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Posted: Fri Jun 08, 2018 2:25 am
by Kaelik
Oh no. Does this Pdf have my badly balanced Stormlord in it :(

Posted: Fri Jun 08, 2018 2:30 am
by ...You Lost Me
Kaelik wrote:Oh no. Does this Pdf have my badly balanced Stormlord in it :(
Doesn't that describe everything you make? (tee hee)

Sigil, that PDF looks gorgeous. My only complaint is that the boxes around the text don't seem to be straight and it's a bit hard on the eyes.

Posted: Fri Jun 08, 2018 2:45 am
by Sigil
@Erik and ...You Lost Me: I was trying to imitate the pen-on-paper style lines from the 3e core books without doing a lot of work:
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But its definitely the thing I was least happy with at the end. I'll try another pass on them, and maybe abandon them in favor of something else. I feel like the page looks sort of plain around the text without something there, but maybe the lines aren't the solution.

@Erik Actually, I hadn't even considered what my bullets should look like. That's a great idea.

@Kaelik It literally just has the Knight in it right now, I'm not at the point where I'm adding content, just working on the style and nailing it down so I wont have to go back and change it in the future. More to the point, I won't include anything that the author says they don't want in the pdf for public release. Though I will say I liked your stormlord and had a lot of fun in the past using them as NPCs, is there an updated stormlord?

Posted: Fri Jun 08, 2018 3:00 am
by erik
I found more nits to pick.

"The Knight" should really just be "Knight" both in the header and in the subtle border text on top. With a bit more white space (or peach space i guess?) in the top border for the name you could have a bigger type size and make the name more obvious.

I'm not sure I agree with the decision to right-justify the class name.

Your page numbers are a bit too subtle. Having a round gem with the page number inside it was a good style decision in D&D books. It lets you break the border pattern to distinguish the page number without making it intrusive.

On the level tables the saves would benefit from being center justified. I noticed you dropped off the words "bonus" and "save" from the table... and I think that's probably fine.

Things I specifically like.
The page border is nice. Not too gaudy, not too simple.
The background coloring is easy on eyes for a pdf. Likewise the level table coloring. If it were for print I'd make it lighter, but on a computer screen this is much gentler.
The main font is good. Garamond might be a solid replacement to keep things nice and easy to read.
The water marks are nice and nicely done.


[edit: p.s. I did get the homage to their pen and paper lines from the core books, but I think it really did take breaking it up into a watermark like quality to make those work. Complete borders are actually a bit distracting, especially when the cut into some words. The splat books did not have the fancy border lines watermarks and were still alright.

Posted: Fri Jun 08, 2018 9:11 pm
by Sigil
That's the sort of critique I was after, thanks erik.

I'm working on another pass on it, and I'll post it up once I feel it's changed enough to warrant it, or I again come to a point where I think I'm finished.

Posted: Wed Jun 20, 2018 3:56 am
by Sigil
Alright, time for round two. I've tweaked the border and mocked up the start of a chapter so I could get a feel for how it would actually look as a cohesive document. I also played around with using a neural algorithm to make copyright-infringing art for it, the knight on page 4 is an example of this and was an attempt to match the style of the chapter intro image.

Big image of first page:
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Link to PDF

Posted: Wed Jun 20, 2018 8:52 am
by OgreBattle
I enjoy the etched artwork and warm tone of the pdf, though perhaps the background color could be lightened a bit for more contrast with the text.

Where's the artwork from?

Posted: Wed Jun 20, 2018 10:16 am
by erik
The only thing that bugs me is that "Base Classes" touches the border and my OCD wants there to be a couple pixel gap. Still, damn that's nice. I'm fine with the background color contrast to text as is, but it's possible I'd also be fine with the background color being a hair less saturated.

I do enjoy the etched art as well. Is the plan to have that style throughout?

Oh, and I noticed in the Knight there's a misspelling "independantly". But that ain't yer fault as it's a different issue.

Posted: Wed Jun 20, 2018 2:32 pm
by Sigil
The chapter introduction art is a public domain piece by H.R. Millar that caught my eye, and I want to do all or most of the art in that style, though there's not a whole lot of free art that's directly applicable. To that effect I've been playing with using neural style transfer to images of people wearing Halloween costumes and video game screen shots. The knight on page 4 is actually a character model of an NPC from Dungeons and Dragons Online with the HR Millar engraving applied to it as a style.

I still need to experiment some more, but here's some more examples of what I've managed to get using this method:
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The silhouette is... I think it was Dragon Age concept art? I don't plan on keeping that exact image, since its something potentially recognizable from another game, I just wanted to test the idea of using an image as a sillh that way.

I'll play around with the background color some more but I've noticed that it looks fairly different as far as warmth and saturation goes depending on the monitor I view it on, it might be better to go lighter just to err on the side of readability. When I have something I want to actually release, I'll end up doing a few versions. Full color print quality, full color compressed version for a smaller file size, and a gray scale version to cover at least a few different use cases.

Posted: Wed Jun 20, 2018 2:55 pm
by ...You Lost Me
Sigil, I love that. I'm with Erik on shifting "Base Classes" up a little bit.

I would 100% buy a Tome PDF if it looked like that.

Posted: Thu Jun 21, 2018 2:09 am
by Sigil
...You Lost Me wrote:I would 100% buy a Tome PDF if it looked like that.
I appreciate the sentiment, and I'll admit part of my reason for doing this is simply wanting a nice physical copy of the Tome rules (as I see them). At the same time though, it includes enough of other peoples work (that is to say, most of it) and will invariably have some copyright breaking art (even if it ends up being of the very transformative kind) that I wouldn't really be comfortable selling it.

I'll certainly make the publish-ready PDF available, and probably the actual scribus and image files too in case someone wanted to edit it to make their own hot take on the Tomes.

If there exists an on demand printing website where you can set purchasing so that it's always bought at cost and I wouldn't receive anything, I might consider setting that up and then forgetting about it so that board members could just get a copy if they wanted, but I'd be on pretty shaky ground there.

It's all kind of moot anyway until I actually put the work in and finish it, but based on the responses here and elsewhere, I feel pretty comfortable locking in the style (after I move the chapter text up a few pixels) and going to busting out chapters. When I have something substantial I'll probably give this project its own thread.

Posted: Thu Jun 21, 2018 6:39 am
by Koumei
That does look great.

Just for future reference, going by Tome0.7rev139.pdf you have a few of my things and while anything I create is free to use, edit, sell or print out and turn into an origami duck, I think a lot of my creations, particularly older ones, are kind of shit.

Specifically, the Ninja at the time was awful, and I'd suggest either just doing away with it entirely or using This one.

The Sohei should also be removed. For the Warmage I would suggest This revision.

Posted: Thu Oct 10, 2019 9:50 pm
by Aktariel
Sohei: removed.

Ninja: updated.

Warmage: revised.

other minor things: done.

https://github.com/ideologysec/awesomet ... tag/rev180


@Sigil any progress on your handbook?

Posted: Sat Oct 12, 2019 1:12 am
by Sigil
I decided scribus was just as bad, maybe worse than raw LaTeX. Plan is to use an actual professional tool to try again once I sort some life stuff out. I still have all the assets, so its not that big a change. So, honestly, negative progress?

Posted: Sat Oct 12, 2019 7:47 am
by Aharon
The paladin spell table on page 49 is laid out so it lays over rules text. I haven't looked at the whole tome, maybe this problem exists with other tables, too.

Posted: Sat Oct 12, 2019 1:04 pm
by angelfromanotherpin
Sigil wrote:The chapter introduction art is a public domain piece by H.R. Millar that caught my eye, and I want to do all or most of the art in that style, though there's not a whole lot of free art that's directly applicable.
If you visit oldbookillustrations.com, you can find a lot of public domain lineart, and the ones for myths and fairy tales are often D&D-applicable.
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Posted: Sun Oct 20, 2019 5:49 am
by Libertad
Query:

I presume that Frank and K have long since moved on to other projects/not working together anymore/etc, so how much of this new material is 'fan stuff?'

Posted: Mon Oct 21, 2019 5:21 am
by Korwin
Not really an answer, but heres a link to the 'fan stuff': http://tgdmb.com/viewtopic.php?t=50239

With that you could work out an percentage number if you really wanted...

Posted: Mon Oct 21, 2019 5:31 am
by OgreBattle
Justice Henry Ford artwork is rad

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Public domain yeah?