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Posted: Wed Dec 11, 2013 5:25 am
by Sigil
Well, it went very well at first, but has now reached a point where there has been no update to the document in 20 days. Personally, I still intend on working on the project, but have been busy with work, school, and the holidays. I'm sure it's the same for the others, but I hope that the project has not lost all of its momentum.

The previous PDF sorely lacked standardization of formatting, and much of the work that has gone into the new pdf has gone to nail down a format (both in appearance and in code) to make it easier to add to later. For example, class tables in the awesomeTome pdf were all hand built while tables in the current document are built procedurally using some simple commands that we defined.

awesomeTome Barbarian Table code:

Code: Select all

\begin{table}[htb]
\begin{small}
\begin{tabular}{lp{3cm}p{0.7cm}p{0.7cm}p{0.7cm}l}
Level  &Base Attack Bonus &Fort Save &Ref Save &Will Save &Special\\
1st &+1 &+2 &+0 &+0 &Rage, Fast Healing 1\\
2nd &+2 &+3 &+0 &+0 &Rage Dice +1d6, Combat Movement +5'\\
3rd &+3 &+3 &+1 &+1 &Battle Hardened\\
4th &+4 &+4 &+1 &+1 &Rage Dice +2d6, Combat Movement +10'\\
5th &+5 &+4 &+1 &+1 &Sidestep Hazards , Fast Healing 5\\
6th &+6/+1 &+5 &+2 &+2 &Rage Dice +3d6, Combat Movement +15'\\
7th &+7/+2 &+5 &+2 &+2 &Great Blows\\
8th &+8/+3 &+6 &+2 &+2 &Rage Dice +4d6, Combat Movement +20'\\
9th &+9/+4 &+6 &+3 &+3 &Great Life\\
10th &+10/+5 &+7 &+3 &+3 &Rage Dice +5d6, Combat Movement +25', Fast Healing 10\\
11th &+11/+6/+6 &+7 &+3 &+3 &Call the Horde\\
12th &+12/+7/+7 &+8 &+4 &+4 &Rage Dice +6d6, Combat Movement +30'\\
13th &+13/+8/+8 &+8 &+4 &+4 &Watched by Totems\\
14th &+14/+9/+9 &+9 &+4 &+4 &Rage Dice +7d6, Combat Movement +35'\\
15th &+15/+10/+10 &+9 &+5 &+5 &Primal Assault, Fast Healing 15\\
16th &+16/+11/+11/+11 &+10 &+5 &+5 &Rage Dice +8d6, Combat Movement +40'\\
17th &+17/+12/+12/+12 &+10 &+5 &+5 &Savagery\\
18th &+18/+13/+13/+13 &+11 &+6 &+6 &Rage Dice +9d6, Combat Movement +45'\\
19th &+19/+14/+14/+14 &+11 &+6 &+6 &One With The Beast\\
20th &+20/+15/+15/+15 &+12 &+6 &+6 &Rage Dice +10d6, Combat Movement +50', Fast Healing 20\\
\end{tabular}
\end{small}
\end{table}
New Barbarian Class Table code:

Code: Select all

\goodbab\goodfor\poorref\poorwil
\begin{classtable}{}
\levelone{Rage, Fast Healing 1}
\leveltwo{Rage Dice +1d6, Combat Movement +5'}
\levelthree{Battle Hardened}
\levelfour{Rage Dice +2d6, Combat Movement +10'}
\levelfive{Sidestep Hazards , Fast Healing 5}
\levelsix{Rage Dice +3d6, Combat Movement +15'}
\levelseven{Great Blows}
\leveleight{Rage Dice +4d6, Combat Movement +20'}
\levelnine{Great Life}
\levelten{Rage Dice +5d6, Combat Movement +25', Fast Healing 10}
\leveleleven{Call the Horde}
\leveltwelve{Rage Dice +6d6, Combat Movement +30'}
\levelthirteen{Watched by Totems}
\levelfourteen{Rage Dice +7d6, Combat Movement +35'}
\levelfifteen{Primal Assault, Fast Healing 15}
\levelsixteen{Rage Dice +8d6, Combat Movement +40'}
\levelseventeen{Savagery}
\leveleighteen{Rage Dice +9d6, Combat Movement +45'}
\levelnineteen{One With The Beast}
\leveltwenty{Rage Dice +10d6, Combat Movement +50', Fast Healing 20}
\end{classtable}
Getting the table generation that simple took a lot of work, but formatting the barbarian class from scratch would now take about 15 minutes, where before doing the table itself could take 30. God help you if you needed a casting progression (tables suck in latex).

The plan is to give things like monster entries, race entries, spells, etc the same treatment. This is a lot of work. That said, now that the class format, I'd like to have someone make a simple web tool that would allow you to input the information about tome class and have it spit out nice, ready to post, bbcode AND latex code as sort of an incentive to get get people to contribute to the pdf, and to make some of the god fucking awful formatting in IMOI go away.

Posted: Wed Dec 11, 2013 11:30 pm
by Krusk
holidays. The thing that kills more RPG's than anything else.

Sadly I'm not smart enough to know the code to do what you ask or I would. If there is grunt work you want done PM me.

Posted: Thu Dec 12, 2013 4:57 am
by codeGlaze
Krusk wrote:holidays. The thing that kills more RPG's than anything else.

Sadly I'm not smart enough to know the code to do what you ask or I would. If there is grunt work you want done PM me.
It's been a busy year and it seems at least 3 of us have kids. So there's that, too. :)
I'd like to have someone make a simple web tool that would allow you to input the information about tome class and have it spit out nice, ready to post, bbcode AND latex code as sort of an incentive to get get people to contribute to the pdf, and to make some of the god fucking awful formatting in IMOI go away.
I'll see how far I can get tonight before I'm forced to go to bed. :p

Posted: Fri Dec 13, 2013 10:19 am
by codeGlaze
codeGlaze wrote:
Krusk wrote:holidays. The thing that kills more RPG's than anything else.

Sadly I'm not smart enough to know the code to do what you ask or I would. If there is grunt work you want done PM me.
It's been a busy year and it seems at least 3 of us have kids. So there's that, too. :)
I'd like to have someone make a simple web tool that would allow you to input the information about tome class and have it spit out nice, ready to post, bbcode AND latex code as sort of an incentive to get get people to contribute to the pdf, and to make some of the god fucking awful formatting in IMOI go away.
I'll see how far I can get tonight before I'm forced to go to bed. :p
Quoting myself.

Some alpha work, spits out tex for the few fields leading up to the class table : here

edit: should even be usable on mobile! :O

Posted: Fri Dec 13, 2013 7:16 pm
by TarkisFlux
Technical point, your page title needs to either be (TC)^2 or T^2C^2, not the current TC^2. Because exponents.

And I should actually be around a bit more in a couple of days. RL stuff is settling out and I'll have a bunch more free time to get back to do stuff. Up next is the spell formatting code I think, or feat clean up, not sure....

Posted: Fri Dec 13, 2013 9:25 pm
by codeGlaze
TarkisFlux wrote:Technical point, your page title needs to either be (TC)^2 or T^2C^2, not the current TC^2. Because exponents.
I REFUSE TO BOW TO YOUR TYRANNY!!!!!!!!!1111111oneoneleven

FREEDOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!!!!!!!!!!!!

Stupid-simple class table entries are in now.
Gonna revamp that, though, when I have time.

Posted: Wed Jan 29, 2014 9:45 pm
by Ravengm
The site looks great, codeGlaze, and should definitely help get standardized clean formatting up and running.

Posted: Thu Jan 30, 2014 1:40 am
by RadiantPhoenix
I took a look at the PDF at http://github.com/SqueeG/awesomeTome/bl ... ef-doc.pdf

I noticed that in the PDF index (i.e., that thing on the left), all of the races other than Aasimar are sub-entries under Aasimar.

Posted: Thu Jan 30, 2014 2:50 am
by Sigil
RadiantPhoenix wrote:I took a look at the PDF at http://github.com/SqueeG/awesomeTome/bl ... ef-doc.pdf

I noticed that in the PDF index (i.e., that thing on the left), all of the races other than Aasimar are sub-entries under Aasimar.
Haha, well, that's probably my fault. That pdf is actually the most up to date version of the PDF, so up to date that it gets updated anytime anyone decides to commit a change. I just recently came up with a format for the race entries, and I was waiting for another set of eyes to go over it and make suggestions before I applied it to all the other races, so they don't have proper entries yet. So, the indexing will be fixed soon, and if you go look at the actual aasimar entry, it should be (somewhat) representative of how the other races will look.

Posted: Tue Jun 24, 2014 5:29 am
by Aktariel
Funny, I committed changes to the awesometome googlecode repo for the first time in a year, and thought I'd check back and post about it, and I find that people have picked it back up again.

Hurrah!

I worked on things in a slightly different direction, which was starting to split the formatting between web and print versions (serif, non serif, linkcolor, etc).

...and found out that I can't post them to GoogleCode because downloads are dangerous.

GitHub here we come I suppose.

Posted: Fri Mar 13, 2015 6:37 am
by Aktariel
Aaaaaand, one more year later, Google Code is shutting down and they gave us a sweet migration tool for pushing to Github. Not sure if anyone still uses this, but I will post new links to the GitHub project and Print/Web pdf downloads when it's all done.

Posted: Fri Mar 13, 2015 3:17 pm
by OgreBattle
So where can I get the most up-to-date version of the Tome pdf? I've mostly been using the DnD wiki and searching things on tgd

Posted: Fri Mar 13, 2015 5:07 pm
by codeGlaze
OgreBattle wrote:So where can I get the most up-to-date version of the Tome pdf? I've mostly been using the DnD wiki and searching things on tgd
I'm going to hazard a guess that Lokathor's superTome is probably the most up to date.

But I believe Aktariel made some changes to his repo since we merged it to gitHub the other year.
Aktariel wrote:Aaaaaand, one more year later, Google Code is shutting down and they gave us a sweet migration tool for pushing to Github. Not sure if anyone still uses this, but I will post new links to the GitHub project and Print/Web pdf downloads when it's all done.
I'm probably going to poke at it once you post the link.

Posted: Sun Mar 15, 2015 7:05 pm
by Lokathor
codeGlaze wrote:
OgreBattle wrote:So where can I get the most up-to-date version of the Tome pdf? I've mostly been using the DnD wiki and searching things on tgd
I'm going to hazard a guess that Lokathor's superTome is probably the most up to date.
The SuperTome is mostly focused on specifically what my group was using at the time, so it's up to date in terms of classes, but the skills aren't generally any special tome skill variants (except Craft), and the magic items aren't any particular special variant, and exotic armors are only partly there, and there's no combat section, etc etc.

EDIT: My group will be switching back to Tome rules, so the SuperTome might get more rules updates. If people care to send pull requests or something as well then that's cool too.

Posted: Thu Sep 24, 2015 7:10 pm
by Aktariel
Sorry for the delay, here's the link to my current repo.

https://github.com/Aktariel/awesometome

Lokathor, got a link to yours?

Posted: Fri Sep 25, 2015 12:54 am
by codeGlaze
Aktariel wrote:Sorry for the delay, here's the link to my current repo.

https://github.com/Aktariel/awesometome

Lokathor, got a link to yours?
This is "our" TGD fork of your google repo.

This is Lokathor's SuperTome repo.

Posted: Fri Sep 25, 2015 2:07 am
by Lokathor
Yeah, I've also got the SRD marked up with LaTeX here https://github.com/Lokathor/SRDpdf

Feel free to like, somehow arrange all of this nonsense into a single document.

Posted: Mon Jan 04, 2016 1:40 am
by Zanten
This might be a very stupid question, but how do I turn the large amount of files in that repository into a PDF? Or is there a direct link to the actual PDF file itself?

All that I'm seeing is a directory of files with a link to download a zip.

Posted: Mon Jan 04, 2016 5:19 am
by Lokathor
One of the files on my SuperTome repo is the PDF as well.

https://github.com/Lokathor/SuperTome/r ... erTome.pdf is the direct link.

I updated it a bit recently, but it's missing a properly setup Equipment chapter, as well as Character Creation/Advancement. And all the spells, but I usually look those up on d20srd

(oh, and if you meant the default SRD as a pdf, that's also in the SRD repo... but don't use that it's older and i didn't know as much when I did that one).

Posted: Mon Jan 04, 2016 5:25 am
by Zanten
Thanks, this is great.

One question - while the source files looked like they contained the Prestige Class information, the PDF that you just linked does not. Is there a PDF version that contains that stuff?

Posted: Tue Jan 05, 2016 9:01 am
by Lokathor
Uh, many PrCs are in the awesome tome version of things. The only PrCs that I've myself made the LaTeX are the SRD ones, which are already on d20srd.org

Personally, I don't ultimately believe in PrCs at all, so they end up being even lower on my priority list than things like "stat blocks for monsters you might summon". I just don't play a version of the game that really encourages their use (most games in my groups don't even go to 6+).

Posted: Tue Jan 05, 2016 5:16 pm
by Zanten
I'm just looking for a consolidated list of the Frank & K prestige classes (Boneblade Reaper, Hellwalker, etc).

The AwesomeTome repository does indeed seem to have a bunch of .tex files of these prestige classes, but again it's not evident where the final .pdf can be pulled from that repository. Does one exist, or is there some automated method to pull it all together?

Posted: Tue Jan 05, 2016 7:31 pm
by radthemad4
The old AwesomeTome pdf can be found here: https://awesometome.googlecode.com/file ... rev139.pdf

It's got all the original Frank and K stuff, as well as stuff made by other folks mixed up with it.

I also find the wiki pretty convenient: http://dndwiki.com/wiki/Tome_Material

Posted: Tue Jan 05, 2016 7:56 pm
by Zanten
Ah, this is awesome. Thanks!

Posted: Wed Jan 06, 2016 6:57 am
by Maxus
Zanten wrote:Ah, this is awesome. Thanks!
That wiki's outdated, here's the current incarnation: http://dnd-wiki.org/wiki/Main_Page