[Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Stories about games that you run and/or have played in.

Moderator: Moderators

SGamerz
King
Posts: 6309
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by SGamerz »

Walk through and be enlightened.
Queen of Swords
Prince
Posts: 2844
Joined: Sun Sep 25, 2016 12:13 pm
Contact:

Post by Queen of Swords »

Yes, walk through the light.
Thaluikhain
King
Posts: 6215
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Thaluikhain »

Jeez, that has to be one of the creepiest pics in a FF book, walk around it.
User avatar
Beroli
Prince
Posts: 2575
Joined: Tue Jan 18, 2022 1:26 am

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Beroli »

Walking into the light wins 3-1.

As soon as your head goes under the blue light, you hear the sound of muffled voices. The faces are no longer laughing, but have changed their expressions to ones of despair and anguish. A young girl's sad face hovers in front o{ you, and she begins to whisper a poem. Transfixed you listen intently, believing that she has a special message for you as she recites:

'When corridor doth water meet,
Do not make a quick retreat.
Take a breath and jump deep in
If your Trial you hope to win.'

Memorizing the spirit girl's poem, you step through the shaft of light and quickly head on north.

You come to an arched doorway set in the righthand wall of the tunnel The heavy stone door is closed, but there is an iron latch and a round handle.

Try the door?
Continue along the tunnel?

Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 8/9
Gold Pieces 3
Provisions 7/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Immune to melting-point temperatures
Thaluikhain
King
Posts: 6215
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Thaluikhain »

Try the door.
SGamerz
King
Posts: 6309
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by SGamerz »

Open the door.
Queen of Swords
Prince
Posts: 2844
Joined: Sun Sep 25, 2016 12:13 pm
Contact:

Post by Queen of Swords »

Agreed, open the door.
User avatar
Beroli
Prince
Posts: 2575
Joined: Tue Jan 18, 2022 1:26 am

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Beroli »

Lifting the latch and pushing the heavy stone door open, you find yourself in a large cavern. The light is dim and murky, but as your eyes begin to adjust, you see that the walls are covered in green algae and running with moisture. The floor is strewn with straw. The atmosphere is warm, damp and fetid, and a soft humming sound fills the air. You step gingerly through the straw towards a corner of the cavern, where there appears to be a shallow pit. Peering warily into the pit, you are disgusted to see a mass of pale writhing worms, some as much as half a metre long. Utterly nauseated, you are about to turn away when you notice that their undulating bodies are swarming round a dagger, its point held fast in a crack in the pit floor. The hilt is cased in black leather studded with opals, and the blade is fashioned from a strange reddish-black burnished metal you have never seen before. You long to touch the dagger, but this would mean plunging your hand in among the writhing worms.

Reach for the dagger?
Leave the cavern?

Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 8/9
Gold Pieces 3
Provisions 7/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Immune to melting-point temperatures
Queen of Swords
Prince
Posts: 2844
Joined: Sun Sep 25, 2016 12:13 pm
Contact:

Post by Queen of Swords »

Get the dagger.
User avatar
JourneymanN00b
Prince
Posts: 4331
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by JourneymanN00b »

I vote to reach for the dagger. Worms are not an excuse to not pick it up.
Say No To Fascism. The left is the one true way to go.
Thaluikhain
King
Posts: 6215
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Thaluikhain »

Get dagger
User avatar
Beroli
Prince
Posts: 2575
Joined: Tue Jan 18, 2022 1:26 am

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Beroli »

Dagger.PNG
Dagger.PNG (158.89 KiB) Viewed 3457 times
Taking a deep breath, you lean over the pit and plunge your forearm into the mass of wriggling worms. They are cold and clammy and feel extremely nasty, but at least they are harmless and you are able to seize the dagger by the hilt. You give it a hard tug and it comes away from the crack in which the hilt is embedded. Admiring its beauty, and wondering whether it might once have belonged to some luckless contestant, you put the opal studded dagger firmly in your belt and leave the cavern.

As you make your way back to the doorway, the buzzing sound increases in intensity, and you look around desperately to discover where it is coming from. Glancing up in the nick of time, you see the huge and grotesque black shape of a GIANT FLY emerging from a recess high up in the cavern wall. As it gets closer, you realize that it is at least one and a half metres long. Its opaque wings vibrate, making the sickening buzzing noise you can hear, and its six black hairy legs are poised to grasp your body. Below its multi-faceted eyes is a long, shiny, black proboscis, which darts in and out venomously. You have stolen the Giant Fly's treasure from her brood of maggots, and you must take the consequences. Test your Luck. 7 succeeds.

You manage to evade the outstretched legs of the diving Giant Fly. Stepping back, you draw your sword and prepare to fight the hideous insect as it turns to attack you again.

GIANT FLY Skill 7 Stamina 8

Round One: Hai Tien 14, Giant Fly 14.
Round Two: Hai Tien 19, Giant Fly 13. Giant Fly is at 6 Stamina.
Round Three: Hai Tien 19, Giant Fly 15. Giant Fly is at 4 Stamina.
Round Four: Hai Tien 21, Giant Fly 16. Giant Fly is at 2 Stamina.
Round Five: Hai Tien 22, Giant Fly 18. Flawless victory.

You wipe the vile yellow slime from the blade of your sword and walk quickly to the door, back into the funnel and head north.

The tunnel ends shortly at a junction. Looking left and right, you see a narrow passage disappear into the dim distance in each direction.

Head west?
Head east?

Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 7/9
Gold Pieces 3
Provisions 7/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Dagger
Immune to melting-point temperatures
SGamerz
King
Posts: 6309
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by SGamerz »

I guess when in doubt, go left (west) again.
User avatar
JourneymanN00b
Prince
Posts: 4331
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by JourneymanN00b »

I vote to Hai Tien to say "No Means No" to fascism and go west, especially since there is no incentive to do otherwise.
Say No To Fascism. The left is the one true way to go.
User avatar
Beroli
Prince
Posts: 2575
Joined: Tue Jan 18, 2022 1:26 am

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Beroli »

Ahead you hear the sound of rocks being ground and crushed.The noise grows louder and suddenly you realize that the wall on your right is starting to collapse.Terrified, you watch as a large, hideous wormlike creature with a gaping mouth and extraordinarily powerful mandibles slithers through a hole in the wall. Its great jaws continue to crunch the rock as it tums its head slowly from side to side, feeling the cool air in the tunnel. It appears to be totally blind. but seems to know of your presence, perhaps sensing the heat of your body. It starts to slither towards you with its mandibles wide apart to attack.

Stay and fight the ROCK GRUB?
Run back to the junction and head east?

Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 7/9
Gold Pieces 3
Provisions 7/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Dagger
Immune to melting-point temperatures
Thaluikhain
King
Posts: 6215
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Thaluikhain »

Fight rock grub.
Queen of Swords
Prince
Posts: 2844
Joined: Sun Sep 25, 2016 12:13 pm
Contact:

Post by Queen of Swords »

Sure, fight the grub.
User avatar
JourneymanN00b
Prince
Posts: 4331
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by JourneymanN00b »

I vote to fight the grub of course, as that is not an excuse to flee and turn to the fascist way.
Say No To Fascism. The left is the one true way to go.
User avatar
Beroli
Prince
Posts: 2575
Joined: Tue Jan 18, 2022 1:26 am

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Beroli »

You draw your sword and advance slowly towards the huge, slimy Rock Grub.

ROCK GRUB Skill 7 Stamina 11

Round One: Hai Tien 19, Rock Grub 15. Rock Grub Stamina 9.
Round Two: Hai Tien 23, Rock Grub 13. Rock Grub Stamina 7.
Round Three: Hai Tien 19, Rock Grub 15. Rock Grub Stamina 5.
Round Four: Hai Tien 15, Rock Grub 17. Hai Tien Stamina 16.
Round Five: Hai Tien 20, Rock Grub 11. Rock Grub Stamina 3.
Round Six: Hai Tien 19, Rock Grub 15. Rock Grub Stamina 1.
Round Seven: Hai Tien 15, Rock Grub 13. Victory.

You step round the great bulk of the dead Rock Grub and peer into the darkness of its borehole. You can only see a few metres, but are able to make out that it inclines slightly and is wet from the secreted slime of the Rock Grub.

Explore the Rock Grub's borehole?
Continue down the tunnel?

Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 16/18
Luck 7/9
Gold Pieces 3
Provisions 7/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Dagger
Immune to melting-point temperatures
SGamerz
King
Posts: 6309
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by SGamerz »

Uh, no, I don't want to get near to that slime. Besides, there may be more of those things down the borehole, and we don't want to meet those things in enclosed space.

Continue down the tunnel.
User avatar
Darth Rabbitt
Overlord
Posts: 8870
Joined: Thu Feb 05, 2009 8:31 pm
Location: In "In The Trenches," mostly.
Contact:

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Darth Rabbitt »

As funny as "explore the Rock Grub's borehole" is as a sentence, I think it's probably best to *not* go into a random slimy tunnel made by a burrowing monster. Continue down.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
User avatar
JourneymanN00b
Prince
Posts: 4331
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by JourneymanN00b »

I vote to continue down the tunnel, as messing around in strange holes is generally not a good idea.
Say No To Fascism. The left is the one true way to go.
Queen of Swords
Prince
Posts: 2844
Joined: Sun Sep 25, 2016 12:13 pm
Contact:

Post by Queen of Swords »

It inclines slightly and is slimy. Good luck getting back out of that one.

Continue down the tunnel.
User avatar
Beroli
Prince
Posts: 2575
Joined: Tue Jan 18, 2022 1:26 am

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Beroli »

(SGamerz' implied prediction was correct. You have avoided an ending that amounts to: You don't even see the Rock Grub's mate before she snaps you in half.)

After a long walk down the tunnel, you come to a dead end. A large mirror reaching from the ceiling to the floor hangs on the end wall, and in the dim light you can just about make out your own reflection.

Take a closer look in the mirror?
Make the long walk back to the junction and head east?

Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 16/18
Luck 7/9
Gold Pieces 3
Provisions 7/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Dagger
Immune to melting-point temperatures
SGamerz
King
Posts: 6309
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by SGamerz »

There's too much danger of the mirror producing a double of us with identical stats that we may have to fight, and I'd rather embrace fascism than face that. Backtrack and go east,
Post Reply