Since Elennsar will not honor requests not to post, I am instead requesting that if s/h/it does post in this thread, pretty please do not dignify the nonsense with a response. It will only divert energy from useful activity. Thank you in advance.
Okay, I proposed these as the sorts of things people were looking to see and not seeing:
...and nobody said I got it wrong or added anything to the list. I also assume that we're looking for a sort of capsystem which can be grafted on to Tome D&D as we know it. Let me know if that's wrong.• Support for PCs as protagonists with a story arc, not just playing pieces?
• Characters pressing on while injured and generally taking bigger risks, rather than playing it safe?
Preliminary thoughts...
Let's start with one of the best bits from 7th Sea:
1: PCs do not die, they only lose.
This is in many ways the case in D&D already, what with the existence of resurrection magic, but let's cut out that ugly middleman.
An individual PC who would be 'killed' is only 'out-of-action.' Like Boromir getting one-shotted by the cave troll, they'll be up and about again if the party wins the fight. Hell, even if they were separated from the group and put 'out-of-action' they'll turn up again. Exactly how is left to the imaginations and sensibilities of the players at the table.
If all of the PCs are 'out-of-action' at once, they still aren't dead, but the mission has failed. e.g. Sauron has won, and the next session is about what happens after he has won. You probably don't get your story-goal-based xp.
This next bit is from a few different games.
2. PCs can die, but only if they choose to, and it is awesome.
You as a player can choose to have your PC die. You can do this at any time, and they will die by the end of the scene at latest.
The upside is that your PC gets a power boost so they can go out in a blaze of glory. I'm not sure what that would mean, maybe they get all their per-day stuff back and a full heal, maybe they get that and a level as well. The point is that no matter how battered you were before that point, you are now as badass as you have ever been and can sell your life dearly.
That character is now dead. You get a new one at some point, because you didn't show up to just sit around. I wouldn't make him a lower level or anything, that's just annoying. Instead, the new character doesn't have the ability to die until the start of the next adventure.
That's very rough, of course. Thoughts?