Spellcraft and Illusion spells

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User3
Prince
Posts: 3974
Joined: Thu Jan 01, 1970 12:00 am

Spellcraft and Illusion spells

Post by User3 »

Frank has mentioned before that Illusionists are definitely the strongest specialist wizards out there if there's a player who knows how to use those spells creatively to the point where mirror image and the invisibility spells are among the weakest in that particular school. We've also established that so far, only one spell can make spells from the Illusion school that aren't shadow spells nigh useless.

My question is this: how do opposing wizards who successfully spellcraft the illusion spells react towards the illusion? What about their companions? Can the opposing wizard who just successfully spellcrafted the major image yell to his companions that it's not real, giving them a bonus to their saving throws when they interact with it? Or do they just disbelieve it on the spot? How do you guys handle it?

Any response would be helpful. Thanks
User3
Prince
Posts: 3974
Joined: Thu Jan 01, 1970 12:00 am

Re: Spellcraft and Illusion spells

Post by User3 »

Whoever wrote:My question is this: how do opposing wizards who successfully spellcraft the illusion spells react towards the illusion?
You have to differentiate this from "interaction" with figments as well. From what I recall, Spellcraft checks and Interaction are separate mechanisms.

The tough thing with "interaction" ajudication ... is that there are no set rules for it or how long it takes or how many actions are wasted in the interaction process. Interaction also becomes extremely variable with determining if the affected party actually gets a save vs. the Figment ... and if they get multiple saves due to multiple interactions over time. Lots of DM-to-Player interplay with illusions. That's why I tend to think the best tactical use for them is to not neccessarily obfuscate reality, but in actually getting potential victims to waste their time and actions on the damn figments. Thereby letting your other party members have free and unhindered access to fighting while foes are tied up trying to interact or deal with the illusion(s).
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