FrankTrollman wrote:If you are flat footed, you can't attack unless you are flat footed.
Huh?
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FrankTrollman wrote:If you are flat footed, you can't attack unless you are flat footed.
Neeek at [unixtime wrote:1146549951[/unixtime]]You know, that whole "no flanking bonus" thing just doesn't make any sense. The idea behind flanking is that being surrounded makes the defender have to split his attention to evade blows. How exactly can you just choose *not* to do that? It might work the other way(people don't get flanking bonuses with the Knight), but the Knight not getting the bonus is just implausible.
K wrote:
Check out the feats. It looks like Rogues and Fighters just got a power-up.
Now, I know there have been some horrific, game-twisting, gutwrenching modifications to polymorph since it appeared in 3.0, but, seriously, spellcasting is a class feature, right? Doesn't that mean, like, someone who uses polymorph as presentend in PHB2 just got stuck that way if it's used on himself?In all other ways, the target's normal game statistics are effectively replaced by those of the new form. The target loses all of the special abilities it has in its normal form, including its class features (even if the new form would normally be able to use these class features).
Any gear worn or carried by the target melds into the new form and becomes nonfunctional.
some idiot wrote:Unless stated otherwise in the spell's description, the target of a polymorph spell takes on all the statistics and special abilities of an average member of the new form in place of its own except as follows:
some idiot wrote:In all other ways, the target's normal game statistics are effectively replaced by those of the new form.
Hey_I_Can_Chan at [unixtime wrote:1146616282[/unixtime]]
Dammit, who are these people?
FrankTrollman at [unixtime wrote:1146619140[/unixtime]]The PHB2 Polymorph version is indeed setup like a Pokemon or FF Summon. The Caster vanishes and a creature appears. That's almost a better paradigm than the current one. The only problem really is that you don't swap out your entire character. You still retain all the spells you've cast on yourself ahead of time. Andyou retain all your magic items that you had the presence of mind to dump on the floor before you transform.
MrWaeseL at [unixtime wrote:1146654668[/unixtime]]I'm personally really fvcking interested to see what the hell master manipulator does. How much better does Diplomacy need to be?
For the purpose of adjudicating effects that apply to polymorph spells, any spell whose effect is based on either alter self or polymorph should be considered to have the polymorph subschool. However, note that the spells' existing rules text takes priority over that of the subschool. Alter self, for instance, does not change the target's ability scores (unlike normal for spells of the polymorph subschool)
FrankTrollman at [unixtime wrote:1146680703[/unixtime]]Indeed, the giant errata that came out a few weeks back that took absolutely every effect in the game out of Polymorph now makes a lot of sense. They saw that someone in the de team had gone all crazy with a new polymorph setup and then they minimized the damage by making absolutely nothing contingent on polymorph anywhere.
K at [unixtime wrote:1146686304[/unixtime]]Since the buff problem has been in DnD since the red box, I'm not even tripping about that.
dbb at [unixtime wrote:1146705932[/unixtime]] Sometimes the fighters would get Enlarge or Strength (which were wizard spells exclusively, and generally not as good as they are now).