Races of Myth: Draft (additional +0 race tome)

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Crissa
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Races of Myth: Draft (additional +0 race tome)

Post by Crissa »

Because we never seem to get around to it, I'm going to start a thread of finished sample +0 races that we've come up across. This is also some stuff I've worked with before.

The construction will have three parts: Exposition, Verbology, Humanoidary - Exposition on how and where they come from; verbology to give use some various terms and forms to be comfortable with, and then a list of the races.

Some of the abilities are a bit iffy; but my idea here is to make the abilities something which makes the races significantly different, but simple. For instance, the Centaur race merely has a single Natural Weapon and Centauroid - nothing else. This will allow ease of balance and use in games, and still gives the race a flavor and ability to live up to the images in myth.

Races of Myth

"There are more varieties of Beetle than any other creature in the world."

Mythology and D&D have one thing in common: More races than you can shake a stick at. What if there were as many types of advanced races as there were beetles? What if this wasn't an untenable situation? That's where the world sets us.

And of course, we want to not just fight and kill these races - we want to try to play on their teams. But their teams have problems - they are small, they don't have technology, they get stepped on by men, they don't fit in pants. While a suit of armor may not care if an orc or hobbit wears it - aside from a bit of fitting - that armor won't fit a lamia or unicorn.

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Re: Races of Myth: Draft (additional +0 race tome)

Post by Crissa »

Verbology

To make many of these races, we need a new vocabulary - basic abilities which are mechanics in the game need to be listed out for players to access easily.

Here's some:

Centauroid:
Dragons aren't the only hexapodal creatures in world. Maybe types of centaurs exist - whether evolved from some unknown six-legged stock or made magically, the fact is that there are four-legged, two-armed versions of many of the standard animals in the world. Hippokentauroi - horse centaurs - are the most common if only because they're able to survive in the serfdom world, and take advantage of the peasant and hero's love of horsepower. This tag tells players this race has the following abilities:
[*]Encumbrance x2: They can carry and drag (but not lift) double the encumbrance for their Strength. This is in addition to their size bonus.
[*]Stable: They get a +4 bonus to bull rush and grappling.
[*]Mobile: They may take a Move Action as a Quickened Action.

Flying:
More creatures in the world fly than are terrestrial.
[*]Encumbrance Halved: Their encumbrance is halved, and to fly cannot be higher than 'medium'. Encumbrance lowers their flight category by one level per level of encumbrance above none.
[*]Wings: A grappler may attempt to ground a flyer by grappling the creatures wings. This, however, can free up the flyer's other limbs.

Slithering:
Snakes and worms are common and lowly creatures, but even in the world of myth some have risen to the level of cognizance.
[*]Stable: They get a +4 bonus to bull rush and grappling.
[*]Striking Run: They are unable to move faster than a Walk for more than one turn.
[*]Coils: If they win a grapple by more than +4, they may perform an Action as if they were not in a Grapple.

Natural Weapons:
Many mythological still have weapons from their more beastial nature. Be it fangs, claws, or additional limbs, these can still add to their attack.
[*]Additional attack: When making a full attack action, they may add in their natural weapon for an attack at -5 their highest attack.
[*]Always armed: They may use their natural weapon in place of a melee weapon in their melee attack progression.

...
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Re: Races of Myth: Draft (additional +0 race tome)

Post by Crissa »

I also want to add races who have limited weapon-use such as unicorn and harpies.

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Re: Races of Myth: Draft (additional +0 race tome)

Post by Crissa »

Holy crumb this is annoying.

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Re: Races of Myth: Draft (additional +0 race tome)

Post by Crissa »

Quick and Dirty ECL 0 Catgirl Race wrote:
+2 Dex -2 Wis

Catgirls are quick and agile but also prone to flightiness and easily distractible.

Lowlight Vision

Basic Unorginal Natual Weapons: A Catgirl's unarmed attack does 1d6 slashing damage and does not provoke an AoO.

Cat Type Crap: Catgirls get a +2 bonus to all Balance, Climb, Jump, Move Silently, and Tumble skillchecks but also have a -2 penalty to any Concentration or Swim check.

Catgirls get the Alertness and Scent feats for free.

A catgirls favored classes are Rogue and Scout.


Need to save this.

-Crissa
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