Professions, languages, and knowledge in 3e

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CatharzGodfoot
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Professions, languages, and knowledge in 3e

Post by CatharzGodfoot »

Frank made a post a long time ago talking about how things like additional languages were only useful if you could assign them during an adventure. With that in mind, here's a possible 3e implementation:


Similar to Shadowrun, a character keeps 'profession' skills separate from their other skills, and gets a starting profession and languages (possibly modified by Int). At first level and every level thereafter, she gets a profession/language slot which can be assigned at any time during the adventure.

Knowledge and Craft are then singular skills; what they can accomplish is a function of your professions. If you want to keep Perform, instruments/styles would be a part of certain professions.

Eventually a character will end up with 22+ languages and|or professions. That's a lot, but it also makes sense. One alternative would be to give out the points per adventure rather than per level. Hopefully the impact on power for characters of the same level but different numbers of adventures would be negligible.
Username17
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Post by Username17 »

Something I am still juggling about with in TNE is the concept of giving people skills of this nature irrespective of of their level.

That is: you gain a level at the end of each arbitrarily defined chapter. This entitles you to new powers. But you can totally learn skills just whenever as subquest rewards while the game goes on. Honestly there are only a few skills that are meaningful to talk about on the scale of powers and honestly those "skills" could just as easily be powers. Anyone can sneak around with a basic attribute test, but people who are narratively sneaky should probably just have some kind of specific stealth ability that they get from level up.

-Username17
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