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Trill
Journeyman


Joined: 26 May 2017
Posts: 130

PostPosted: Sun Sep 10, 2017 2:00 am    Post subject: Reply with quote Add User to Ignore List

Just wanted to make sure.


Jingle: Do I see it correctly that the Redundant Biofeedback Filter are not added to the test?

Veracity: How are memories spaced on that chart? Because Jingle implants a memory with Veracity of the net hits, but all of them are labelled with terms related to Matrix sites.
I'm guessing that something you just glanced from the corner of your eye and didn't pay much attention to is Veracity 1 (every conflicting memory has priority over it).
I'm also guessing that DEEP memories, which impacted and shaped your behavior, that mark important points in your life and which you probably will never forget are Veracity 10 (it has priority over every other memory and will always be chosen as correct when in a dispute).

But how are the rest of them placed? Because a quick calculation shows:
Highest natural dicepool for hackers (no extra Qualities, Only Attributes, Skills and Ware) are 18 dice (Genetic Optimization(LOG) to get it to 1/7(10), LOG 7(10) through Cerebral Booster, Cybercombat(Attack) 6(+2))
The average person will have 6 dice to defend themselves (WIL 3, FIRE 3, no Cybercombat skill)
The hacker will on average get 6 hits. The peon will get 2 hits. Thus a memory with Veracity 4 is implanted, which is
The Ends of the Matrix, Chapter Matrix Attributes wrote:
4. Repeated News Stories


And I honestly have no fucking clue how "true" this will appear.


Last edited by Trill on Sun Sep 10, 2017 2:50 pm; edited 1 time in total
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Trill
Journeyman


Joined: 26 May 2017
Posts: 130

PostPosted: Fri Sep 29, 2017 10:57 am    Post subject: Reply with quote Add User to Ignore List

How would you disable a Bio-Monitor?
Ostraka could throw it out of the network, but that would make it stop sending.
Misplace could too, but it would also be obvious.
Can you use Impersonate and Fabricate to send the fake signals?
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Trill
Journeyman


Joined: 26 May 2017
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PostPosted: Sun Oct 01, 2017 5:41 pm    Post subject: Reply with quote Add User to Ignore List

What happens if someone has an Epileptic Fit and you use the RAS Override Program on him?
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Lokathor
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PostPosted: Sun Oct 01, 2017 6:39 pm    Post subject: Reply with quote Add User to Ignore List

It'd disable their muscles from communicating with their brain, halting the seizure. Probably used in hospitals a lot.
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Trill
Journeyman


Joined: 26 May 2017
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PostPosted: Sun Oct 01, 2017 6:47 pm    Post subject: Reply with quote Add User to Ignore List

But does it fully disable movement?
Or does it only suppress it, leaving the patient to (theoretically) move normally?
And how much of a threshold do you need to clear to stop it? 2 (as with MBW)?
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Stahlseele
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PostPosted: Sun Oct 01, 2017 7:05 pm    Post subject: Reply with quote Add User to Ignore List

In SR3, there was a +8 TN to do ANYTHING PHYSICAL including just perception when RAS was active.
To put that into context, actual uncureable blindness only gave a +6 TN . . .
So, yes, in theory, you could do something . . in practice, you could TRY.
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Trill
Journeyman


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PostPosted: Sun Oct 01, 2017 7:20 pm    Post subject: Reply with quote Add User to Ignore List

Stahlseele, I'm not talking about using RAS override on a normal person.
I'm talking about using it on a person with an epileptic fit, someone whose brain (and thus his motor neurons) are working overtime.
The question is: Is the inhibition of the motor neurons (which is what the RAS override does) stronger than the activity due to the fit, or equal?
If it is stronger, it means that the patient can move less than normal since the fit is cancelled AND further suppressed.
If it is just equal then it means that conscious movement (as far as that is possible during an epileptic fit) would be as easy as normal.

And if theoretically you'd want to try to cancel it, how well would you have to roll on the Program activation test? I'm guessing 2 since that is the threshold for MBW


Basically what I'm asking: If an enemy uses Seize on someone, could you use RAS Override to stop the effects?


Last edited by Trill on Sun Oct 01, 2017 7:22 pm; edited 1 time in total
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Lokathor
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PostPosted: Sun Oct 01, 2017 7:40 pm    Post subject: Reply with quote Add User to Ignore List

I'd say that the Seize only keeps happening if it has 6+ Net Hits, otherwise the RAS Override wins.
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Trill
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PostPosted: Sun Oct 01, 2017 7:53 pm    Post subject: Reply with quote Add User to Ignore List

So RAS Override needs only one net hit to stop a Epileptic Fit?

Also: Just cancelled or even suppressed more than normal?
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Lokathor
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PostPosted: Sun Oct 01, 2017 8:32 pm    Post subject: Reply with quote Add User to Ignore List

The Seizure program would continue to run on the Network that was generating it, but it wouldn't have an effect until the RAS Override effect went away. If RAS Override was ended before the Seizure was ended the seizing would start back up agian.
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Trill
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PostPosted: Sun Oct 01, 2017 9:13 pm    Post subject: Reply with quote Add User to Ignore List

What about natural seizures?
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Lokathor
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PostPosted: Sun Oct 01, 2017 11:06 pm    Post subject: Reply with quote Add User to Ignore List

I dunno, roll 1d6 and if it's 1-5 it's totally overriden, otherwise you still jerk around some.

At some point you gotta make up your own rules pal :3
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Trill
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PostPosted: Sun Oct 01, 2017 11:40 pm    Post subject: Reply with quote Add User to Ignore List

That works
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Trill
Journeyman


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PostPosted: Sat Oct 07, 2017 5:42 pm    Post subject: Reply with quote Add User to Ignore List

Can you tag people in AR?
As in
"You can't see the enemies, but I can. I mark them so that, while you can't see the enemy, you can still see the ARO/Tag/Equivalent I put up and know where to shoot/where they move"

Looking at the drone chapter I know that you can highlight enemies:
"Ends of the Matrix, 'What Would Dalmatian Shoot?' wrote:
Highlighting Targets
Even if you aren't directly controlling a drone, you can designate a target for it to move to or
fire upon as a Free Action. It's a separate Free Action to highlight a target for each Drone,
and the Drone acts on its own Initiative and uses its own Pilot + Targeting to make attack
rolls.

But I don't know if that means "shoot in that direction" or "shoot at that particular target, and follow it if it moves"
I ruled it as the second (once a target is marked you know its position until you lose LOS), but I would like a second opinion


Last edited by Trill on Sat Oct 07, 2017 5:49 pm; edited 1 time in total
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Quantumboost
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Joined: 07 Mar 2008
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PostPosted: Sat Nov 25, 2017 10:45 am    Post subject: Reply with quote Add User to Ignore List

Trill wrote:
Can you hack a cyberlimb? If yes, what would you have to hack, the commlink or the limb itself? What FIRE would a cyberlimb have? Once you've hacked it, what can you do with it?

If the cyberlimb isn't in a PAN, it's a lone device and you hack it just like any other lone device (EotM, "Hacking a lone device or empty network"). The cyberlimb's dedicated Firewall is equal to its Device Rating (EotM, "Operating Systems for Dedicated Systems"). Based on the Sample Devices table (SR4, p. 214) standard bodyware has DR 1, standard headware has DR 3, alphaware has DR 4, betaware DR 5, and deltaware DR 6.

If the cyberlimb is in a PAN, you either need to hack the network itself, or use Ostraka to make it a lone device (at which point you can hack it as above).

Once you've hacked it, you can add it to your network and take Command actions to tell it what to do. At that point, if you have a legit password or can make it think you're legit (via Master Control, f'rex) then it'll do those things. Lock up, punch/kick/pirouette its owner, shut down, set pain = yes, etc.
Trill wrote:
Can you tag people in AR?
As in
"You can't see the enemies, but I can. I mark them so that, while you can't see the enemy, you can still see the ARO/Tag/Equivalent I put up and know where to shoot/where they move"

That ruling seems legit, you're basically acting as a spotter for an artillery piece/sniper, which is... not all that advanced as things go. If you tell a drone to shoot a dude, it'll keep trying to shoot that dude, not "the place that dude used to be but rather obviously isn't anymore". Using the simsense feed from your eyes rather than from its onboard sensors, or even better the target's actual location, shouldn't make that much of a difference.
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Trill
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Joined: 26 May 2017
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PostPosted: Sun Nov 26, 2017 10:00 pm    Post subject: Reply with quote Add User to Ignore List

Just a quick question for better understanding:
The Internal Sim-Module and Internal SimRig, both transmit wireless, right? just using encrypted data, not braintalk?

In that case, can you jam them? What are their Signal stats? Does their connection depend on your Commlinks Signal?
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Quantumboost
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PostPosted: Mon Dec 18, 2017 2:03 am    Post subject: Reply with quote Add User to Ignore List

They'd use wireless to communicate with other devices yeah. Wired connections with the body, and presumably other cyberware like datajacks or internal commlinks. I'm unsure where skinlink falls but it feels like they ought to be able to connect that way.

I'd think you can jam them, you can jam out Trodes and whatnot so jamming intra-PAN connections should be plausible. Going with the ratings for Headware rather than Bodyware (even though SimRig is technically Bodyware) seems appropriate given they're complex electronics, so 3/4/5/6 Signal for standard/alpha/beta/delta-ware. If your Commlink doesn't have enough Signal to get to them from the Jamming or a wired connection, the connection would cut out same as if the implant's signal couldn't reach the Commlink.
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Trill
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PostPosted: Sun Jan 14, 2018 6:30 pm    Post subject: Reply with quote Add User to Ignore List

So what exactly are the stats of the RAS Taser?
In the book it's described as
Ends of the Matrix wrote:
Equipment Spotlight: RAS Tasers
An interesting side effect of the mere existence of the RAS Override signal creates the ability
to incapacitate people at a distance with fair reliability. The RAS Taser is simply a Sim
Module that has been modified such that it merely generates a RAS Override, and does so
at a distance. This extremely simple device can be and is used in crowd control by police
and prisons. Those with strong wills and good firewalls can continue to stand and walk while
under its influence, but in many cases it "harmlessly" neutralizes dangerous and violent
individuals, so the cops love these things. It's used by kidnappers too, and they love them as
well.


Is it just a legal combination of Sim-Projector and the Contagious RAS Override program? (which would mean you still have to roll LOG+Cybercombat (Attack))
Or is it some device whose power is independent of the user's skills? (which would mean that it rolls a predetermined amount as LOG+Cybercombat, or that it has a predetermined number of hits you then need to beat to resist it)
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FrankTrollman
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PostPosted: Sun Jan 14, 2018 8:33 pm    Post subject: Reply with quote Add User to Ignore List

You can make your own RAS Taser effect with a Log + Cybercombat attack, but the regular press-button version is just something you try to hit someone with using a normal firearms related attack roll. If you hit, the target rolls a WIL + Firewall (2) test, with failure making them effectively paralyzed as their voluntary motor function is completely overwritten.

-Frank
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Trill
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PostPosted: Sat Feb 03, 2018 12:54 am    Post subject: Reply with quote Add User to Ignore List

Would a Matrix Chaff Grenade be valuable?
Basically a grenade that for a short time creates a localized Noise Background. Fluff it as dozens of light tags making a cloud of micro-Jammers.
Advantages:
  • Precise. You can throw the grenade and the field will be where you hit.
  • Not shootable. While you can try to spread it with wind or attack it with area effects you can't just shoot and disable it in one hit.
  • High Power. I'm guessing Rating 5-7. Basically, no signal aside from extremely high ones has a chance to pass through.
  • Independent. The BC it creates is dependent on the grenade, not your skill.
Disadvantages:
  • Short lifetime. while it is powerful, it also can only keep this up for a short time until all tags have burned out their energy reserves. Probably 2 or 3 CTs at most
  • Small. The field covered is 3m. Every 2 meters further the BC falls by 3 points.
  • Non-Reusable. Obviously.
  • Independent. Unlike a Jammer you can't use your EW skill to improve the BC created.

Summarized:
Matrix Chaff Grenade (Rating 5-7)
The Matrix is predicated on many devices working together, not just sending data but also retransmitting it. By filling an area with pure signal producers you can hinder others from getting their own signals across.
The Chaff grenade works like a normal grenade. Upon hitting the ground it bursts open, releasing a cloud of simple tags consisting of a capacitor and an antenna. Within 3 meters of the point of detonation a Static Zone with a Rating equal to that of the grenade is created. Every 2m afterwards the rating decreases by 3. While the cloud can't be shot it can be affected by air currents. Due to the high energy output the tag cloud stops working after 3 Combat Turns.
Cost: Rating 5 Grenades cost 250nĄ, Rating 6 cost 350nĄ, Rating 7 cost 500nĄ.


Last edited by Trill on Sat Feb 03, 2018 12:54 am; edited 1 time in total
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