You might be confused because I didn't address any of your post, but that's not because I'm dodging it. It's because your post has no substance. It can be entirely boiled down to a single sentence: "All the different D&D games are the same game." And since this statement is tautologically false, I don't need to address it.PoliteNewb wrote:That's some great dodging and insulting, Kaelik, but I'm addressing your own fucking words, right here:
I also pointed out you can play D&D without Simulacrum. I even pointed out that you can do that in games that have Simulacrum by just playing at lower levels. I also pointed out you could play a different game that doesn't have Simulacrum for completion.PoliteNewb wrote:And I pointed out that you can play D&D without simulacrum, and not play a different game. In fact, play something with "D&D" on it in big letters. So...that's a false statement. Completely.
Did I ever say that a game becomes not D&D by the removal of some spells? No. I pointed out that there is a D&D cannon, and that Cannon exists because of several D&D games.PoliteNewb wrote:The bigger point is, you can totally take spells like Magic Jar or Simulacrum or Planar Binding or Gate out of the game without ruining it or making it "Not D&D".
I would go further and point out that 4e D&D has a different Cannon than 2e and 3e (I can't speak on behalf of 1e and AD&D, having not played them much). I have not claimed this makes it not D&D. I do claim this means it does not match the D&D cannon that existed prior to it's creation.
The particularities of whether a Balor is a type of Demon, or a single Demon's name, or whether Magic Jar exists are not terribly important to the fact of those statements.
So? Did I say that certain problematic high level options can't be touched? No, I even explicitly said that Gate should be redesigned. When you want to start talking about what I'm talking about, you can come back inside.PoliteNewb wrote:Considering the number of sacred cows people here are happy to slaughter, I don't see why certain problematic high-level options should suddenly be verboten because they are part of your "D&D canon", which you can't even define to the point where it encompasses all of published D&D.
Wow, it's almost like those words were written to cover a wide variety of levels between say one, and some higher number, and so I can't say "6 spells that do X." because it might be seven that do Y and Z at another level.PoliteNewb wrote:I can totally live with that definition of wizards. Of course, it's somewhat less than useful because the words "a number of spells", "potent", and "all encompassingly awesome" are extremely vague, and so STILL mean very different things to many different people. But hey, it's a start.
Once again, I think you have projection confused. I don't hate all other additions. I have never claimed that I did. I'm drawing on 2e for a large amount of D&D cannon, since that's a large part of the D&D I have played, and the people I normally game with have played.PoliteNewb wrote:So...because I point out how much you seem to hate all other editions of D&D besides 3.5, you accuse me of hating 3.5? Leave me out of your projection issues.
The D&D cannon is remarkably consistent between editions 2 & 3: No Gandalfs, lots of Bigbys.
See, when you have hallucinations in your head that say things, and then you argue against the hallucinations... That still counts as you being the one who said it. It doesn't matter if your hallucination answers to the name Kaelik in your head, since I didn't say that in the real world, it doesn't count as me having said it.PoliteNewb wrote:I don't hate 3.5. Only one of the two of us is telling other people they're "doing D&D wrong", and it ain't me.