No-rank, low-cha intimidate

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Surgo
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No-rank, low-cha intimidate

Post by Surgo »

In my current game where I'm playing a Samurai, I just picked up the Blitz feat for my level 9 feat. In two levels, I get to intimidate people as a bonus action whenever I deal damage...

All well and good, but I don't have any ranks in intimidate (it's not even a class skill), and my charisma is a measly 12. I thus have an amazing +1 bonus to this skill. Is there any way I can make use of this ability?
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Leress
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Post by Leress »

There are custom magical items that give a competence bonus (bonus ^2 x 100gp) and you can use a masterwork tool that give a +2 circumstance bonus.
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Post by ubernoob »

Pay for some cross class ranks as you level. Get the synergy bonus from bluff.
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Cynic
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Post by Cynic »

Leress wrote:There are custom magical items that give a competence bonus (bonus ^2 x 100gp) and you can use a masterwork tool that give a +2 circumstance bonus.
doesn't f&k take out most of the extraneous bonus types on items.

so wouldn't the magical bonus item just be a level x bonus to skill which would be a competence bonus and then you have the circumstance bonus item.

So at level 11 you would have w/o ranks. a total of 14 bonus. If you did take ranks in intimidate and the bluff synergy then you would be looking at about a 22 bonus.
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Orion
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Post by Orion »

ubernoob wrote:Pay for some cross class ranks as you level. Get the synergy bonus from bluff.
There are no cross-class ranks in Tome.

While an 11th level samurai could have no more than 7 ranks in intimidate, he could get those 7 for 7 points.

Incidentally, how the fuck is intimidate not a class skill?
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Post by Surgo »

Totally forgot about the masterwork tool, that's hilarious (and I have no idea how it works in this case, but I'll take what I can get). Guess I can get some Intimidate at cross-class caps (7 at level 11, bleh). That gives me a +10 with the tool. If I drop some ranks into Bluff, +12. That's before any magic item (which I'm not sure I'll be able to get). Not bad. At least, it gives most people a decent chance at failure when you're making a lot of attacks per round.

edit: Oh yeah, forgot about that cool +5 to Charisma that you get for being level 11. Guess that's another +2 to my Intimidate checks.
Last edited by Surgo on Sun Jul 20, 2008 4:34 am, edited 1 time in total.
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Leress
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Post by Leress »

A_Cynic wrote:
Leress wrote:There are custom magical items that give a competence bonus (bonus ^2 x 100gp) and you can use a masterwork tool that give a +2 circumstance bonus.
doesn't f&k take out most of the extraneous bonus types on items.

so wouldn't the magical bonus item just be a level x bonus to skill which would be a competence bonus and then you have the circumstance bonus item.

So at level 11 you would have w/o ranks. a total of 14 bonus. If you did take ranks in intimidate and the bluff synergy then you would be looking at about a 22 bonus.
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angelfromanotherpin
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Post by angelfromanotherpin »

Surgo wrote:Totally forgot about the masterwork tool, that's hilarious (and I have no idea how it works in this case, but I'll take what I can get).
Dude, it's totally one of those scowling-demon mempo (masks) that Samurai wore.
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Post by Koumei »

How could it not be?

Although you could also make it "the head of the last person to anger me".
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Maxus
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Post by Maxus »

I don't know about your damage output, but after you cut someone down with a Kiai, that should be a bonus to intimidate right there.

I let my Samurai player have a 2d6, x3 two-handed weapon (hey, it's exotic). Further more, he's using that Soulknife feat that lets him add half his Concentration ranks (currently) to his damage. With 16 Str and the enhancement bonus to damage for it being a magic weapon, that's something like... 2d6 + 8, three times over.

Not bad damage for a level 3 character. It certainly would let him cut down a mook, and I'd figure after you've seen your squadmate get bisected diagonally in one strike, you get a little leery of the guy who did it.
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Post by Surgo »

My damage output has actually been pretty low (compared to regular Samurai) because I've focused on Dex, not Str (which is 10). However, thanks to Power Attack and an x4 multiplier I still do semi-Massive Damage on a Kiai! critical. Blitz helps a lot now, adding another BAB*4 to critical damage. And level 11 is great, because I can finally add dex-and-a-half to damage as well.

The worst was that pirate captain I fought who had Elusive Target...no power attack damage there! Still managed to take him down pretty fast (two rounds) thanks to good damage rolls on the 1d8 for my weapon and Iaijutsu for some chip damage on the side but yikes -- glad I have Blitz now to make up for it.
Last edited by Surgo on Sun Jul 20, 2008 5:26 pm, edited 1 time in total.
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Post by JonSetanta »

Koumei wrote: Although you could also make it "the head of the last person to anger me".
Even scarier, one on your head, one in each hand, some more for padding, and the ugliest one as a codpiece.
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Post by Bigode »

You might wanna find a way to grow too.
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