It Ends In Darkness - Character Concepts

Stories about games that you run and/or have played in.

Moderator: Moderators

User avatar
Essence
Knight-Baron
Posts: 525
Joined: Fri Mar 07, 2008 7:54 pm
Location: Olympia, WA

It Ends In Darkness - Character Concepts

Post by Essence »

Figured since discussion on the game has kind of lulled that I'd start a thread where people who wanted to play could post their character concepts and have the DM(s) veto, modify, nod at, or otherwise interact with those concepts.

If I end up a player, for example, I'm pondering a Bbn5/Rngr2/Divine Crusader3, a warrior recently turned faithful to Manik, the god of human sacrifice and purification through pain. I don't know if Manik is going to be evil and therefore not someone I want to be a Crusader for, though.
Kirin_Corrigan
Apprentice
Posts: 87
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by Kirin_Corrigan »

In case I turn out to be a player, I was tinkering with a simple 10th level Kensai build: Kensai Fighter 5 / Exotic Weapon Master 1 / Kensai 4.

The Kensai Fighter is the Kensai variant Fighter presented in DM310, while the PrCs are from CW. I still don't know if the Kensai will be allowed and/or changed, tough. It would be nice to see if this guy could qualify (and, in case, how) for stuff like Greater WF and Greater WS, too.
Neeek
Knight-Baron
Posts: 652
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by Neeek »

I was thinking about doing something along the lines of a Monk2/Paladin4/Tattooed Monk4.

I know, Monks kinda suck, but the saves will be great, and with Divine Might and the Bellflower tattoo, the damage potential should be acceptable. Plus, with the lack of metal, the AC should be about standard.

My knowledge of Mayan/Aztec gods is lacking. Is there a "good" warrior god in the pantheon?
dbb
Knight
Posts: 347
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by dbb »

In traditional AD&D, Huitzilopochtli is probably as close as you can come. He's Neutral in old-school; I have no idea if he's been restatted for 3.x yet. The entry I have doesn't offer much in the way of details; he's just a Neutral God of War who only desires sacrifices in battle. There's a real dearth of Good-aligned Central American deities in D&D-G. Quetzalcoatl (who is LN) would be another good choice, I guess. Someone who is expert in actual Central American mythology rather than Gygax's comic-book interpretation of it could probably answer the question better.

While I have some concepts I'm tinkering with, I don't really have anything comprehensive as of yet. I have been vaguely thinking of having a character who's very badly scarred and unpleasant to look at for various reasons and who compensates by turning into various animals, but I'm not sure what the house rules for polymorphing will end up looking like; so this could end up as anything from a straight Druid to a wizard with lots of spell slots devoted to transformation spells to some sort of weird Bear Warrior/Warshaper/OA Shapeshifter hybrid. Not much to go on, I know.

--d.
MrWaeseL
Duke
Posts: 1249
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by MrWaeseL »

I was thinking of going straight rogue. Haven't done that in a while.
Username17
Serious Badass
Posts: 29894
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by Username17 »

Honestly, I have no intention of using the alignments, because they don't consistently mean anything. Manik is, however, one crazy crazy fvcker.

Here's how it works: People are created by the gods for the purpose of imparting meaning to the world and to feed the gods, who subsist upon suffering. So it is really important for people to investigate the world around them and also to suffer horribly. Manik is the god of collecting and rationing the suffering and death of humans. Manik is kind of like the god's version of the balanced standard, making sure that enough human sacrifice happens, and keeping the gluttonous gods from eating it up all at once before more sacrifice can happen.

Now, in a time when the sun simply isn't rising, crusading for Manik makes a lot of sense. Really a lot of human sacrifice being collected is certainly one of the options on the table for getting the sun back into the sky where it belongs...
--

I don't have DM 310, that was the one in which they made a bunch of variant Fighters that were all better than regular Fighters, right? I approve. Basic Fighter is asstastic, so a powerup, and more importantly a utility up, is a virtual requirement.

As to the Kensai, basically everyone has to swear oathes all the time, so we can ignore that portion of the class. As to the class abilities themselves, I would say that you could choose a set of bonuses that would apply to any weapon you ever picked up. The bonuses go away after they touch another creature after leaving your grasp (so you can throw a dagger and have it stick into some other fool with all its bonuses, but then it's just a non-magical chunk of obsidian).

---

Monk? Sigh. OK. The Tattooed Monk is whack, mostly because it doesn't actually get an ability every level. And no, I don't consider the ability of to not fall farther behind on the Monk Damage chart to be an ability. If you really must have Tattooed Monk, I could vaguely see it if you got a Tattoo every level. Also, some of the tatts are going to have to be renamed a bit. There are no Phoenixes to be had, though there is a Thunderbird (substitute Zapdos for Moltres).

---

On Wildshaping/Polymorphing:

You can turn into a Vulture, a Jaguar, an Eagle, a Snake, a Macaw, a mouse, or a Shark. Ability scores will be modiifed, rather than replaced.

---

Rogues are good. Knowledge Engineering and Knowledge Geography should be on the class list.

----

OK, the knowledge skills are going to be dropped down a bit.

Knowledge Arcana and Knowledge Religion and Knowledge Planes are being combined. Knowledge Arcana gives synergy to Spellcraft and Survival Checks on other Planes.

Knowledge Engineering and Knowledge Dungeoneering are being combined. It still gives a synergy bonus to Search Checks.

Knowledge Geography and Knowledge Local are being combined. Knowledge Geography gives Synergy to Survival and Gather Information checks.

Knowledge History and Knowledge Nobility are being combined. Knowledge History gives Synergy to Diplomacy and Bardic Knowledge checks.

---

The fairest way I can think of to do stats is to actually roll some dice and let everyone use the same rolls. You can pick either of the following stat arrays:

12, 6, 13, 15, 13, 18
14, 13, 14, 12, 16, 15

(note: I actually rolled 4 times, but these two were the obvious choices)

-Username17
dbb
Knight
Posts: 347
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by dbb »

Interesting, and more food for thought.

Of the characters proposed so far, there's a couple of meat shield fighter types (er, no offense) and a rogue, which leads me away from the whole bear warrior/warshaper/etc. thing. I usually end up playing wizards, so I'm more inclined to go a little against type and stick with druid or perhaps a cleric. I have actually never played a druid in any game, ever, since 1E, so that experience seems potentially entertaining.

I'll poke at some things, although it's not like druids require, or even desire, a lot of prestige classing, usually.

--d.
Kirin_Corrigan
Apprentice
Posts: 87
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by Kirin_Corrigan »

Frank wrote:I don't have DM 310, that was the one in which they made a bunch of variant Fighters that were all better than regular Fighters, right? I approve. Basic Fighter is asstastic, so a powerup, and more importantly a utility up, is a virtual requirement.


Yes, it's the issue in which they presented several class variants.

The Kensai Fighter is a one-weapon specialist Fighter who forfeits his 1st level bonus feat in exchange for proficiency with his weapon of choice and a +1 to hit and damage with it. The bonus raises to +2 at 5th, +3 at 10th, +4 at 15th and +5 at 20th level (the idea is to take only 5 levels of this class, however). Other than that, it's identical to the PHB Fighter. Not much of a power-up, but still worth considering.

Frank wrote:As to the Kensai, basically everyone has to swear oathes all the time, so we can ignore that portion of the class. As to the class abilities themselves, I would say that you could choose a set of bonuses that would apply to any weapon you ever picked up. The bonuses go away after they touch another creature after leaving your grasp (so you can throw a dagger and have it stick into some other fool with all its bonuses, but then it's just a non-magical chunk of obsidian).


That's an interesting twist. I was tinkering with the idea of making it an unarmed brawler, too, but I suppose that the version you proposed might cover that option already.

Frank wrote:The fairest way I can think of to do stats is to actually roll some dice and let everyone use the same rolls. You can pick either of the following stat arrays:

12, 6, 13, 15, 13, 18
14, 13, 14, 12, 16, 15


I guess I'd choose the second option.
dbb
Knight
Posts: 347
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by dbb »

Oh, this seems like an opportune time and place to ask -- with the understanding that there's likely to be a lot of houseruling anyway, are there particular WotC books we should definitely not be using material from?

--d.
Username17
Serious Badass
Posts: 29894
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by Username17 »

Oh, this seems like an opportune time and place to ask -- with the understanding that there's likely to be a lot of houseruling anyway, are there particular WotC books we should definitely not be using material from?


I honestly don't have Shining South or whatever the Northern Supplement is called. I couldn't tell you how that should work. If you want something out of it, bounce it off me before hand.

The only one that I'm really honestly just banning altogether is Savage Species. We aren't doing things that way, so don't use the book. Since people requested the use of 3.5, we're using 3.5. That right away means that the banning of Magic of Feyrun doesn't even need to be stated.

There are no Dwarves, Goliaths, or Gnomes, so I can't think of a single rule from that book that would make it in. Similarly, I doubt much use will come out of Frostburn.

Kirin wrote:Not much of a power-up, but still worth considering.


You odn't have to short-sell it to me. It's a total power-up. But it's a power-up of the fvcking Weapon Focus chain, so I don't know if it's good enough even still.

After 6 levels of standard fighter investing in weapon focus, you have Proficiency in your weapon, +1 to-hit, +2 damage, and a bonus feat. After six levels of Kensai Fighter you have Proficiency in your weapon, +2 to-hit, +2 damage, and three bonus feats. The two aren't even comparable.

But yeah, I remember reading that guy, and he might still be underpowered for this mission. The weapon focus chain is normally such a waste of space that the rest of the party would usually be better off trading you out for a fvcking Giant 2 CRs down. At the very least, have 4 skill points a level and if there aren't some decent fvcking skills on the list, write some in.

-Username17
Neeek
Knight-Baron
Posts: 652
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by Neeek »

FrankTrollman at [unixtime wrote:1119290065[/unixtime]]
Monk? Sigh. OK. The Tattooed Monk is whack, mostly because it doesn't actually get an ability every level. And no, I don't consider the ability of to not fall farther behind on the Monk Damage chart to be an ability. If you really must have Tattooed Monk, I could vaguely see it if you got a Tattoo every level. Also, some of the tatts are going to have to be renamed a bit. There are no Phoenixes to be had, though there is a Thunderbird (substitute Zapdos for Moltres).


Just in case you missed it, one tatt per level would be a huge power boost for the tatt monk, since a lot of their tattooes get more powerful per tattoo the monk possesses. Not that they were powerful enough to worry about to begin with, I suppose.

Username17
Serious Badass
Posts: 29894
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by Username17 »

As a rule the Tatts are one use per day per two class levels, lasting one lousy round per level. Or one use per level at one round per two class levels.

It's a shitty mechanic either way. It's exponential in power, which is theoretically going to be a huge problem eventually. But the bonuses are actually so small that it's never going to be...

By making it One Tattoo per level, the abilities have a tendency to be used X times/day for X rounds each use - with X being class level in both cases. That gets longer than you need them, but it starts shorter than could possibly matter. In practice, the Tattoos are usually small enough in effect that the bonuses could last all fvcking day and I wouldn't care.

-Username17
Kirin_Corrigan
Apprentice
Posts: 87
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by Kirin_Corrigan »

Frank wrote:
Kirin wrote:Not much of a power-up, but still worth considering.


You odn't have to short-sell it to me. It's a total power-up.


Compared to the PHB fighter? No shadow of a doubt. But compared to some Fighter rewrites I've read on TGD or Nifty? Not really.

Frank wrote:But yeah, I remember reading that guy, and he might still be underpowered for this mission. The weapon focus chain is normally such a waste of space that the rest of the party would usually be better off trading you out for a fvcking Giant 2 CRs down. At the very least, have 4 skill points a level and if there aren't some decent fvcking skills on the list, write some in.


Ok.
Kirin_Corrigan
Apprentice
Posts: 87
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by Kirin_Corrigan »

Coming to think of it, my character could impart the Kensai bonuses to each arrow he uses. If that's right, then I can cover ranged combat in a half-decent way, too.
dbb
Knight
Posts: 347
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by dbb »

Here's some things I'm thinking about:

Exalted Wildshape: Though I'm not sure slapping the Celestial template on wildshape is going to end up at all worthwhile under the wildshaping house rules.

Aberration Wildshape: I'm actually pretty sure I'm not even going to bother with this, since it costs two feats to actually get the ability, besides which I'm pretty sure the character I have in mind wouldn't really by all that thrilled to end up turning into something really ugly.

Rashemi Elemental Summoning: Probably not; at 10th level, you're only pulling Large elementals, and while the additional 8 die Cone of Cold firepower from them is fine and all, evocation still sucks.

Greenbound Summoning: This is from "Lost Empires of Faerun", and has the effect of slapping a template onto all your Summon Nature's Ally spells that turns them into plant creatures with a bucketful of crazy bonuses like the ability to cast Entangle at will. I am somewhat torn. On the one hand, it's pretty much a straight powerup, about the equal of getting an automatic Animal Growth cast on every damn thing you summon. On the other hand, it's a powerup to Summon Nature's Ally.

--d.
MrWaeseL
Duke
Posts: 1249
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by MrWaeseL »

FrankTrollman wrote:Rogues are good. Knowledge Engineering and Knowledge Geography should be on the class list.


Okay. Is that a subtle hint?

As for the character, I'm probably going to be slinging around acid flasks, and using a wand of grease.

And I'm for the second set of stats. (why did you roll instead of using point buy, by the way?)
Neeek
Knight-Baron
Posts: 652
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by Neeek »

FrankTrollman at [unixtime wrote:1119319521[/unixtime]]
By making it One Tattoo per level, the abilities have a tendency to be used X times/day for X rounds each use - with X being class level in both cases. That gets longer than you need them, but it starts shorter than could possibly matter. In practice, the Tattoos are usually small enough in effect that the bonuses could last all fvcking day and I wouldn't care.


Alright then. Any problem with Bellflower, Tiger, Dragonfly or Chameleon?
Username17
Serious Badass
Posts: 29894
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by Username17 »

Neeek wrote:Alright then. Any problem with Bellflower, Tiger, Dragonfly or Chameleon?


Rage 4/day, Arcane Strike, Shield of Faith 1/day, and the Mask of a Thousand Faces class feature? Knock yourself out.

Caveats:

[*] The Chameleon uses Alter Self. We will use the 3rd edition write-up of Alter Self, because noone knows what the 3.5 Alter Self even does. And that includes Skip Williams, Andy Collins, and me.

[*] As written you are allowed to burn all of your charges at once and double up on many of those bonuses. Tiger, for instance, is an unnamed bonus. I would be happier about it if those were constant bonuses and in no way stackable.

Finally, those are going to have to be swapped out with native animals. Most obviously, the "tiger" could be "jaguar" instead.

----------

MRWAESEL wrote:why did you roll instead of using point buy, by the way?


Rolling dice is unfair because PCs have different stats, and one player can be like another except that they have biger numbers.

Point Buy is completely ass because it horrendously rapes people with Multiple Attribute Dependency as taking even small bonuses in tertiary attributes has a very real and measurable cost. Furthermore, even the modicrum amount of fairness it suposedly introduces is illusory, as balanced racial stat mods allow characters to trade 1 point stats for 2 or 3 point stats.

So if one person does all the rolling and everyone uses the same stat array, that circumvents the problem with rolling, and doesn't introduce the problems of Point Buy. Everyone wins.

-Username17
User avatar
Essence
Knight-Baron
Posts: 525
Joined: Fri Mar 07, 2008 7:54 pm
Location: Olympia, WA

Re: It Ends In Darkness - Character Concepts

Post by Essence »

Just to let everyone know -- I'm going to be Out Of Town from the 25th of June to the 5th of July. If everyone gets their shit together enough to start game while I'm gone, please don't wait for me. I'll be happy to join in late, or just watch if the game is too far along to work a 'new' player in by the time I return.
Neeek
Knight-Baron
Posts: 652
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by Neeek »

FrankTrollman at [unixtime wrote:1119400040[/unixtime]]

Caveats:
[*] The Chameleon uses Alter Self. We will use the 3rd edition write-up of Alter Self, because noone knows what the 3.5 Alter Self even does. And that includes Skip Williams, Andy Collins, and me.


I thought that one might be a problem. I forget how 3.0 Alter Self works though.


[*] As written you are allowed to burn all of your charges at once and double up on many of those bonuses. Tiger, for instance, is an unnamed bonus. I would be happier about it if those were constant bonuses and in no way stackable.


Hmm. How about making Tiger and Dragonfly always on, with no uses per day? That should help with both the overly weak problem and the this problem. The only issue with making them all always on is Bellflower. Given both it's uses per day(four, at this point, and if it loses this, it loses most of itself flexibility), and an extended duration(to all day), it would give +5 to Charisma, and +7 to 3 other stats. Which could be a bit much. I really don't know. Chameleon is already 4 uses at 4 hours each, so not really a problem there.


Finally, those are going to have to be swapped out with native animals. Most obviously, the "tiger" could be "jaguar" instead.


Dragonfly should be okay, I would think. Lantana for Bellflower, Jaguar for Tiger and Coyote for Chameleon?
Username17
Serious Badass
Posts: 29894
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by Username17 »

Neeek wrote:Hmm. How about making Tiger and Dragonfly always on, with no uses per day?


Sure. Admittedly, Bellflower would either lose functionality or become very very powerful were it to be always on. Of course, in the long run the ability to get a +6 enhancement bonus to every stat is actually no big deal at all. Maybe that bonus should be unnamed, like a Rage bonus?

Neeek wrote: I forget how 3.0 Alter Self works though.


You can change how you look, sound, and smell, even mimicing specific people. This gives you a +10 bonus to Disguises. You can add or subtract 30% of your height. You can add or subtract up to 2 limbs. Claws you add have no inherent weapon or tunneling value. If you want, you can give yourself a climb speed equal to half your walking speed, or a swim speed of your walking speed (these will be obvious as you go all monkey/fishman). If you add wings, they suck (30', poor manuverability). You can give yourself low-light vision, but this makes your eyes all creepy and reflective like a cat. Having more or less limbs does not change your number of nor bonuses with unarmed strikes, and does not add natural attacks.

Having the Coyote Tattoo lets you do that whenever you want, and the new shape lasts until you dismiss it, take a new shape, or lose conciousness. As soon as you fall asleep or get knocked out, you assume your true form. Equipment does not change with you unless it is magical, so turning into big-head man while stuck in wooden stocks is a painful yet hilarious experience.

-Username17
Kirin_Corrigan
Apprentice
Posts: 87
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by Kirin_Corrigan »

Frank wrote:Rolling dice is unfair because PCs have different stats, and one player can be like another except that they have biger numbers.

Point Buy is completely ass because it horrendously rapes people with Multiple Attribute Dependency as taking even small bonuses in tertiary attributes has a very real and measurable cost. Furthermore, even the modicrum amount of fairness it suposedly introduces is illusory, as balanced racial stat mods allow characters to trade 1 point stats for 2 or 3 point stats.

So if one person does all the rolling and everyone uses the same stat array, that circumvents the problem with rolling, and doesn't introduce the problems of Point Buy. Everyone wins.


Rolling stats is obviously unfair, but nobody in my gaming association was willing to change system until I forced them to rolling two exceptional set of stats for the same character (once back in 2e and once again when the adventure was converted to 3e, since they didn't like my former lucky rolls). Summing up the raw numbers I had a total of 87 points (with a 18(92) in strenght, good times) the first time and 98 the second time around (two 18, 17, two 16, 13), while the average of the party was about 25-30 points lower, even though every one of them rolled three times. They told me that was unfair, but I replied that it wasn't my fault I got lucky rolls on the first try while they tried thrice and didn't even come close.

Since then, I introduced the 20 Point Distribution system: you start with 10 in every stat and then distribute 20 points as you see fit; you can't raise a stat over 18, nor you can lower one below 10 before applying racial modificators.

Everyone has always been happy with this solution, which allows for moderately powerful characters.

For a comparison, your array is a 24 Point Distribution.
dbb
Knight
Posts: 347
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by dbb »

I like rolling dice, and I am enough of a traditionalist to feel like I'm cheating if I don't roll my stats, but I like Frank's compromise well enough. And the two sets of rolls we're alotted seem to be fairly reasonable; the second set is clearly better than the first overall (+11 vs. +7), but if you're playing someone with heavy dependency on a single attribute that sweet sweet 18 on the first set may be enough to tempt you. It appeals to me that part of the character creation process is making difficult decisions.

As for characters: first off, I am very happy to get advice from the rest of y'all, since my min/max-fu is not really all that strong. So please feel free to offer suggestions as seems appropriate.

I am presently looking at a simple Druid 10, with a possibility of Druid 9/Verminlord 1 -- turning into bugs appeals to me in a way that turning into aberrations doesn't. I'm not sure exactly how prestige classing will affect the wild shape ability, so depending on how much or how little effect there is, I might take up to 4-5 levels of Verminlord instead. Or possibly even levels in other druid PrCs -- it's hard to say. There's a lot of "depends on the house rules" in here.

Feat Selection: (H) Greenbound Summoning, if legal; (1) Initiate of Malar, if legal; (3) ?, (6) Natural Spell, of course; (9) ? -- maybe Exalted Wild Shape. Extend Spell might be a worthwhile level 3 feet, since if we're not selecting our own equipment we won't be able to count on getting a metamagic rod. Or, suboptimal though it might be, I might even take Extra Wild Shape to further the "person who turns into stuff a lot" archetype.

--d.
Kirin_Corrigan
Apprentice
Posts: 87
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by Kirin_Corrigan »

dbb wrote:As for characters: first off, I am very happy to get advice from the rest of y'all, since my min/max-fu is not really all that strong. So please feel free to offer suggestions as seems appropriate.


Looks to me you've have got pretty much the gist of it, actually. All the min/max you ever need for a Druid is in the feat selection, and you covered your bases pretty well already. Only, I'd take the plain Augment Summoning feat in place of Initiate of Malar, the latter won't give you any actual advantage over the former (which is almost surely legal). Anyway, I'm perplexed by the very idea of going Vermin Lord and taking Exalted Wild Shape at the same time, looks like an oxymoron to me.

If you want to go for Vermin Lord you need a 15+ in Charisma (pretty much a total vaste) and have to take the Vermin Friend feat. That's more than I'd be willing to spend to get into that PrC. If you believe the benefits compensate the loss of several levels of spellcasting and the BAB slow down, by all means go for it. But considering the Wildshape rules of this game and the fact that you're likely to be the primary spellcaster, you might want to go for straight Druid instead. OTOH, if you plan to make use of metamagic feats, you definitely need those spell slots.

By the by, if no-one is going to play a cleric or wizard, I guess I'll do it, though I really wanted to play a brawler for a change...
dbb
Knight
Posts: 347
Joined: Fri Mar 07, 2008 7:54 pm

Re: It Ends In Darkness - Character Concepts

Post by dbb »

I am horribly embarrassed; I didn't have the book handy and was thinking of Vermin Keeper (from FR: Underdark) rather than the BoVD Vermin Lord. No wonder the Exalted Wildshape juxtaposition looked weird ...

Anyway, Vermin Keeper does require Iron Will, which is pretty worthless, but I think it offers full caster progression.

The main reason for grabbing Initiate of Malar is because, while it offers almost exactly the same bonus as Augment Summoning, it doesn't have the SF: Conjuration pre-req.

--d.
Post Reply