HP didn't scale much, but they scaled more than damage did. And I'm more than willing to say that dropping the HP cap was one of 3rd edition major and serious flaws. It broke a hell of a lot.CatharzGodfoot wrote:Bullshit. In D&D, damage didn't scale much, but neither did HP. A 2e great wyrm red dragon had 27 HD, or about 120 HP. A 3e GWRD has 40 HP, for 660 hp.Voss wrote:So the slab of meat that didn't do damage? Yeah. D&D all the way. Weapon damage didn't scale for shit. The best you could do was hope that the DM would take pity on you and just give you the combination of items and artifacts (gauntlets, girdle and hammer) that would really let you pretend to be Thor.
3rd edition actually improved fighters quite a bit. But didn't go far enough. 4e is actually a step back for fighters (and cripples everybody else with a severe kneecapping).
A 2e balor had 13 HD, about 60 HP (vs. 290). The tarrasque had only 300 HP.
A 1st level fighter (with con and str maxed, which is absurd, but whatever) had about 14 hit points, and a 20th level fighter had about 118. That same fighter (at 1st level) did roughly 13.5 damage if he had max strength and weapons specialization, and did about 28.5 damage assuming a belt of storm giant strength and a +5 weapon (so about 57 per round with two attacks). Damage is up by a factor of 4.2, and HP are up by a factor of 8.
But more importantly, there was nothing for the fighter to do but move in and make his two attacks. By contrast, a 12th level wizard was seriously forcing Save or Dies with a first level spell- chromatic orb. And thats the simple shit a wizard could do.