Posted: Fri Aug 14, 2020 5:43 am
I figure a lot of gnashing on illusionism is tied to how much time it takes to create a character and the time spent gaining stuff for the character
If it's pretty fast like AD&D then it's funny when my minotaur doesn't get to use bulging minotaur muscles because he immediatly died. If it's lvl 6+ D&D 3e where I'm flipping through a dozen books for feats and items and so on then I want to do things specific to being a lvl 10 Merfolk Cleric of Mercantile Business.
I haven't worried about 'illusionism' in any tabletop game I've played though as I've never played a campaign for longer than a few months so just rolling up a character with specific abilities and using the specific abilities is all I wanted.
Some players like not knowing how the game works and get pissed off at games that lay out rules and mechanics cleanly like the Wizard of Oz. Like D&D4e having a chart explaining damage and DC's (the idea of the chart, not if the mechanics actually work as intended...) pissed off people in a way that obfuscating the mechanics (especially if they don't work) doesn't.
If it's pretty fast like AD&D then it's funny when my minotaur doesn't get to use bulging minotaur muscles because he immediatly died. If it's lvl 6+ D&D 3e where I'm flipping through a dozen books for feats and items and so on then I want to do things specific to being a lvl 10 Merfolk Cleric of Mercantile Business.
I haven't worried about 'illusionism' in any tabletop game I've played though as I've never played a campaign for longer than a few months so just rolling up a character with specific abilities and using the specific abilities is all I wanted.
Some players like not knowing how the game works and get pissed off at games that lay out rules and mechanics cleanly like the Wizard of Oz. Like D&D4e having a chart explaining damage and DC's (the idea of the chart, not if the mechanics actually work as intended...) pissed off people in a way that obfuscating the mechanics (especially if they don't work) doesn't.