Ability Modifiers
Posted: Mon Jan 12, 2004 6:43 pm
OK, people seem to be pretty much expected to get to 20th level with a Strength of between 46 and 50. However, the way they do it is by transforming themselves into Monsters and replacing their Strength stats with numbers is the forties and then adding a few bonuses on the top.
I propose to drop that kind of cheese from my games entirely - which puts a severe damper on people's stats. Obviously, something needs to be done to add those stats back in (since people seem to like having the strength of 46 even though they don't like the method required to get it).
I was thinking that instead characters be allowed to raise two different stats every single level instead of raising one stat every four levels. The end result is about the same, but I think people vastly prefer being hecka strong because they are a legendary hero who happens to be hecka strong to being hecka strong because they long ago transformed into the body of a Titan and then went on to disguise themselves as themselves ever afterwards.
-Username17
I propose to drop that kind of cheese from my games entirely - which puts a severe damper on people's stats. Obviously, something needs to be done to add those stats back in (since people seem to like having the strength of 46 even though they don't like the method required to get it).
I was thinking that instead characters be allowed to raise two different stats every single level instead of raising one stat every four levels. The end result is about the same, but I think people vastly prefer being hecka strong because they are a legendary hero who happens to be hecka strong to being hecka strong because they long ago transformed into the body of a Titan and then went on to disguise themselves as themselves ever afterwards.
-Username17