Crissa at [unixtime wrote:1144788154[/unixtime]]Weirdness plays in the favor in roleplaying. If you pull out Hamster Fu and no one else in the world has a clue what it is, let alone that you have it, that's a big advantage.
And if you're the only blue-skinned alien on the planet earth, people will be able to ID you vs anyone else on the planet earth pretty damn easily.
It's the same thing. Utility in a roleplaying game isn't an absolute.
-Crissa
Still no. Hamster Style is completely meaningless. Sure there's some cool backstory there, but game mechanically you just make attacks and inflict damage.
If they have to do something to make your attack not work, it's worth more points if it's obscure.
If they have to do something to make your attack work, it's worth less points if it's obscure.
If your attack just works off the normal game mechanics, it doesn't matter whether it's obscure or not.
So a mental attack should cost more in a game world with no psions if it requires mental defenses to protect yourself from. A mental attack should cost less in a game world that has no psions if it requires an open mental contact to initiate. A mental attack that just uses the regular game mechanics should cost the same as any other attack. So if you aren't playing a psionic-flavored game, you should pay more for psionic blast, less for ego whip, and standard cost for telekinetic thrust.
Hamster Fu is just like telekinetic thrust, the fact that bystanders won't recognize it does not change its effectiveness.
-Username17