More "I'm a _____" feats

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More "I'm a _____" feats

Post by Koumei »

So, I created the "I'm a Kyton" (if you're a full fiend, by dint of possessing levels of True Fiend or Fiendish Brute) or "One of my ancestors slept with a Kyton" (if you're just a Tiefling, Half-Fiend or whatever) feat. I thought I'd do some more.

Others are welcome to add their own.

Note: To save space, I'm putting a generic requirement here. This applies to all of the above.

Requirement: You must have some form of fiendish origins, whether racially (Half Fiend, Tiefling, "I'm a pretty demon" Aasimar), class-based (True Fiend, Fiendish Brute etc.) or whatever. Heck, maybe you have a class or feat or something that says a fiend owns your soul. I'll even let that count. Whatever. If it specifies Devil, Demon or whatever, then you cannot have chosen Demon but select Devil-blooded feats and vice-versa.

Erinyes Blooded:
Benefit: You grow feathery wings, and gain the permanent benefit of a "Featherfall" effect as an Extraordinary ability.
The benefits scale with ranks in Sense Motive.
4: You gain the Erinyes' entangle ability, as well as a +3 bonus on Spot and Sense Motive checks.
9: You gain a Fly speed (with Average maneuverability) equal to your land speed.
14: You may make a Spot check (opposed by a caster level check) to see any magical effects, identifying them and disbelieving any illusions. You are automatically entitled to this when presented with something invisible.
19: As a standard action, you may beguile one enemy who can see you. This is a Supernatural ability that can be performed at will. The target is entitled to a Will save (DC 10 + half your level + your CHA mod). If they fail, then for a number of rounds equal to your Charisma modifier +1, they will wander towards you before standing still (though still defending themselves).

More to come later.
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Re: More "I'm a _____" feats

Post by JonSetanta »

We're fuckin on to something here...

Just wish we could agree on the core mechanic. I'm dabbling with "base saves" as the numeric scaler, don't know if it'll work.
Skills are simple, but there's things (like Aberrations) that shouldn't depend on skills to advance... unless it'll just be an abstraction.

Might want to copy your Kyton feat here, too.

Edit: Here's one that may or may not work well with others, since it duplicates the various 'lure' abilities of Sirens/Harpies and then some. I'll make a Medusa one too, and by combining the two one can emulate something closer to the true Greek "Gorgon".


Siren Fatale [Bloodline, Skill]
You open your mouth, they do what you say. Simple, no?
Benefits: Two jointed limbs of the same type gain a Claw attack each for 1d4 + STR each. Gain +1 natural armor and +2 bonus on Bluff and Listen checks.
Perform (any vocal) 4: Cast "Enthrall" and "Command" as Supernatural abilities. Gain +4 to saves against Sonic and Compulsion effects.
9: Cast "Suggestion" and "Sound Burst" as Supernatural abilities. Sonic resistance equal to level.
14: Cast "Mass Suggestion" and "Lesser Geas" as Supernatural abilities. Gain +8 bonus on Bluff and Listen checks (overlaps previous bonus).
19: Cast "Greater Shout" with no damage cap, "Mass Hold Person", and "Mirage Arcana" as Supernatural abilities. You become immune to Compulsions and Sonic.


Trollish [Bloodline, Combat]
Hunt. Eat people. Poop. Sleep. Life's good.
Benefits: Gain Giant subtype, Low-Light vision, and a Bite attack for 1d6 + STR. Oh, and your nose is big. Like... really big.
BAB 1: Gain Darkvision 30, Scent, 2 jointed forelimb Claw attacks for 1d6 + STR, and natural armor equal to half of level. If smaller than Medium, gain +2 STR and increase size by one factor to Medium at most; if size Medium or larger, gain +2 DEX instead.
6: Gain Darkvision 60, and Fast Healing 1 stopped by Fire and Acid. If size Medium, increase size to Large and gain +2 STR and CON, +5' reach.
11: Gain Fast Healing 5 stopped by Fire and Acid, and Darkvision 90.
16: Gain Regeneration 5 stopped by Fire and Acid. When two claws hit, you may Rend for both claw damages + 1.5 STR.



(edit: keep finding typos, changing spells... yech)
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Maxus
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Re: More "I'm a _____" feats

Post by Maxus »

Daddy was a Doppelganger!

Benefit: One of your parents was a doppelganger, most likely your father. You've inherited some of the shapechanger traits, and have the [Shapechanger] subtype. You can also make cosmetic changes to your appearance, such as eye color, hair color, and skin tone. Aside from being a magnet for the opposite sex because of this, this color change is just enough to ensure that people who don't know you, will not recognize you on sight (useful when running from the Watch). You're limited to natural colors when doing this. Disguise is always a class skill for you.

1: You get continual Detect Thoughts at will.
6: You get a +2 bonus to an ability score of your choice as your physically superior doppelganger blood asserts itself further. You can use Change Shape to assume the likeness of individuals of your race and gender.
11: You can use Change Shape, like your shapeshifting parent. However, you are only limited to races of the same gender and size (i.e., no gnomes turning into humans).
16: You get another +2 bonus to another ability score, and you can now use Change Shape as completely as your Doppelganger parent.

Comments:
Doppelganger is pimp. Seriously. Look at those ability mods! +2 to everything except for Wisdom (which is +4).

I'm not sure about including ability bonuses, but, eh, if you guys think the feat's too much/too little, feel free to suggest what else they can do.

(Edit: Good point, Prak.)
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Re: More "I'm a _____" feats

Post by Prak »

usually a +1 to an ability is so trivial as to not be worth it, I'd suggest making it +2 to two different scores.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
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Re: More "I'm a _____" feats

Post by Surgo »

I can't enumerate a reason why, but I'm a good bit leery about turning feats into ability scores.
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Re: More "I'm a _____" feats

Post by JonSetanta »

I have some doubts about the stackability of these feats.
It's a Good Thing and all to have this near endless modularity for races, but I did some 'thought exercises' today on what this means.
Since a monster or PC could potentially stack one at levels 1,3,6,9, etc and each one scales itself (ideally, if conditions are met.. which is easy for, say, a full True Fiend) then as each new "level tier" is gained, the abilities multiply quadratically (thanks, whoever that was correcting me on the graph curve! I've forgotten who, sorry)

The big question is: is a monster/PC, cuz at this point who can differentiate, loaded with these feats equally or about as powerful as a Tome warrior or classic D&D full caster loaded with appropriate, optimised normal/Tome feats and spells?
If so, everything's fine. A bit weird, since the monster/PC will have like 10+ bloodlines in their body on top of 20 monsters worth of attack forms and abilities.
If not, what can we change?


Edit: I recommended this concept to the chums on Feybook, since we're having difficulty statting certain iconic myth races as either class or race. Perhaps a single feat is the key.

http://z11.invisionfree.com/Feybook/ind ... [br][br]My advice for the doppleganger-kid, Maxus: (edit: corrected!)

Bump the first Change Shape down to L1 slot; limiting by same race n gender nerfs it plenty, it's worse than Disguise Self at will.
At L6 remove the racial cap. Consider some appropriate skill bonuses like their normal racial bonus: "Skills: A doppelganger has a +4 racial bonus on Bluff and Disguise checks."
At L11 remove the gender and size cap, and this could be the point at which first ability score boosts come in.
At L16, I wonder if an "Assume Supernatural Ability" function as by the Savage Species feat would be OK..... If not, how about a full-on Polymorph (Tome style, with a small list of mods rather than full shapes to become)

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Re: More "I'm a _____" feats

Post by Maxus »

sigma999 wrote:Since a monster or PC could potentially stack one at levels 1,3,6,9, etc and each one scales itself (ideally, if conditions are met.. which is easy for, say, a full True Fiend)



I'd really borrow a line from the Heritage Feats and say you can only get one bloodline feat, at level 1.

But that's just me.

Otherwise you end up with a totally redonkulous creature that's a PC race with the traits from a Baloccubuskytoslaadaganger.

(Edit: On the other hand, if anyone wants to make a class that involves shooting itself up with blood from different creatures and assuming their traits via Bloodline Feats...I'd be interested in the final result.)
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Re: More "I'm a _____" feats

Post by Koumei »

Hey, I didn't make the Doppleganger one, no use suggesting I change it!

And I'd generally assume you can only take one, though if a player asked to be a Hamatulyton (Kytula? Barbed Chain Devil?) I'd probably allow it. Even a Gelrinyes (much with the icy glare and cold contempt of everyone).

But a mixture of everything would be pushing it. I'd only allow it for the lulz, perhaps.
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Re: More "I'm a _____" feats

Post by JonSetanta »

Perhaps a limit by level?
Like, say, a number of Bloodlines equal to 1 + 1/5th your level.
Although, if we diversify the skill requirements or perhaps throw in ability score prereqs (to obtain them in the first place, like some feats and PrCs) PCs would be required to focus to some degree just to get them, and they won't be able to pile em on.

Also, Siren/Harpy thing. I edited previous post to slap it in.

Took me a fuckin hour to dig through spells, monsters (Siren, Harpy, other similar, duh :P) and decide that "no, the flight/featherness can be granted by another feat".
Which then led me to another idea, probably similar to Judging Eagle and Taken's angels concepts....

... the opposite of True Fiend abilities.
Wing powers.

The effects and scaling of mobility like Phantom Steed, and the various Celestial/Angel auras (Magic Circle) would be kept as generic as possible, not require alignment.
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Re: More "I'm a _____" feats

Post by Koumei »

As suggested, the Kyton Blooded:

Kyton Blooded
Either one of your ancestors got it on with a Chain Devil, or you just have that kind of planar essence within you. Let's call it the second one, shall we? Yeah, I thought so too.

Prerequisite: Some kind of fiendish heritage, whether it be racial (Tiefling, Half-Fiend, "I'm actually demonic!" Aasimar), class-based (True Fiend, Fiendish Brute) or whatever. If there is a way of specifying, it must be a Devil.

Benefits: You gain a +3 bonus on Climb, Craft: Metalworking and Intimidate checks. You also gain a Climb speed equal to your land speed when using chains. You gain proficiency with chain shirts, and suffer no spell failure of any kind from them.

Intimidate 4+ ranks: Any chain weapon you wield (spiked chain, morning star, flail, nunchaku, a length of chain, sword-chucks etc.) sees its length increased by 5 feet. It still threatens (and can be used to make attacks into) the area it previously threatened, but now it also extends 5' beyond that.

9+: If you have chains you can use to swing around on, you essentially gain a Fly speed equal to your land speed, with poor maneuverability, though you can still hover in place. If the chains are damaged or there is nothing to attach them to, you will fall. Think "Spiderman" or "George of the Jungle" (albeit with less colliding into trees).

14+: You now gain a lesser form of Dancing Chains. As a Standard action, you can animate up to two chains within 30 feet, and direct them to attack using your own ranged attack bonus and applying your Charisma modifier as a bonus to damage. You may power attack with these, and they count as being wielded by you for all purposes of special abilities. If you make a full attack action, you can animate two chains to attack once each (at your highest attack bonus) as part of this action. If one of these chains is being wielded by someone, they can make a Will save (DC 10 + half your level + your CHA modifier) to resist.

19+: Your Dancing Chains ability improves to four chains. Additionally, chain shirts you wear impose no maximum Dex bonus, nor do they impose a penalty on any skill checks. They also see their armour bonus increase by +4, and grant you Fast Healing equal to half your level (though Fire or Holy damage will shut this down for one minute).


Hamatula Blooded
Benefit: You grow spines which can be used to make two primary claw attacks at 1d4+STR damage each.

This feat scales with character level.

2: You can now cast "Create Flame" as a Spell-like ability at will, and look extra spikey, granting a +3 bonus on Intimidate checks. Your barbs also grant a +2 bonus on Climb and Grapple checks.

6: Anyone who strikes you with a natural or non-reach melee weapon takes damage as though struck by one of your claw attacks. You also gain the benefits of "Improved Grab" when you hit with a claw attack (but not when they strike you).

11: Every round, everyone grappling you takes damage as though hit by your claw attack. Additionally, you gain a barbed hug attack, dealing 2d6 damage plus double your Strength modifier. This is an attack that can only be used in a grapple, but may be performed once per attack allowed by BAB. If you declare "Is it can be hugztiem nao pleez?" when performing this, everyone else is allowed to smack you upside the head as a free action.

16: You gain an Impale attack when you charge. This adds 4d6 damage, plus your hit dice, to your charging damage, and also starts a grapple after the attack is resolved.
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Re: More "I'm a _____" feats

Post by JonSetanta »

That Hamatula stuff reminds me of the archvillain of the Mad House Studio production Wicked City anime.
Impaling... by elbow spikes, nonetheless.

I call Troll. lulz...
Also, trying to devise some kind of option for Hags. They might do better as a PrC, even, but beings such as Grendel's mom don't seem to have acquired their traits of haggery through occupation.
And I mean the one from the European production "Beowulf & Grendel", not the shitty animation or Chris Lambert version.

But yep, all 3 Hags in one feat! (in the MM at least, there's more elsewhere but I don't give a shit. hey, who does)
Or, at least their prominent physical traits and attacks. No Evil Eye or anything, that can be by spellcasting.
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Re: More "I'm a _____" feats

Post by Koumei »

*I'd do the "I'm a Marilith" one, but most of their abilities are in their size, tail and arms, already covered by Fiend feats (and probably too good to all be folded into one).

And I was certain there was a chark-themed fiend. I was totally going to make a feat called "I'M A SHAAAARK! SUCK MY DIIIICK!" Damn.

Vrock Blooded
Benefit: You gain two talon attacks at 1d4+Str for Medium size. You also become good at squawking, but more importantly gain a +3 bonus to Spot and Listen, due to your enhanced senses.

This scales with character level.

2+: You gain the "Spores" ability, except it only lasts for 5 rounds. You can also featherfall at will.

6+: You gain the "Screech" ability, and the "Spores" ability increases to the full 10 rounds.

11+: You can cast Minor Image as a spell-like ability at will, and Heroism once per day.

16+: You gain the Dance of Ruin. If you spend three rounds dancing (becoming flat-footed in the process), you unleash a 100' radius wave of destruction, dealing 15d6 Unholy damage to everything in the area, except for anyone you decide is an ally at the time. Those damaged can make a Ref save (DC 10 + half your level + your Cha mod) for half damage. For every other person with this feat who joins you, the DC increases by +1 and the damage by 15d6. Only one blast is emitted, and originates from the person with the highest save DC.

(Yes, a party of four who set three rounds on fire doing this
will have a DC 13 + half the level of the originator + their CHA mod, and deals 60d6 damage. It's level 16+ though, and they're getting pounded on for 3 rounds, hands up who even cares at this point?)

Succubus Blooded
You are, or descended from, a Succubus, just like everyone else.

Benefit: You become prettier, being able to cast Charm Person as a spell-like ability once per hour, but the DC works off your hit dice, not the spell level. You also gain a +3 bonus to Sense Motive and Diplomacy.

This scales with ranks in Bluff. Yeah, I know Diplomacy and Sense Motive also make sense, but whatever. Now someone has more than 5 ranks in Bluff.

4+ ranks: You can change your physical appearance (with no actual mechanical effects other than a +10 to Disguise checks) at will, remaining the same size but otherwise basically being able to change as you wish.

9+ ranks: You can cast Suggestion as a spell-like ability at will. The DC works off your hit dice, not the standard spell level.

14+ ranks: If you kiss someone, you can bestow a temporary negative level on them and regain 5 HP. If you are already at full HP, you gain 5 temporary HP (to a maximum of 5 per level). These last for 10 minutes.

19+ ranks: Your kiss also implants a Suggestion for them to accept another kiss.
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Re: More "I'm a _____" feats

Post by Koumei »

Now, because not everyone is a fiend.

The prereqs are still "descend from, or actually be, the Outsider type in question".

Ghaele Blooded
Benefit: As a standard action, you can fire a ray of energy with a 250' range that deals 2d6 typeless damage, ignoring any form of damage reduction. This is a ranged touch attack.

The benefits scale with your level.

2: You can cast Cure Light Wounds, Detect Evil and Aid once each per hour as spell-like abilities.

6: You can now fire two rays as a standard action.

11: You gain a +4 Deflection bonus to your AC against Evil creatures, and can cast Prismatic Spray once per day as a spell-like ability, and Dispel Magic once per hour as a spell-like ability.

16: Once per hour, you can turn incorporeal for one minute. In this form, you can fire your light rays and fly at a speed equal to your land speed (Perfect maneuverability).
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Re: More "I'm a _____" feats

Post by Surgo »

Honestly, Ghaele blooded seems sort of wimpy unless you're level 11 and fighting evil creatures and you don't already have a deflection bonus, in which case it's merely okay.

CLW, Detect Evil, and Aid once an hour? Who cares? The ray is cute enough at level one, and may be okay at level 6 (about the equal to a full-BAB archer without rapid shot or any of that), but beyond that nobody really cares.

One-minute incorporeality is neat for a fight, I guess. It doesn't state what kind of action the transformation takes though.

This is definitely on the lower end of the power spectrum, though.
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Re: More "I'm a _____" feats

Post by Maxus »

Making celestial-blood feats seems to be trickier when I try it...

Look at it...

1) Not nearly as many kinds of described celestials as there are devils and demons

2) The described kinds don't have really trademark powers in the way kytons and succubus and the like do.

3) What powers they do have are things like a large list of spell-like abilities, flight, natural armor, and so on. Which makes for rather similar traits for their descendants to inherit.

So, yeah, I'm not surprised trying to come up with Celestial bloodline traits is producing weird results.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Re: More "I'm a _____" feats

Post by JonSetanta »

Yeah, I considered Ghaele as it's one of my favs, but the globe form isn't really that great.
As a L15-16 ability, it's OK to give it out permanently IMHO.
That's why my Lovecraftian feat allows the user to become like something similar yet better than that stupid Pseudonatural template.

For Celestials I'm thinking that not only is vague better, since most of their abilities seem to come from spellcasting (which can be from class levels), but that there are abilities such as better wings and auras that really can be enhanced upon.
This is the point where we'll probably have to go beyond the monster description and think "OK, if this race were to advanced further, what would ___ ability be like if still level appropriate?"

I'm thinking like a constant L15 angel aura that affects all non-angels or maybe just Evil beings with Holy Word, but with a Will save (in addition to any other resistances/saves).
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Re: More "I'm a _____" feats

Post by CalibronXXX »

You guys need to find a balance point, cause these things aren't balanced against each other, the RoW feats, or the [Skill] feats found here.
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Re: More "I'm a _____" feats

Post by JonSetanta »

Good point Calibron, I had my doubts today, too.
I was thinking, while perusing the next race to stat out as a bloodline (dryad? nymph?) that these monster abilities don't pace the same as class abilities.
Monster HD caps at certain points, while abilities continue to increase.

A vague idea came to me that perhaps these feats should be broken into smaller progressions, such as an increase at character levels 1,4,8,12,16,20... or 1,3,6,9,12,15,18.
Why?

Because not many monsters get even as far as character level 6. The later abilities, at least for NPCs, are never used.
For PCs, sure, but yet again most games are in the earlier stages.

This shift towards smaller level gaps would allow the multitude of abilities we piled in to be broken into weaker versions, or even each get their own level.
I'll try this with my 2 next Fey feats meant to emulate Dryads and Nymph/Triton/Glaistig/water-limited or swimming Fey.

I figured our bloodline feats had balance within their own niche, given that, say, the role and capabilities of a Succubus can't really be compared to those of a Troll since they do different things to achieve different objectives.
Best I can assume is that "a character of X level takes Y rounds to defeat their obstacle/foe."
Is this what you mean?
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Re: More "I'm a _____" feats

Post by CalibronXXX »

Actually I was thinking more of the numbers, some of these feats are giving out +3 two three different skills as the base or +1 benefit and maybe something else besides, that got to be toned down; and there are places where things could certainly use some powering up too. I didn't go over them piece by piece so I can't tell what to do with which feat, just pointing out that the inconsistency exists.
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Re: More "I'm a _____" feats

Post by Prak »

you could compare them to the same thing Frank uses, a transmuter.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
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Re: More "I'm a _____" feats

Post by JonSetanta »

Calibron: ah, I see... looking back, that does seem odd, although when balanced individually (as if you could only take one, at first level) it seems to work fine, when compared to, say, one of the many +2/+2 skill feats it does seem a bit much.
I'll correct the skill aspect on the ones I made and am making, and provide larger bonuses at later levels instead.

Prak: maybe....
The Lovecraftian is based on half-Farspawn, Pseudonatural, and the Wiz forum build "The Nasty Gentleman".
Specifically, it could probably benefit from some limitations like "when you make tentacle attacks, you can not use any other weapon until your next turn"
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Koumei
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Re: More "I'm a _____" feats

Post by Koumei »

Hrm. Yeah, these things aren't actually balanced against anything. I suppose I should take the first one, and balance it against RoW, ToF etc. Because balancing it against Core would be a joke, seriously.

Then I can get to work balancing the others against the first.

And I'm at a real loss for non-fiends. Mostly, they just don't have enough defining traits that work for this.
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Maxus
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Re: More "I'm a _____" feats

Post by Maxus »

Koumei wrote:And I'm at a real loss for non-fiends. Mostly, they just don't have enough defining traits that work for this.


I dunno...Sigma's Voldo-based feat was pretty cool. I'm all-for pillaging everything that works for ideas...

But let's lay some ideas...


If this is non-Tome or slight-Tome (not the Races of War rules for feats or the Wish Economy), then...

1) ...just call it a template and assume they're a native outsider or whatever. So you could have a Voldoistic Elf or a Kyton-Blooded Dwarf. And there's LA +0 templates because they don't gain a whole package of abilities all at once.

2) ...there are greater and lesser templates. Greater templates are stuff like this, and they scale them. You can only have one or two at the most. Lesser templates can be piled on as you wish.

3) LAs can hypothetically be avoided by just doling out the abilities at levels where they're not gamebreaking.

4) Some templates can just be folded into an LA +0 race, like the RoW Tiefling and Aasimar.

5) One of the best things I saw for handling LAs if your DM *has* to have them is to reduce them and given some an extra character level every few levels, because as their level increases and they face tougher stuff, their package of abilities is getting less and less game-breaking. Pick a number that doesn't make your DM turn white, like 3 or 4 or 6, and assume your character loses a level of LA and gains it as a character level at multiples of those levels.

6) It's okay for a "greater template" to not provide the full benefits and power of a RoW feat, and just synergize really, really well with your character's style/tactics/etc.

If it Tome Rules...well, I dunno. 6 is edging up on that area where the player has to be okay with being slightly under par overall if their favorite shtick is really effective. I'm not sure how I feel about that.
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CalibronXXX
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Re: More "I'm a _____" feats

Post by CalibronXXX »

Erm...no, just giving out abilities for essentially, or eventually, free isn't a good idea unless the abilities are practically worthless for the level you get them. Besides, almost all the D&D material designed around here is meant to be compatible with the Tomes.
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Re: More "I'm a _____" feats

Post by JonSetanta »

OK I redid the Voldo feat, btw. Removed claws, nerfed skills.
This is version 4.
The rest will be remade tomorrow, then I get to "work" on the 2 Fey ones and another to duplicate the Nymph beauty by scaling it according to benchmark spell effects (the feats, which I'll hopefully use in Feybook too. w00t synergy!)

Hellpunk is Hellboy as a feat, by the way.
(edited: for the updated feats, see below)

Edit: some things just came to me...

Maxus: those are good observations. We really need to meet common ground before going any further, or else we'll all have our own little Demiplane of Feat X to wank in.
I thought of your #2 idea tonight, and it would work with 2 scaling feats as well.
I really want to push for the feats concept since LA+0 templates are, as Calibron stated, free. Hell, I hate LAs at all....
Your #5 idea would work well with LA (reduce any existing LA by -1 per 5 character levels, maybe?) but the concept of "get it early or later, benefits all the time" is what I'd like to see.

Even if the player has to be a certain level, they still get it for nothing, and I see it as similar a violation of the First Law of Thermodynamics... but with RPG design.
... as in "energy can not be created or destroyed", when applied here with LA+0 vs. something that costs a player means that "you shouldn't be able to get something from nothing."

So, character loses a feat (or 2) and in its place gains the abilities of a half- race that would normally cost them LA +2 to +3!
The Adventurer's Almanac wrote:
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Nobody gives a flying fuck about Tordek and Regdar.
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