Faerie Nobles and Lords

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JonSetanta
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Faerie Nobles and Lords

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NOTICE: New version here
http://bb.bbboy.net/thegamingden-viewth ... br][br][br]Faerie Noble (Prestige Class)

Faerie Nobles make regular Fey look like simpletons.
It’s their job.
On the other hand, Faerie Nobles make the Faerie Lord of the Court they inhabit look like a demigod. This too is their job.

These Fey are not rare among Fey, but still distinguish themselves from most non-Nobles by their ability to ruin or make the reputation of lesser Fey.
They sometimes possess some land of their own within the influence their Faerie Lord’s Court but most spend time with other Nobles either visiting each other or within the presence of their Faerie Lord.
These moments of community are far from idyllic since one slip of the tongue can be fatal, or worse.


Becoming a Faerie Noble

Aspiring Faerie Nobles usually replace existing Faerie Nobles within Fey Courts if deemed worthy and a position is left open, but some actively seek to remove a Noble through defamation or assassination and then proceed to take their place. Very rarely a Faerie Lord will create new positions for Nobles and nullify the requirement of replacing another for that instance.

There is no time requirement for a Faerie Lord to decide which Fey join their Court since the decision is made in an instant.
However, the time spent climbing social ladders can last centuries or even millenia.

A Noble to-be might be asked a few tasks, forced into demeaning journeys for mundane objectives, waste personal time, make the Faerie Lord laugh, or even give up a prized personal possession. Such hazing is optional and completely to the whim of each individual Faerie Lord.

Diplomacy checks to influence a Faerie Lord to gain favor will never work; either a Faerie Lord accepts the new Noble, or rejects them, and no one can change the Faerie Lord’s mind on the matter but that Faerie Lord’s own will.
Inducted Nobles will be expected to lie, banter, defend their Faerie Lord and make them look good, and generally kiss some serious Fey tuckuss.

Potential Fey Nobles caught sweet talking more than one Faerie Lord are usually dropped by all Faerie Lords involved since any Fey Noble deemed “sloppy” is simply not worthy of Fey politics.

Any class with enough ranks in Bluff may become Faerie Nobles easily but attaining the spellcaster level requirement can at times be tricky. The most important criteria for Faerie Nobles is to understand what their Faerie Lord desires and fulfill that task. It is in this special requirement that most prospective Faerie Nobles fail.
The average Faerie Noble has 5 or more levels of Bard, Sorcerer, Wizard, Warlock, or Enigmist. Other classes or Fey races that grant spellcaster levels are also easily possible; Fey Courts encourage variety for the ability to adapt to many situations.

Within each Court, members under a Faerie Lord tend to struggle for dominance and pecking order. Gaining rank means doing less work, which means more free time to play, study mortals, or nap.
A Lesser Courtier is a Court member with less total levels than the character, or ranking within the Court (as determined by their Faerie Lord).
Offensive, spying, or commanding abilities will always work on Lesser members but saves are still applicable, unless noted.
A Greater Courtier is a Court member with more total levels or ranking than the character.
Unless stated, abilities that affect other members of the Court will fail if attempted on a Greater member; the Greater is also alerted by the attempt.
Some members are of equal level; equals are affected normally by default as if each were Lower.
This arrangement is common but does not persist within all Courts, as some Courts are full of Faerie Nobles declared rankless and equal by their Faerie Lord.
Such rankless Courts are far from peaceful, though.


Entry Requirements

Type or Subtype: Fey
Skills: Bluff, Intimidate, or Diplomacy ranks 8+, ranks 5+ in one skill specific to a Court (if none, use Diplomacy for Seelie and Intimidate for Unseelie, and the 8-rank requirement must be of a different skill)
Base Will: 4+
Special: Must gain the favor of the Faerie Lord of a Fey Court the character wishes to join. While courtless Faerie Nobles may still gain levels and cast spells, supernatural and spell-like class abilities are rendered unavailible until a new Court is joined.


Faerie Noble Prestige Class Basics

Hit Points: d6
Base Attack Bonus: Poor (1/2)
Good Saves: Reflex, Will
Skill Points: 8+INT
Spellcasting: all levels


Level – Class Ability

1 Court Solidarity, Confidant, +1 spellcasting level
2 Oversee, +1 spellcasting level
3 Lesser Court Directive, +1 spellcasting level
4 Errand, +1 spellcasting level
5 Greater Court Directive, +1 spellcasting level
6 Court Debate, Fey Entourage, +1 spellcasting level
7 Master Court Directive, +1 spellcasting level
8 Greater Errand, Limited Wish 1/day, +1 spellcasting level
9 Limited Wish 2/day, +1 spellcasting level
10 Swift Errant, Limited Wish 3/day, +1 spellcasting level


Class Skills (6 + Int modifier per level): Appraise, Bluff, Concentration, Craft, Diplomacy, Disguise, Escape Artist, Forgery, Gather Information, Handle Animal, Heal, Hide, Intimidate, Knowledge (any), Listen, Move Silently, Perform, Ride, Search, Sense Motive, Sleight of Hand, Spellcraft, Spot, Swim, Use Rope, Use Magic Device


Weapon and Armor Proficiency
No new proficiencies. Faerie Nobles are far too buisy gaining respect and socially stabbing backs to bother with weapons. Besides, yo momma should have tought you in Sprite school that spells are better anyway.

Spellcasting
At each level of Faerie Noble add to the spellcaster level, manifester level, or invoker level of a previous class each time this ability is gained, as if a level in the class was added.

Faerie Noble Class Features
While seemingly defenseless, Faerie Nobles are full of tricks.
Be it their spells, followers, or their own mouth, no Faerie Noble is ever without the means to direct their will upon other beings.

Court Solidarity (Su): A Faerie Noble is treated as having both “Status” and “Locate Person” constant effects to detect all Lesser Courtiers of their Court on the same plane. If a member is not on the same plane, this ability reveals which plane they are on.
Members on other planes or Greater Courtiers reveal their locations in a general sense, as in which plane they are on, but nothing more.
The Faerie Noble may let any Court member know they wish to communicate, but if resisted they can not notify that member again for 24 hours, or until that Court member allows the Faerie Noble through.

Confidant (Ex): The Faerie Noble may designate any number of other Faerie Nobles as Confidants but the status must be shared between individuals willingly. The Faerie Noble may use a “Telepathic Bond” effect on their own Confidants at any time regardless of distance.
This is a Mind-Affecting, and Language-Dependant effect.

Oversee (Su): As a move action a Faerie Noble may cast “Detect Scrying” on theirself, or “Scrying”, “Clairvoyance”, or “Hold Monster” upon Lesser Courtiers of their Court, and at any range and through planes upon any Fey subjected to their own or any Lesser Noble’s Court Directive.
The duration of such spell effects becomes ‘Concentration + 1 round’.

Court Directive, Lesser (Su): As a Free Action a Faerie Noble may apply a “Lesser Geas” effect upon any Lesser Courtiers within the court without a saving throw, or upon any Fey as normal.
The duration is ‘Permanent (dispellable)’.
The effect can be removed as an Immediate Action by the Faerie Noble or a Courtier with Greater Court Directive.
A Faerie Noble may have as many Lesser Courtiers under Court Directive as their Faerie Noble levels.
This is a Sonic, Mind-Affecting, Language-Dependant, and Charm effect.

Court Directive, Greater (Su): As by Lesser Court Directive, but the spell effect is as “Geas”.
The effect can be removed as an Immediate Action by the Faerie Noble or a Courtier with Master Court Directive.

Court Directive, Master (Su): As Greater Court Directive, but if the command is violated the commanded Fey is subjected to a Baleful Polymorph with duration permanent (D) without save, and summoned within reach of the commanding Faerie Noble (if desired).

Errand (Su): As a standard action the Faerie Noble may “Greater Teleport” as the spell. The Faerie Noble must wait one hour after using this ability before they may use it again. If responding to a call to return to their Faerie Lord or a higher ranking Faerie Noble, the spell provides a “Plane Shift” as well.

Greater Errand (Su): As Errand but with cast as a move action, and a minute delay after using it.

Court Debate (Su): As a move action once each round the Faerie Noble may create a “Zone of Silence”, “Dispel Magic”, “Shout” (nonlethal damage only), or “Message” effect within Long range. The duration for these effects becomes ‘Concentration +1 round’ if not instant.
Court Debate may also be activated through the Court Solidarity and Oversee abilities but only once every minute.

Fey Entourage: The Faerie Noble may have a number of other Fey and Lesser Courtiers under their influence as if the Faerie Noble had the Leadership feat, but only concerning Fey followers. They do not gain a cohort with this ability.

  • When accompanied by at least as many Fey followers as the Faerie Noble’s character level, gain a +2 circumstance bonus to all social skill checks.
  • Members of a Fey entourage do not need to be Court members, and all (including the Faerie Noble) gain the effect of a “Guidance” spell each round as long as at least the Faerie Noble and members are within a 100’ emanation of the Faerie Noble.
  • Fey under a Faerie Noble’s influence always have the Friendly reaction by default, unless actions were taken by the Faerie Noble that go against a member’s desires, orders, or scheming.
  • The followers will easily supply items weighing up to 5 pounds on demand, perform any skill check of up to rank 8 with no modifier, scout, cast any level 1 spell from any class with a duration no more than an hour, perform an “assist” action, and similar benign tasks. Other tasks may be performed as individuals, and may or may not be possible depending on the composition of an entourage.
    A Diplomacy, Intimidate, or Bluff check against DC 10 +2d6 is required for each task; failure means the same task can not be attempted for an hour. The followers don’t have much endurance, and won’t persist in a task for more than an hour.
  • When threatened with combat these members will not risk their lives unless forced to by magic or dire need, or by an individual follower’s own disposition; they mingle to bask in the glory of their superiors, offering advice, laughter, or menial tasks, but not as battle fodder. When battle begins or their own lives are threatened, they will flee but remain within viewing distance. If attacked directly, they will retreat to the closest safe area or superior Faerie Noble.
  • Fey Courts each have their own special members and sometimes even unique races, spells, and classes, so no two Fey Entourages are the same.

    Note: If decided by the GM, a Fey Entourage may take an extremely passive role if having so many NPCs active at once is a problem. While they are present whenever desired, they will then not participate in combat, encounters, dialogue, or puzzles at all.
    They will remain in a safe area, or dispersed, until called upon for processions, travels, or social occasions.
    Individual Fey under Court Directive, however, are essential to the role of Faerie Noble.


    Playing a Faerie Noble
    The Faerie Nobles are diverse yet perform the basic function of holding the concept of a Fey Court together. While the Faerie Lords are the masterminds, Faerie Nobles are the backbone and nerves.
    Lesser Fey, usually of lower level but always non-Noble, don’t necessarily agree with Faerie Noble decisions (whether they are passed down from their Faerie Lord or not) but usually change their ways once ‘corrected’ by a Faerie Noble.

    Playing a Faerie Lord
    Anything the Faerie Nobles can do the Faerie Lords do better. Anything Faerie Nobles are known for, the Faerie Lords do ten times more intense.
    They are demigods among Fey, and they know it.
    So, act like it.

    Faerie Noble Lore
    Characters can make Knowledge (Nature or Nobility) or bardic knowledge checks to research the
    Faerie Noble prestige class and learn more about them.
    DC 15: Faerie Nobles are masters over other Fey. They use their powers on influence to maintain and enhance their own positions.
    DC 20: Each Fey Court is composed of Faerie Nobles in addition to other classes. Most Court members serve the Nobles unquestioningly, but the Nobles also have the means to punish rebellion effectively.
    DC 25: Faerie Nobles are constantly scheming for pecking order with their Courts and certain immoral Nobles can be played against their own members. Within some Courts, social backstabbing is even encouraged to weed out the weak.
    DC 30: Faerie Nobles progress to Faerie Lords, but such a position can be removed if the Court beneath a Faerie Lord is eliminated.






    Faerie Lord (Prestige Class)


    Becoming A Faerie Lord
    A Faerie Lord is by default a Faerie Noble that has endured and navigated the labyrinths of Fey politics. In doing so, they gathered enough supporters to form their own Fey Court.
    A Faerie Lord’s court must have at least 1 + Faerie Lord level number of members to exist. Any less, and a the courtless Faerie Lord loses all Faerie Lord class abilities, but not spellcasting.
    As long as the Faerie Lord maintains their Court and has sufficient members, they gain a +5 Inherent bonus to all ability scores.

    No matter what other class or racial levels a Faerie Lord has, they must be at least character level 15 to enter this class.

    Inner Circle
    The Faerie Lord may have as many Fey equal to Faerie Lord levels +1 designated as members of their Inner Circle. These members may be of any class, even other Faerie Lords, but they do not hold as much influence.
    Any Faerie Lords under another Faerie Lord do not gain benefit of their more powerful class abilities; count them as ‘courtless’ for this instance.
    All Inner Circle members receive +2 Inherent bonus to all ability scores as long as they are within the same plane as the Faerie Lord.


    Entry Requirements

    Type or Subtype: Fey
    Skills: Bluff, Sense Motive, and Diplomacy ranks 15+
    Base Will: 7+


    Faerie Lord Prestige Class Basics

    Hit Points: d6
    Base Attack Bonus: Poor (1/2)
    Good Saves: Reflex, Will
    Skill Points: 8+INT
    Spellcasting: full


    Level – Class Ability

    1 Lordly Prestige, +1 spellcasting level
    2 Courtly Procession, Wish 1/day, +1 spellcasting level
    3 Warping Glare, Wish 2/day, +1 spellcasting level
    4 Summon Self, Wish 3/day, +1 spellcasting level
    5 Commanding Voice, Gate 1/day, +1 spellcasting level


    Class Skills (8 + Int modifier per level): As by Faerie Noble.

    Spellcasting
    At each level of Faerie Lord add to the spellcaster level, manifester level, or invoker level of a previous class each time this ability is gained, as if a level in the class was added.

    Faerie Lord Class Features

    For all ability and function purposes a Faerie Lord still counts as a Faerie Noble except for the added reputation, powers, and position. A Faerie Lord without a Court is treated as a Faerie Noble and loses the usage of all Supernatural and Spell-like abilities, but retains their Wish and Gate abilities.

    Faerie Lordly Prestige (Su): Add Faerie Lord levels as a Circumstance bonus to skill checks, saves, and save DCs made to influence and resist influence from other Fey other Fey.

    Courtly Procession (Su): All Court members within 1 mile of the Faerie Lord may be placed under the effect of a “Sanctuary” spell if willing. The effect remains as long as the members are within range and may be denied or dispelled in regard to any individuals as a Free Action.

    Wish (Sp): When a Faerie Lord uses their Wish ability, XP is lost as if they had cast it with a spell slot as a Wizard.
    A Faerie Lord’s Wish may not be used to directly harm other Fey, create something or bring about an event that would harm other Fey, or betray their own Court.
    The Faerie Lord gains a negative level when this ability is used that can not be removed until the Wish ability has refreshed.

    Warping Glare (Su): Cast “Baneful Polymorph” on any Fey with level equal to the Faerie Lord’s –2 at most as a Swift Action. This effect is by default “Permanent (D)” but automatically dispelled if the Faerie Lord loses their Court.
    By expending one of the Faerie Lord’s Wish uses for a day they may use Warping Glare as an Immediate Action for one round.
    By expending the Faerie Lord’s Gate use for a day, for one round they may use Warping Glare on non-Fey with no save. Only one of these non-Fey victims may be kept in animal form at any one time.

    Summon Self (Su): The Faerie Lord may “Greater Teleport” either to a location within 100’ of any Fey within own Court or return to their original location as a Free Action once per round. At the Faerie Lord’s option they may replace their position with that of any other single Fey within their own Court. Works between planes.
    By expending one of the Faerie Lord’s Wish uses for a day they may use Summon Self as an Immediate Action for one round.
    By expending the Faerie Lord’s Gate use for a day they may use Summon Self to replace their own body with up to their entire Fey Entourage. Characters that can’t fit within the same space spill outwards safely, but if there is not enough room either less members are summoned or the effect won’t work.

    Commanding Voice (Su): Cast “Charm Monster” on other Fey spoken to at any range as a Free Action once per round as long as the target(s) can hear the Faerie Lord’s voice. All Fey of lower level that can hear the Faerie Lord are affected but specific Fey may be excluded .
    This is a Sonic, Mind-Affecting, Language-Dependant, and Charm effect.



    My girlfriend and brother still think this whole concept is gay, smeared with gay, roasted with gay, with little gay sprinkles on top.
    Regardless, what do you think?
The Adventurer's Almanac wrote:
Fri Oct 01, 2021 10:25 pm
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Catharz
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Re: Faerie Nobles and Lords

Post by Catharz »

Fey are gay, that's how they keep the population down despite being immortal. Also why they have to steal mortals' children. Any offspring resulting from hetero sex are considered an abomination and are foisted upon mortals to keep them secret.

But if you really want puerile individuals to consider it less gay, you could replace the name 'fairy' (which unfortunately means 'Sidhe' about as much as gay means 'happy') with "fey". Although then your brother will just start chanting that 'fey are gay', and your girlfriend will leave you.
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JonSetanta
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Re: Faerie Nobles and Lords

Post by JonSetanta »

There was a joke on the new location for Dicefreaks stuff (and their Fey project) where a moderator/designer stated:

Code: Select all

[br]KingCrazyGenius[br]First Lieutenant[br][br]Joined: 06 Sep 2007[br]Posts: 762[br]Location: Planet Texas[br]	[br]PostPosted: Nov 21, 2007 20:18    [br]Post subject: 	Reply with quote[br][br]As long as you actually call it Sidhe Mór and not "Great Faerie Mound" it should be ok.[br]


http://projectdf.phpbbnow.com/viewtopic.php?t=727
;)

The Feybook project has a Sidhe race, although that might be possible to shift focus of the word away from ties with specific 'appearances' and more to 'qualities'.

So, Sidhe Noble eh?

Maybe these classes could force a homogenous shift towards size Medium and Grey Elf-like form, as opposed to a riotous menagerie of Faerie Noble shapes.

Yeah, I'm not placing this on the Wiz until the whole "Fey are Gay" implication is sorted out... I mean.... unimplied.
Might have to scramble for some new names.
The Adventurer's Almanac wrote:
Fri Oct 01, 2021 10:25 pm
Nobody gives a flying fuck about Tordek and Regdar.
Catharz
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Re: Faerie Nobles and Lords

Post by Catharz »

What's so bad about them being gay?
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JonSetanta
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Re: Faerie Nobles and Lords

Post by JonSetanta »

Nothing. I have some gay friends.

Perhaps the definition people use such a word for would be a "dandy", "fop", "cockatoo", "flash bastard", etc.
..... in which case every description would fit your average Sidhe Noble to a T.

Picture Jareth, the villain of the movie Labyrinth played by David Bowie. IMHO that's the quintessential "Boss Fey".
High level Fey rulers should aspire to be even remotely close to the level of cool he has, magic pants or none.
Another good example is Neil Gaiman's "Dream Country" issue of Sandman, and that Harry Potter-like comic series (can't remember name), with a fairly humanistic depiction of Titania and Oberon.

I'm trying to bring that kind of feel to the game, rather than the bland monster-class Nymphs, Dryads, Satyrs, and whatnot bullshit we have now.
The Adventurer's Almanac wrote:
Fri Oct 01, 2021 10:25 pm
Nobody gives a flying fuck about Tordek and Regdar.
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the_taken
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Re: Faerie Nobles and Lords

Post by the_taken »

Would that make the goblinoids fey then?
I had a signature here once but I've since lost it.

My current project: http://tgdmb.com/viewtopic.php?t=56456
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JonSetanta
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Re: Faerie Nobles and Lords

Post by JonSetanta »

That's what I'm pushing for.

However, not ALL goblinoids would be Fey, just the ones living in Fey planes.
Frank challenged me to do this, and I just... can't.. bring myself.... to state "all goblinoids, elves, and gnomes are Fey."

Maybe some options, like the Undead/evil or not variants in the Tome of Necromancy, would suffice?

The Adventurer's Almanac wrote:
Fri Oct 01, 2021 10:25 pm
Nobody gives a flying fuck about Tordek and Regdar.
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