Edit: you know what else I'd like to rip off for a roleplaying game? Those hunters in the Prydain series, where they work in connected groups that share a certain unholy vitality, so that when you kill one, whoops, you just made all the rest stronger.
How would this be doable in D&D?
You have X badguys on a team, and power is spread amongst them - and losing one member means the pool of power is the same size, but the number using that pool is smaller.
But how to do it in a balanced way in a campaign without making the last guy so uber that the party has no chance, and yet - the badguys have a reason to recruit.
-Crissa