[Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Stories about games that you run and/or have played in.

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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by JourneymanN00b »

Vote registered; waiting and seeing if the owner of the evil laugh will appear.

103
The laughter gets louder and louder but you cannot tell where it is coming from as it echoes around the room. It turns into a piercing shriek which is painful to your ears. You begin to lose your sense of balance and fall over feeling violently ill. The door through which you entered the room slams shut, trapping you inside. Using all your energy, you just manage to crawl over to the footmarks and haul yourself up to stand on them. There is a sudden blinding flash and it seems as though the room is spinning. You are unable to stop yourself from passing out. Turn to 215.

215
Hardly able to see, and feeling sick and disoriented, you wake up in a tiny room measuring some two metres by two metres. There are no doors in the walls. On the low ceiling there is a luminous crystal, which gives off an eerie green glow. You have been teleported to an old prison cell in another part of the labyrinth. Lose 2 SKILL points and 2 STAMINA points. You scratch around in the thick dirt on the floor and find an iron bolt which is attached to what feels like it could be a trapdoor. You pull on the bolt and suddenly the iron door falls open into a room below. If you want to search further in the dirt of the prison cell, turn to 29. If you would rather jump down into the room below, turn to 64.

Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.

Adventure Sheet
Sinbad
SKILL: 10 Initial Skill = 12
STAMINA: 15 Initial Stamina = 17
LUCK: 10 Initial Luck = 10
NOTES AND ITEMS:
Backpack
10 Provisions
Leather Pouch
16 Gold Pieces
Emerald Eye
Sword
Axe Head
Mirror Piece
Healing Potion
Chain-mail Coat
RESURRECTION USED: No
Say No To Fascism. The left is the one true way to go.
SGamerz
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by SGamerz »

Wait for it.
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by Thaluikhain »

Search
SGamerz
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by SGamerz »

Oops, didn't realize my last vote was late.

Yes, search.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by JourneymanN00b »

Searching further in the dirt of the prison cell received 3 votes; so Sinbad will proceed with the scavenging.

29
The cell starts to cloud with dust as you rummage through the dirt, making you cough. You find bits of old bone, fragments of rock, some huge toenail clippings which must have come from a giant creature, and some torn rags. You are about to give up the search when your fingers find a small velvet pouch. You untie the knotted string and find two items inside the pouch: a gold bracelet and a gold nugget. You put the nugget in your pocket and decide what to do with the bracelet. If you want to put it on your wrist, turn to 272. If you would rather leave it behind and jump down into the room below, turn to 64.

Image

Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.

Adventure Sheet
Sinbad
SKILL: 10 Initial Skill = 12
STAMINA: 15 Initial Stamina = 17
LUCK: 10 Initial Luck = 10
NOTES AND ITEMS:
Backpack
10 Provisions
Leather Pouch
16 Gold Pieces
Emerald Eye
Sword
Axe Head
Mirror Piece
Healing Potion
Chain-mail Coat
Gold Nugget
RESURRECTION USED: No
Say No To Fascism. The left is the one true way to go.
SGamerz
King
Posts: 6309
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by SGamerz »

Jump down to the room below.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by JourneymanN00b »

Vote registered; leaving the bracelet behind and jumping down into the room below.

64
Image

The room is a disused torture chamber. An iron maiden lies open on the floor and in the far corner you see a wooden rack. Old blood-stained instruments of pain litter the ground. A strong musty smell fills the still air making you feel a little queasy. Almost hidden by a pile of chains you see an iron chest. If you want to open the chest, turn to 131. If you would rather leave the chamber, turn to 317.

Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
SGamerz
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Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by SGamerz »

Open the chest
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by JourneymanN00b »

Votes registered; opening the chest.

131
The chest lid is very heavy and you struggle to lift it. Inside you find 5 Gold Pieces, a small silver box and a strange, bronze-handled dagger with a blade made of opaque crystal. After taking what you want, you leave the chamber and continue up the corridor. Turn to 317.

317
Ahead you see that the corridor leads to a narrow bridge which spans a deep pit. A rope ladder tied to the bridge descends into the dark depths of the pit below. If you want to walk over the bridge and carry on up the corridor, turn to 193. If you want to chance climbing down the rope ladder, turn to 362.

Please make your votes on what to take from the chest and where to go next before 9:00 AM PDT or a destination receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
SGamerz
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by SGamerz »

Over the bridge.
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by Thaluikhain »

Bridge, as the word "chance" isn't used.
Queen of Swords
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by Queen of Swords »

Take everything from the chest and go over the bridge.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by JourneymanN00b »

Votes registered; walking over the bridge and carrying on up the corridor. As requested, Sinbad will take the 5 Gold Pieces, the silver box, and the crystal dagger.

193
The corridor comes to an end at a junction with turnings to left and right. If you want to walk down the left-hand corridor, turn to 54. If you would rather go down the right-hand corridor, turn to 20.

Please make your votes on whether to choose socialism or Nazism before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.

Adventure Sheet
Sinbad
SKILL: 10 Initial Skill = 12
STAMINA: 15 Initial Stamina = 17
LUCK: 10 Initial Luck = 10
NOTES AND ITEMS:
Backpack
10 Provisions
Leather Pouch
21 Gold Pieces
Emerald Eye
Sword
Axe Head
Mirror Piece
Healing Potion
Chain-mail Coat
Gold Nugget
Silver Box
Crystal Dagger
RESURRECTION USED: No
Say No To Fascism. The left is the one true way to go.
SGamerz
King
Posts: 6309
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by SGamerz »

Left.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by JourneymanN00b »

Vote acknowledged; Sinbad will choose the socialist path.

54
The corridor soon turns sharply right and you arrive at a doorway in the left-hand wall. The door is slightly ajar and through it you can hear a woman’s voice chanting a strange rhyme. If you want to open the door, turn to 254. If you would rather carry on walking up the corridor, turn to 323.

Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
SGamerz
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by SGamerz »

Yes, open door.
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by Thaluikhain »

Open the door.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by JourneymanN00b »

Votes registered; opening the door.

254
Image

You enter a dingy, cramped room. The walls are lined with shelves that are stacked with all sorts of bottles and jars containing herbs, potions, insects, dead rats and disgusting-looking things like pickled ears and animal droppings. A huge fire is burning in the centre of the room, over which an ugly old woman with long black fingernails is stirring foul-smelling sludge in a cauldron. She turns to face you and smiles to reveal two rows of broken black teeth. If you want to talk to her, turn to 95. If you would rather leave the room without talking to the woman, turn to 323.

Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by Thaluikhain »

Say hello.
Queen of Swords
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by Queen of Swords »

Talk to the witch.
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Beroli
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by Beroli »

Given that she's already seen us, rudely conveying "you are ugly, I'm leaving" sounds less wise than talking to her. Talk to her.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by JourneymanN00b »

Talking to the woman received 3 votes, so Sinbad will do this.

95
As you start to speak, you hear the noise of fluttering wings above you. Looking up, you just have time to draw your sword to defend yourself against the two large VAMPIRE BATS that are swooping down to attack you. Fight them one at a time.

First VAMPIRE BAT       SKILL 5       STAMINA 4
Second VAMPIRE BAT       SKILL 5       STAMINA 4

While you are fighting the first Vampire Bat, the second will cling to your neck to suck your blood. You must lose 1 STAMINA point per Attack Round until you are able to fight it. If you win, turn to 241.

Image

The fights:
(First Vampire Bat)
Round 1: First Vampire Bat Attack Strength: 13, Player Attack Strength: 17
First Vampire Bat Stamina: 2, Player Stamina: 14
Round 2: First Vampire Bat Attack Strength: 13, Player Attack Strength: 14
First Vampire Bat Stamina: 0, Player Stamina: 13

(Second Vampire Bat)
Round 1: Second Vampire Bat Attack Strength: 8, Player Attack Strength: 19
Second Vampire Bat Stamina: 2, Player Stamina: 13
Round 2: Second Vampire Bat Attack Strength: 12, Player Attack Strength: 18
Second Vampire Bat Stamina: 0, Player Stamina: 13

As expected, Sinbad flawlessly kills the two Vampire Bats and loses only 2 STAMINA from the Second Vampire Bat.

241
The Witch starts shrieking at the top of her voice, ‘Dim and Dumb, my little boys! You’ve killed Dim and Dumb. Now you are going to pay for this with your own life!’ She suddenly reaches down to open a trapdoor and cackles with glee as a swarm of black rats jump out of the hole to attack you. If you are wearing a gold bracelet, turn to 12. If you are not wearing a gold bracelet, turn to 182.

Image

Sinbad is not wearing a gold bracelet.

182
Furiously hacking, stamping, crushing and stabbing, you attack the swarm of Plague Rats. Inevitably some of them will bite you, as there are 37 of them! Each Attack Round roll one die and add your current SKILL score to it. This is the number of rats you kill each round. Each round that any are left alive, you will lose 1 STAMINA point. If you win, turn to 57.

Image

The fight:
Round 1: Rats Killed: 11
Number of Rats Alive: 26, Player Stamina: 12
Round 2: Rats Killed: 15
Number of Rats Alive: 11, Player Stamina: 11
Round 3: Rats Killed: 13
Number of Rats Alive: 0

Sinbad loses another 2 STAMINA points before he kills all 37 Plague Rats.

57
The Witch is now angrier than ever. She starts mumbling strange words in a low monotone voice and you watch almost transfixed as her arms elongate from her body, transforming into snakes! You have no choice but to fight the hideous Snake Witch.

SNAKE WITCH       SKILL 10       STAMINA 6

With her venomous snake heads, the Witch has two attacks to your one. If you are bitten three times, turn to 352. If you win, turn to 201.

The fight:
Round 1: First Snake Witch Attack Strength: 19, Player Attack Strength: 21
Second Snake Witch Attack Strength: 12, Player Attack Strength: 16
Snake Witch Stamina: 4, Player Stamina: 11
Round 2: First Snake Witch Attack Strength: 15, Player Attack Strength: 17
Second Snake Witch Attack Strength: 21, Player Attack Strength: 17
Snake Witch Stamina: 2, Player Stamina: 9
Round 3: First Snake Witch Attack Strength: 15, Player Attack Strength: 19
Second Snake Witch Attack Strength: 12, Player Attack Strength: 20
Snake Witch Stamina: 0, Player Stamina: 9

Fortunately, the Snake Witch only manages to bite Sinbad once before getting hit three times.

201
As you plunge your sword into the Snake Witch, she disappears in a puff of smoke. You hear her sickly voice shout ‘You missed!’ When the smoke clears she is nowhere to be seen. A mouse runs between your feet and through a tiny hole in the far wall. Meanwhile, the cauldron starts to boil over on the fire and you see the image of the Snake Witch in the steam. Her eyes stare at you and her mouth is wide open with laughter, although you cannot hear her laugh. She extends an arm towards you, gesturing with one long crooked finger for you to come closer. In the palm of her hand you see a small emerald in the shape of an eye! Your heart skips a beat with excitement. If you want to grab the emerald from her outstretched hand, turn to 357. If you would rather leave the room immediately, turn to 323.

Please make your votes before 7:00 PM PDT to guarantee that they will be counted.

Adventure Sheet
Sinbad
SKILL: 10 Initial Skill = 12
STAMINA: 9 Initial Stamina = 17
LUCK: 10 Initial Luck = 10
NOTES AND ITEMS:
Backpack
10 Provisions
Leather Pouch
21 Gold Pieces
Emerald Eye
Sword
Axe Head
Mirror Piece
Healing Potion
Chain-mail Coat
Gold Nugget
Silver Box
Crystal Dagger
RESURRECTION USED: No
Say No To Fascism. The left is the one true way to go.
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