover)
-1 Veteran Superior (1 Faith)
-with Mastercraft combi-weapon
(Bolter with 1 use Stake crossbow: 24" S 3 AP 5 Assault 2, Wounds Psykers on 2+)
Fast Attack: Insert Awesome Name Here (5 Dominion Sisters)
-4 Melta Guns (12" S 8 AP 2 Assault 1, 2d6 Pen within 6")
-1 Veteran Superior (1 Faith point)
-with Plasma Pistol and Burning Brazier (not Brassiere, close combat weapon, 1-use Flamer)
-loaded into a Repressor:
BS 4
Armour: F 11 (even with the dozer, what is this shit?) S 11 R 10
Carries 10, 7 can shoot out
Searchlight and Dozer added automatically
Storm Bolter and Heavy Flamer
-Extra Armour added (treat "Crew Stunned" as "Crew Shaken" instead)
---
So there we have it. Against swarm armies (orks, zergrush nids, infantry-guard. I may encounter the second, and will certainly encounter the first) it should be okay - decent armour, lots of attacks and template weapons should be pretty good.
Against tank-heavy foes, that's what the Dominions are for - they'll drive up, then melt holes in the tanks. Tank-guard are likely to be fought, and orks have some annoying high-armour vehicles too, so it's important I can make them explode.
I honestly don't know enough about Eldar or Necrons to say how that will go, and there's at least one Necron player that I'll be likely to face.
As for Tau, there are a few of them, and this is where I'm likely to lose - if it's a large battlefield then I'll have trouble reaching them before their superior firepower can take me out. On the other hand, if I can make use of cover and the like, and spam Faith for "lol 3+ invulnerable" then I may be able to close in and tear them apart.
Now the big one: Marine equivalents. Every man and his dog collects SPESS MEHRINS! Or Chaos Spess Mehrins. Against them, it's almost even - they're slightly better than Sisters before Faith, but slightly worse after Faith. But they can also get some really punishing weapons. Also, Terminators. Terminator squads will make me quite sad. Worse still, they can afford to chuck a Land Raider in - with 14 Armour on all sides, and most likely the Redeemer variant, which will hurt. But Meltas can turn that into an expensive (250 point before upgrades!) heap of molten slag.
All in all, I think it's about as good as I'm getting it. However I would like any advice anyone has to offer. Army lists CAN be altered between battles, too, but we won't know who we're fighting at any given time so there won't be any "Oh it's X so I'll make an anti-X army hurr hurr".
My Repentias seriously took one out in one round, all on their own. Eviscerators kick arse against vehicles.
Anyway, I was invited to a 750-point tournament. Running over six weeks, it's basically "get as many battles as you can". You win a Point for every battle you lose, and two Points for every one you win. If you play on a Thursday (sadly I can't) then you get a bonus Point, and if your opponent thinks your nemesis model is cool, you get another bonus Point. Five Points can be spent to buy a hex on the map. Whoever has the most hexes at the end (or if they ever hold 1/3 of them) wins the game, getting a trophy and Land Speeder box set.
Nemesis: everyone has to have a single-model nemesis from any army they like. It must be 100 points or more. If it's 150 points or more, you get a free re-roll once per battle. Basically, any time a battle starts, roll 1d6. On a 1 or 2, forget the original objectives, each player gets to add the opponent's nemesis to their team, and it becomes "kill/capture the nemesis".
So, here is my proposed list. I would like critique:
Army: Adepta Sororitas
HQ: Canoness Shilo (Canoness, grants 2 Faith points)
-Eviscerator (attacks last in HtH at S6 as a power weapon with 2d6 Pen)
-Inferno Pistol (6" S 8 AP 2 Pistol, 2d6 Pen within 3")
-Cloak of St. Aspira (2+ Armour Save)
-Book of St. Lucius (any unit within 6" uses her Leadership)
Troops: Ictus Canicula (15 Battle Sisters)
-12 Boltguns (24" S 4 AP 5 Rapid Fire, basic weapon)
-1 Storm Bolter (24" S 4 AP 5 Assault 2)
-1 Flamer (Template S 4 AP 5 Assault 1, No Cover)
-1 Veteran Superior (grants 1 Faith Point)
-with Eviscerator and Plasma Pistol (12" S 7 AP 2 Pistol, Gets Hot!)
-Litanies of Faith (1/battle activate Faith power without spending Faith or rolling for it)
Troops: Blazing Lilacs (10 Battle Sisters)
-7 Boltguns
-1 Flamer
-1 Heavy Flamer (Template S 5 AP 4 Assault 1, No Cover)
-1 Veteran Superior (1 Faith)
-with Mastercraft combi-weapon
(Bolter with 1 use Stake crossbow: 24" S 3 AP 5 Assault 2, Wounds Psykers on 2+)
Fast Attack: Insert Awesome Name Here (5 Dominion Sisters)
-4 Melta Guns (12" S 8 AP 2 Assault 1, 2d6 Pen within 6")
-1 Veteran Superior (1 Faith point)
-with Plasma Pistol and Burning Brazier (not Brassiere, close combat weapon, 1-use Flamer)
-loaded into a Repressor:
BS 4
Armour: F 11 (even with the dozer, what is this shit?) S 11 R 10
Carries 10, 7 can shoot out
Searchlight and Dozer added automatically
Storm Bolter and Heavy Flamer
-Extra Armour added (treat "Crew Stunned" as "Crew Shaken" instead)
---
So there we have it. Against swarm armies (orks, zergrush nids, infantry-guard. I may encounter the second, and will certainly encounter the first) it should be okay - decent armour, lots of attacks and template weapons should be pretty good.
Against tank-heavy foes, that's what the Dominions are for - they'll drive up, then melt holes in the tanks. Tank-guard are likely to be fought, and orks have some annoying high-armour vehicles too, so it's important I can make them explode.
I honestly don't know enough about Eldar or Necrons to say how that will go, and there's at least one Necron player that I'll be likely to face.
As for Tau, there are a few of them, and this is where I'm likely to lose - if it's a large battlefield then I'll have trouble reaching them before their superior firepower can take me out. On the other hand, if I can make use of cover and the like, and spam Faith for "lol 3+ invulnerable" then I may be able to close in and tear them apart.
Now the big one: Marine equivalents. Every man and his dog collects SPESS MEHRINS! Or Chaos Spess Mehrins. Against them, it's almost even - they're slightly better than Sisters before Faith, but slightly worse after Faith. But they can also get some really punishing weapons. Also, Terminators. Terminator squads will make me quite sad. Worse still, they can afford to chuck a Land Raider in - with 14 Armour on all sides, and most likely the Redeemer variant, which will hurt. But Meltas can turn that into an expensive (250 point before upgrades!) heap of molten slag.
All in all, I think it's about as good as I'm getting it. However I would like any advice anyone has to offer. Army lists CAN be altered between battles, too, but we won't know who we're fighting at any given time so there won't be any "Oh it's X so I'll make an anti-X army hurr hurr".