Well, after some discussion and, well, prodding, from Maj I've decided to post my alternate alternate Vassal of Bahamut.
The Vassal of Bahamut RequirementsTo qualify as a Vassal of Bahamut, a character must fulfill all the following criteria.
Alignment: Lawful GoodBase Attack Bonus: +7
Craft: Armorsmithing 5 ranks
Diplomacy 5 ranks
Language: Draconic
Special:Must have single-handedly slain a chromatic dragon of young adult age or older
Hit Die: d10
Class SkillsThe Vassal of Bahamut's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge: Nobility and Royalty (Int), Knowledge: Religion (Int), Ride (Dex), and Sense Motive (Wis).
Skill Points at Each Level: 2 + Int modifier.
Code: Select all
Lvl BAB F/R/W Special Spells[br] 1 2 3 4[br]1st +1 +2/+0/+0 Evasion, Platinum Armor - - - -[br]2nd +2 +3/+0/+0 Imperious Aura, Bonus Feat 0 - - -[br]3rd +3 +3/+1/+1 Dragon Senses, Platinum Armor +1 1 0 - -[br]4th +4 +4/+1/+1 Dragonwrack +2d6/1d6 1 1 - -[br]5th +5 +4/+1/+1 Bonus Feat, Improved Evasion 1 1 0 -[br]6th +6 +5/+2/+2 Platinum Armor +2, Draconic Magic Affinity 1 1 1 -[br]7th +7 +5/+2/+2 Dragonwrack +3d6/1d6, Know Thy Enemy 2 1 1 0[br]8th +8 +6/+2/+2 Bonus Feat, Fear Immunity 2 2 1 1[br]9th +9 +6/+3/+3 Enhanced Dragon Senses, Platinum Armor +3 2 2 1 1[br]10th +10 +7/+3/+3 Heroic Fortitude, Dragonwrack +4d6/2d6 2 2 2 1[br][br]
Class FeaturesAll of the following are class features of the Vassal of Bahamut prestige class.
Weapon and Armor Proficiency: Vassals of Bahamut are proficient with all simple and martial weapons. They are also proficient with all armor, and with all shields except the tower shield.
Spells: Beginning at 2nd level, a Vassal of Bahamut gains the ability to cast a small number of divine spells. To cast a spell, the Vassal must have a Wisdom score of at least 10 + spell level, and prepares and casts just like a cleric except he cannot spontaneously cast
Cure spells.
The following are the spells available to a Vassal of Bahamut:
- 1st level - Bless, Bless Weapon, Cure Light Wounds, Divine Favor, Endure Elements, Lantern Light, Protection Against Evil, Shield of Faith
- 2nd level - Align Weapon, Bear's Endurance, Bull's Strength, Change Self, Cure Moderate Wounds, Resist Energy, Shield Other, Undetectable Alignment
- 3rd level - Cure Serious Wounds, Discern Lies, Magic Circle Against Evil, Protection From Energy, Refreshment, Searing Light
- 4th level - Cure Critial Wounds, Dispel Evil, Divination, Divine Power, Holy Sword, Tongues
Evasion: At first level the Vassal of Bahamut gains Evasion. Though in this case it represents the luck of Bahamut more than sharpened reflexes on the part of the Vassal.
Platinum Armor: A Vassal of Bahamut is granted the ability to create platinum scale mail from the hide of a slain chromatic dragon of young adult age or older. It takes one week to work the scales into a wearable suit of masterwork platinum armor (plus an additional two days per point of enhancement bonus the Vassal of Bahamut is capable of investing in his armor). During this time, the Vassal must not engage in any other activities other than eating and sleeping. The finished masterwork suit of armor weighs 25 pounts and confers a +8 armor bonus. Its other properties are as a masterwork chain shirt (+4 Max Dex, -1 Armor Check Penalty, 20% Arcane Spell Failure, no speed reduction). Only the creator of the armor may wear it, which instantly turns to dust if donned by another creature. The Vassal may replace a lost suit using scales from a slain juvenile (or older) red dragon, as noted above, but can craft no more than one such suit at a time. The Vassal's platinum armor may be enhanced using standard item creation feats.
At 3rd level, the Vassal's platinum armor serves as a conduit for the protective blessing of Bahamut. If the Vassal spends an additional two days praying and working his armor, it gains an enhancement bonus of +1. This bonus can increase by one point every three levels thereafter if the Vassal invests an additional two days in working his armor for each point of bonus added.
Imperious Aura: The Vassal of Bahamut gains a bonus equal to his class level on all Charisma-based skill checks made against dragons and dragon-type creatures (such as wyverns).
Bonus Feat: At 2nd, 5th and 8th levels the Vassal of Bahamut gains a bonus feat off the Fighter's list of bonus feats, or any metamagic feat for which he qualifies.
Dragon Senses: The Vassal of Bahamut gain the ability to see four times as well as a human in low-light conditions, twice as well as a human in normal light. He also gains darkvision out to 120 feet.
Improved Evasion: At 5th level the Vassal of Bahamut gains Improved evasion as bahamut's blessing grows stronger.
Draconic Magic Affinity: Any spell the Vassal of Bahamut casts on a dragon has its effects maximized as if by the Maximize Spell metamagic feat.
Dragonwrack: At fourth level, a Vassal of Bahamut deals 2d6 points of damage with each successful melee attack made against an evil dragon. Further more, any creature that strikes the Vassal with a natural or melee weapon takes 1d6 points of damage. In both cases, half this bonus damage is permanent hit point drain. Only a
Wish or
Miracle can restore hit points drained permanently by the ability. At 7th level, these bonuses increase to +3d6/1d6 and at 10th leve, to +4d6/2d6.
Know Thy Enemy: At 7th level the Vassal of Bahamut may now add his class level to Sense Motive rolls made against dragons.
Fear Immunity: At 8th level the Vassal of Bahamut becomes truely able to laugh in the face of fear. Hencefourth he is immune to all fear effects.
Enhanced Dragon Senses: The Vassal of Bahamut becomes more dragon-like. He gains blindsight to the range of his darkvision.
Heroic Fortitude: By 10th level, the Vassal of Bahamut has become so tough and fearless that he shrugs off even the most powerful hazards and faces them head on. As such he may now bake Fortitude saves in place of Reflex saves to resist damaging effects. (He could use it to shrug off a breath weapon or fireball, but not to avoid a pit trap, for instance). Furthermore, his improved evasion still applies, even if Fortitude is used in place of Reflexes. This represents an amazing ability to shrug off damage rather than managing to be in the right place to avoid damage.