Neeek wrote:It gave you strength based on caster level, and back them a 22 strength was insanely good.
Not ... exactly. Enlarge gave you strength based on your newly enlarged size, which in turn was based on your caster level and the target's original height. (Yes, this meant Enlarge was really much better for humans than it was for dwarves.)
So if you grew to 12' tall, you were effectively an ogre, and if you grew to 18' tall, you were effectively a giant. Having giant strength in AD&D was actually really good, at least as good as anything non-wizard ever got in AD&D -- you were looking at somewhere from +2 to +4 more to hit over your un-enlarged Strength, and an extra +4-+8 damage (depending on exactly what kind of giant you were equivalent to).
But being 18' tall sucked pretty badly in an era when most adventures took place in dungeons where the corridors were 10' squares. So -- while Enlarge was in fact pretty boss when you could use it at high level -- you couldn't use it much by the time you got to that point. That's why I say it wasn't as good as it is now -- not because the benefits were numerically inferior (in relative terms they were hugely superior -- it was much harder to pick up +6 to damage in AD&D than in 3E), but because it was harder to use effectively.
--d.