I too am much more interested in telling a story I came up with than that of a character which will crumple like wet tissue if I try to actually use their hooks.
I actually have the opposite problem, where many of my players don't really come to the table with hooks. My most recent group is better, though, and I have a bunch of borderline psychopaths (a fiendish halfling necromancer, a goblin berserker, and a lecherous kobold artificer) who want new homes, and a wanderer who keeps having to avenge people (lizardman gunslinger). The wanderer's player is very not at home with creating hooks. Or characters, in the writing sense.
But the thing is, Silva, that being at least on-par powered ruleswise is what enables your character to pursue their hooks and survive. Otherwise you're just an ambitious redshirt.
Whats your favorite class/archetype/role ?!
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Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.