wrote:My point exactly. The sorcerer should have a better Summon Monster, or at a lower level. Otherwise he would be better off just being Cleric.
Do you realize the stupid complexity of that?
There are ALREADY numbered summon monster spells for every spell level AND numbered summon animal spells just for confusion (heck and probably some random sets of numbered summon Yo Mamma spells for every level as well).
So what do you propose either...
A) Introduce a new set of spells called Summon Monster PLUS I, II, III, IV, V, VI, VII, IIX, IX..., heck and a PLUS PLUS because you are going to at least need a better version for wizards and an even better version for sorcerers.
B) Have all those summon monsters available at lower caster levels for different casters... (one less for wizards so they don't feel bad about clerics, 2 less for sorcerers so they can get it at the same time or better than otherwise superior wizards...)
And then thats just going to work even though the spell is built around monsters that are basically supposed to be appropriate for character level and you are now casting at more than your level.
AND then thats supposed to be any good at all when the level 1 sorcerer is casting a lame Summon Monster III level effect that still only lasts for 1 round because of the stupid caster level issues on scaling attributes?
And and and, thats all better than having a simpler set of spells without multi level balancing issues and just fixing the sorcerer itself?
wrote:Yes, Hold Person is a good spell. Are you saying Clerics, overall, have better offensive spells than Sorcerer/Wizards?
I'm saying Wizards and sorcerers DON'T have better offensive spells.
There's hardly an effect that any wizard can do that a cleric can't do just as well, if not better and earlier. And considering the sorcerer does it even later than the wizard there ain't NOTHING a sorcerer ever does that is better than a cleric.
wrote:I don't know that the problem is inherently the fault of different leveled spells. You could just make them lower level than they are so the half casters get them at a level you'd prefer.
Doesn't matter.
Different leveled spells create loopholes and complexity and wierd junk.
Meanwhile they do NOTHING of benefit for sorcerers, and even less of benefit for half casters.
See there are several reasons for this.
1) Spell level influences DC. You lower the spell level you lower the DC, a ranger sees an automatic reduction of 2 or 3 to the best DCs he can produce BEFORE he suffers from MAD. Lowering the level of a spell to put it on his list does NOTHING for this.
2) Caster Level is still halved. Spell properties like range, duration, and other wierd junk are determined by caster level, not to mention overcoming SR. Your spells are still HALF as good.
So a BARD gets Hold Person 1 level lower than a wizard, so he sees it before he dies from shame in his late career.
And he sees it one level BEFORE the wizard does. So for a whole level he can cast it while the wizard is still putting things to sleep. Then at level 5 the wizard can cast the same spell with more than twice the duration and AT LEAST one more point of DC (likely about 3 or more due to lack of MAD). Meanwhile the cleric ALSO gets a lowered spell level for "themeatic reasons" and is doing the same thing better than the Bard since one level EARLIER than the bard.
Greater Magic weapon is even worse, The Paladin gets it at level 11 IF he invested a bunch in Wisdom and survives that long. But his caster level is HALF So he has 5 caster levels and gets +1 to his weapon per FOUR caster levels... He also has regular Magic Weapon on his spell list as a level one spell, and at that level can buy like 33 +1 weapons.
So anyway.
Multi level spells don't help, if anything they hinder.
They should go away. And then someone should fix the stupid classes.