Back with the big battle episode!
Here are the starting deployments.
In the magic step, the Spears of Unbraaki are hit with Descantos'
Enfeeblement spell.
On the left, the Berserkers absolutely shatter the Cursite Zealots.
In the center, the Spears of Unbraaki are beaten, but hold fast.
On the right, the Bronzeguard reborn hurl back the Cursite Riders.
Here is how things stand at the start of round 2.
In the magic step, Descantos hits the Berserkers with
Clinging Dread costing them a point of Morale.
Despite this, they also shatter the Cursite Infantry, winning the left flank.
In the center, the mercenaries put the Spears of Unbraaki to flight.
On the right, the Bronzeguard batter the Cursite Riders again, but they still hold.
Here is how things stand at the start of round 3.
In the magic step, Descantos casts
Rout on the left flank, and the Berserkers flee, but the Kensai still hold the flank.
In the center, the knights crash against the Luutanesh Spears, who stand firm.
On the right, the Bronzeguard finally put the Cursite Riders to rout.
Here is how things stand at the start of round 4.
In the center, the Mercenary Knights crush the Luutanesh Spears.
On the right, the Bronzeguard send the Mercenary Spears running, and the day is won!
316
With a war cry, your forces overwhelm the Cursites, who flee into their city of black tombs. Alas, your battle is only half won. Now the fight must be carried into the city itself. Your units do not get the chance to recover any lost Morale points; keep their current Morale values the same until the city is taken. Any units which have fled are not available for this battle.
If the Everchild has been poisoned, you are relieved to see her emerge from her campaign tent, unscathed. She has apparently managed to cure herself, and her presence on the battlefield reassures many men. Choose a unit of your choice and raise its Morale by 1 point.
Now fight again. You can choose up to six units from the Saltdad garrison. These can be units you used before, or fresh troops, or a combination of both. Descantos, if he is still alive, can cast no more spells – so at least that is in your favour.
If you have the code A40, the Cursite Zealots are absent in this battle.
If you have the code A96, any units with the word ‘mercenary’ in their title are absent in this battle.
Left Flank
Front: Mercenary Men-at-Arms – Strength 4, Morale 2
Support: Cursite Citizens – Strength 2, Morale 3
Centre
Front: Temple Guard – Strength 5, Morale 4
Support: Citizen Archers – Strength 2, Morale 4
Right Flank
Front: Cursite Zealots – Strength 4, Morale 5
Support: Mercenary Crossbows – Strength 2, Morale 2
If you win, turn to
363. If you lose, turn to
220.
Well, hell; round 2. What is our order of battle? The two Spears units and the Berserkers are unavailable.
Name | Fighting | Survival | Stealth | Charisma | Lore | Health | Caster? | Gear | Notes |
Sar Jessica Dayne | 6(9) | 2 | 3 | 4(6) | 3 | 10/10 | x | Steel Greatsword (Fighting +3)*, Shield (Armour +2), Bone Armour (Armour +2), Glittering Necklace (Charisma +2), Fairbrother Family Crest, Ring of the Patriarch, Seal of House Ross, Talisman of St. Elias, Royal Ledger, Bar of Gold Bullion | x3 for Tasha x1 for Akihiro |
Lord Ti'quon | 4(6) | 2 | 3 | 2(3) | 6(8) | 6/6 | √ | Steel Scimitar (Fighting +2), Shield (Armour +2), Chain Armour (Armour +2), Handsome Brooch (Charisma +1), Tome of Knowledge (Lore +2), Magical Weave, Scroll of Rage, Vial of Quicksilver | |
Tasha | 4(7) | 5(6) | 7(8) | 5(7) | 1 | 10/10 | x | Masterwork Blade (Fighting +3), Steel Scimitar (Fighting +2), Shield (Armour +2), Bone Armour (Armour +2), Amulet of Defense (Armour +1), Warm Cloak (Survival +1), Soft Boots (Stealth +1), Glittering Necklace (Charisma +2), Gold Bullion, Potion of Invulnerability | x3 for Jessica |
Akihiro | 7(10) | 6 | 5(7) | 2(3) | 3(5) | 10/10 | x | Skallos Runeblade (Fighting +3, Lore +2), Crude Blade x2, Shield (Armour +2), Kensai Robes (Armour +3), Fine Boots (Stealth +2), Handsome Brooch (Charisma +1), Dragonyak Horn, Potion of Invulnerability | Enlightenment x1 for Sar Jessica |
Skullcracker | 8 | 3 | 1 | 2 | 1 | 12/12 | x | Club (Fighting +0) | No carrying, no cities, no boats |
Money: 2665 silver coins.
Spellbook (Ti'quon): Armor of Heaven, Clinging Dread, Magic Cabinet, Shadow Door, Soothing Touch, Unfailing Strike
The Vault: 3000 silver coins, Bar of Gold Bullion.
Codes: A1, A2, A8, A13, A14, A15, A16, A17, A20, A21, A23, A24, A25, A26, A27, A30, A32, A33, A34, A35, A36, A37, A41, A42, A43, A44, A52, A53, A54, A55, A56, A57, A58, A59, A62, A64, A65, A66, A67, A68, A69, A70, A71, A72, A74, A75, A76, A77, A78, A79, A80, A82, A83, A85, A86, A87, A89, A90, A91, A92, A93, A94, A97
Your Armies: Luutanesh Spears (Strength 3, Morale 2/3, Saltdad Barracks), Faithful Irregulars (Strength 1, Morale 4, Saltdad Barracks), Kensai Warriors (Strength 4, Morale 3/4, Saltdad Barracks), Chalice Archers (Strength 2, Morale 3, Saltdad Barracks), Lhasbreath Berserkers (Strength 5, Morale 1/2, Saltdad Barracks), Spears of Unbraaki (Strength 2/3, Morale 3/4, Saltdad Barracks), Nomad Horsemen (Strength 4, Morale 3, Saltdad Barracks), Bronzeguard (Strength 5, Morale 5, Saltdad Barracks).