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Longes
Duke


Joined: 04 Nov 2013
Posts: 2389

PostPosted: Sat Feb 18, 2017 5:37 pm    Post subject: Reply with quote Add User to Ignore List

Voss wrote:
So... the new WW put a fanfiction app on steam with an eye-gouging color backgrounds


Vampire's not that bad - it's just drawings of varying quality. Mage is headache inducing though, especially when you enter the Quiet segments and the game decides that moving green and red text around is the best thing to do.
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Korwin
Duke


Joined: 13 Feb 2009
Posts: 1883
Location: Linz / Austria

PostPosted: Thu Feb 23, 2017 7:47 am    Post subject: Reply with quote Add User to Ignore List

Bloodbowl 2 is (or at least was yesterday) on sale -75%.

Edit: On Steam
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Red_Rob wrote:

I mean, I'm pretty sure the Mayans had a prophecy about what would happen if Frank and PL ever agreed on something. PL will argue with Frank that the sky is blue or grass is green, so when they both separately piss on your idea that is definitely something to think about.


Last edited by Korwin on Thu Feb 23, 2017 7:48 am; edited 1 time in total
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Maxus
Overlord


Joined: 07 Mar 2008
Posts: 7595

PostPosted: Sat Feb 25, 2017 1:22 am    Post subject: Reply with quote Add User to Ignore List

Nioh get

I did the beta. If you did it, too, you get a couple of helmets themed after the bosses of the beta missions

For some reason, the actual game is a lot easier (we'll see if I say that upon reaching the Bat Bitch). But that might also have something to do with me figuring out something simple and small and helpful.

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He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Whipstitch
Prince


Joined: 29 Apr 2011
Posts: 2806

PostPosted: Sat Feb 25, 2017 8:06 am    Post subject: Reply with quote Add User to Ignore List

So, uh, since Pillars of Eternity 2 was successfully crowdfunded I decided to take a peek at some of the Q&A stuff they did on about the project and discovered this exchange:
Quote:

Question: People are worried about unviable builds now that there are so many combinations of multiclasses/subclasses.

Answer from MikeyDowling: "I totally understand your concern. What we've done is a couple of things - (1) We merged our universal game data editor into the engine (we didn't have time to do this on Eternity 1), that let's the designers balance things much more quickly, 2) we are starting with a system we already know, we aren't creating it and balancing it at the same time, and 3) We were incredibly lucky to have Dave Williams join the project - he's been a designer in both computer and board games, and was the creator of the Legend of the Five Rings card game. He's incredibly good with big complicated systems."



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Mr. Vampire character sheet
Mr. Vampire cheat sheet


Last edited by Whipstitch on Sat Feb 25, 2017 8:09 am; edited 1 time in total
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Stahlseele
Prince


Joined: 14 Apr 2010
Posts: 4635
Location: Hamburg, Germany

PostPosted: Mon Feb 27, 2017 3:11 pm    Post subject: Reply with quote Add User to Ignore List

Stellaris Utopia Release Date Announced via Trailer:
https://www.youtube.com/watch?v=YmvGlBFaFEU
April 6th/7th 2017
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Sigil
Knight


Joined: 17 Jan 2013
Posts: 335

PostPosted: Tue Feb 28, 2017 4:37 am    Post subject: Reply with quote Add User to Ignore List

I've been playing a LOT of For Honor (71 hours on steam, in addition to the 22 I had in the open beta), so I figured I would give a small update to my opinion on it in case anyone is still curious about it.

I love half of the game, the other half of it is, unequivocally, trash. All of the 4v4 modes (Elimination, Skirmish, and Dominion) are the trash ones, it's unfortunate that Ubisoft saw fit to make Dominion the premier mode. In these modes the gear that you can earn via in-game currency (that you can also buy for $$$) has not only cosmetic effects, but also mechanical effects that unbalance the game. You will not be matchmade against players of similar gear levels, nor will you be matchmade against players of similar playtime. You will be matched against whoever it feels like throwing you into a match with. Even if you also have max or near max gear scores, the styles of play that speccing your gear encourages simply aren't fun. The few times I've been seduced into playing these larger game modes with groups of friends I've left feeling like I got tricked into wasting my time, even when I won.

Duels (1v1) and Brawls (2v2) on the other hand are where I feel like the game shines. For honor plays like a fighting game with a relatively low skill floor, and with a decently high skill ceiling. I've played 2 classes enough to get very familiar with them (Warden and Conqueror) and enjoyed my time immensely. There are balance issues, and I have concerns as to whether Ubisoft will adequately address them, but this early into the games lifespan they've got me willing to just wait and see. Conqueror is by no means a top-ranked class in the meta, but I still have great fun playing it and can be successful in 1v1 matches.


The brawls have a sort of culture of their own, and it's worth mentioning even if it's not actually a game mechanic since I've been talking up brawls and you'll encounter most people playing this way if you decide that its your main method of play. The playerbase by and large agree that certain actions are 'honorable' or 'dishonorable'. Environmental kills are largely deemed dishonorable, unless your opponent has elected to fight you on, say, a narrow bridge or other trap-filled spot where its understood that someone is getting thrown to their doom. Ganging up on a player is also dishonorable, it's odd but generally agreed upon that 2v2 doesn't mean its a team mode, it's a sort of mini tournament. Players start of relatively far from their teammates, paired off against a single opponent (there's one map where this is not true), if you finish off your opponent first you're supposed to walk over and observe the other match. If your partner loses, you and the remaining opponent then proceed to 1v1. If any one person in the match breaks any of these rules it turns into a free for all in subsequent rounds, no holds barred. If you genuinely want '2v2' gameplay, you'll get some salt about dishonor. This can be annoying, I play with a friend sometimes that genuinely likes the clusterfuck of 2v2s. Announcing your intent to be 'dishonorable' ahead of time generally assuages this and everyone has a good time, and you can do this in text chat well before the match starts. You'll get some salt no matter what you do in any game mode, it is an online game, but I have had lots of positive encounters with people where all four of us opted to rematch repeatedly. I've trained a few scrubs how to dodge and punish conqueror's shield bashes that they felt were 'spam' and helped others better understand the warden's mixup vortex and what to do if you get caught in it.


Lastly, there are netcode issues. Sometimes you just fail to join a match. Sometimes you unceremoniously get dropped from a match you were in. I'd like to say I'm also giving Ubisoft the benefit of the doubt here, but based on how they handled Rainbow Six Siege, I'm not hopeful. The issues are pretty rare in Duel and Brawl, by virtue of just having less people playing (Ubisoft decided to try to pioneer mesh-networked multiplayer games with For Honor, so any person dropping out has the chance to cause instability), but I've found issues pretty frequent in the larger modes.

P.S. Just like this Post Script, the campaign was only an afterthought for me. I haven't played more than 1 mission in it. Being so familiar with the core mechanics of the game already, it didn't seem fun. If I was a new player learning the ropes it might have been alright. People seem to think it's pretty acceptable.
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Shrapnel
Prince


Joined: 06 Jan 2012
Posts: 2578
Location: Clockworks

PostPosted: Thu Mar 02, 2017 12:02 am    Post subject: Reply with quote Add User to Ignore List

So, I have a question about the Nintendo Switch. The commercials show that you can take it out of the house and even to places like parks and shit. Does this mean it has the same portability of a Gameboy or 3DS? Like, could I bring it on the train and still play Breath of the Wild while I'm my way from Forest Hills to North Station? Or is Nintendo just once again raising my expectations?

Basically, can I use the Switch as a replacement for my 3DS in terms of portable, travel-ready video game systems?
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Sigil
Knight


Joined: 17 Jan 2013
Posts: 335

PostPosted: Thu Mar 02, 2017 4:44 am    Post subject: Reply with quote Add User to Ignore List

The answer is yes, you can take it on the go and play Breath of the Wild on the train, for 2.5 hours.
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Shrapnel
Prince


Joined: 06 Jan 2012
Posts: 2578
Location: Clockworks

PostPosted: Fri Mar 03, 2017 2:46 am    Post subject: Reply with quote Add User to Ignore List

2.5 hours? Eh, good enough. Does it come with a portable charger?
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Voss
Prince


Joined: 07 Mar 2008
Posts: 3464

PostPosted: Fri Mar 03, 2017 6:04 am    Post subject: Reply with quote Add User to Ignore List

Whipstitch wrote:
So, uh, since Pillars of Eternity 2 was successfully crowdfunded I decided to take a peek at some of the Q&A stuff they did on about the project and discovered this exchange:
Quote:

Question: People are worried about unviable builds now that there are so many combinations of multiclasses/subclasses.

Answer from MikeyDowling: "I totally understand your concern. What we've done is a couple of things - (1) We merged our universal game data editor into the engine (we didn't have time to do this on Eternity 1), that let's the designers balance things much more quickly, 2) we are starting with a system we already know, we aren't creating it and balancing it at the same time, and 3) We were incredibly lucky to have Dave Williams join the project - he's been a designer in both computer and board games, and was the creator of the Legend of the Five Rings card game. He's incredibly good with big complicated systems."



Yay for facepalms.

Point 2 is pretty fucked up as well, in that a 'system we already know' is more than a little disingenuous. Sawyer already talked about how they're shredding and rebuilding so much for their weird-ass approach to multi-classing,* so yeah, some abilities and spells will still be there, but they're rebuilding (again) base statistics and progression, what classes can do, and hanging 2 or 3 subclasses off of each class. For example, fighters have 'Discipline' as a power source, which isn't a thing at all in PoE1, so it's essentially a brand new class. It's really a 1st edition to 3rd edition D&D sort of jump in how the game functions.

*multiclassing is essentially bad math based.
https://www.fig.co/campaigns/deadfire?update=250#updates
Basically, multi-class characters are intended to be weaker (75-85%, whatever the fuck that means), and each level you get 3 points in the class that just got leveled and 1 virtual point in all other classes, which become real when you pick a level in a second class (and get 3 points on top of all your virtual points). And you get level appropriate abilities at certain break points (3/8/14/20/26/32)

So a 10th level fighter would have access to level 5 abilities (has 30 points, which isn't enough to get 6th level abilities), but an 8th level fighter/2nd level wizard would have 26 fighter points and 14 wizard points... enough to ALSO have 5th level fighter abilities and 3rd level wizard abilities on top. Which strikes me as 100% plus better if you're intelligent about dipping your second class. It won't be true at all levels, but...

given that a lot of the best mage and cipher spells in Pillars 1 were low leveled ones means that this system is built for exploiting the living shit out of it.
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hyzmarca
Prince


Joined: 14 Mar 2011
Posts: 3286

PostPosted: Fri Mar 03, 2017 1:59 pm    Post subject: Reply with quote Add User to Ignore List

Shrapnel wrote:
So, I have a question about the Nintendo Switch. The commercials show that you can take it out of the house and even to places like parks and shit. Does this mean it has the same portability of a Gameboy or 3DS? Like, could I bring it on the train and still play Breath of the Wild while I'm my way from Forest Hills to North Station? Or is Nintendo just once again raising my expectations?

Basically, can I use the Switch as a replacement for my 3DS in terms of portable, travel-ready video game systems?


The big difference, other than lower battery life, is that the graphics card is underclocked when its not docked. This is both because of power issues, and because the dock has a fan to aid heat dissipation, which you aren't taking with you. This means that some titles are likely to run slightly slower.
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Sigil
Knight


Joined: 17 Jan 2013
Posts: 335

PostPosted: Fri Mar 03, 2017 10:14 pm    Post subject: Reply with quote Add User to Ignore List

It doesn't come with a portable charger, but charging is done via usb-c, and any traditional portable charging battery with enough capacity/amperage should be compatible with it, though people have mentioned that their chargers can't keep up with intensive games like Breath of the Wild, which drain faster than their charger will charge. I'm pretty sure a more capable charger would alleviate this problem, but then the cost of a nice charging solution becomes a relevant factor.

@hyzmarca, it's notable that the native screen of the tablet is a 720p screen, and the docked mode outputs (by default) as 900p through hdmi. It turns out that Breath of the Wild actually gets substantially better framerates in portable mode due to to the lower resolution. Which is stupid as shit, but is nontheless true.

Someone on a reddit thread did the (simple, I'm lazy) math for me: "When docked: 50% increase in resolution but only 20% increase in clock speed."
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