Damn, there's so many character concepts I want to try out. Each feat I read is a whole character to buid around... but there is one in particular I am building around
Gymnos Defence: [Combat]
You fight best when not weighed down by armour. Or clothes.
Requirements: Human or Raised by Humans
Benefits: when effectively nude, you gain an Armour Bonus equal to your Strength modifier or BAB, whichever is lower.
+1: when effectively nude and oiled up, you gain Damage Reduction equal to your Con modifier + Str modifier, overcome by Adamantine.
+6: when you are clad in little more than a light oil coating, spellcasters tend to get distracted, and must make Concentration checks when casting spells at you (DC 15 + Spell Level + your Str mod), otherwise the spell fails and is lost. You may generate a "Suggestion" effect once per day as an Extraordinary ability by flexing your muscles as a Standard action (DC 10 + half HD + Con)
+11: you gain the benefits of Evasion, Improved Evasion and Mettle when fighting in the buff, however you must use an Immediate action to flex your muscles to do this.
+16: you may generate an Ironskin effect once per day (Ex) and a Stoneskin effect once per day (Ex), each with a caster level equal to your BAB.
Awesome Blow [Combat]
You teach people how to fly.
Benefits: This is a combat feat that scales with your Base Attack Bonus.
+0 You gain a slam attack that deals damage as a creature of your size. If you already have a slam attack it's damage is increased by one size category.
+1 As an attack action you can make an attack awesome blow. If it connects, in addition to damage, your opponent is sent flying a number of squares equal to your strength modifier and must make a reflex save (10+1/2HD+Str) or be prone. The distance is halved if they are one size category larger than you, and you can't use this at all on creatures two or more size categories larger than you. If they impact with an object they take 1d6 damage per character level. This also deals the same amount of damage to the object. If this is enough to destroy the object they go flying through it and their flight continues on unimpeded.
+6 Awesome blow can now be done as part of a a charge. If you do so you can double your effective strength modifier for the purpose of distance.
+11 Opponents hit by your awesome blow must now make a fort save (10+1/2HD+Str) or be stunned. Additionally, if you charge first your strength modifier is now tripled for the purpose of distance.
+16 Now you can slam your opponent into the ground or uppercut them in to the air. If you knock them upwards they fly a number of squares equal to your strength modifier and you can designate one square within 60 feet for them to land in. Falling damage applies as usual. If they have a fly speed they don't have to come down (provided they aren't stunned). All creatures adjacent to where they land are automatically knocked prone. If you slam them into the ground, your opponent takes immediate damage as if they had collided with an object. All creature on the ground within 30 of the impact zone must make a reflex save (10+1/2HD+str) or fall prone and become stunned. You can choose to exclude creatures from this effect. Also if you charge your Str modifier for the purpose of distance is quadrupled.
Weapon of Righteous Destruction [Combat]
Your hands make whatever is being held by them holy
and on re. For some reason this doesn't make them
melt or burn up.
+0: Whatever weapon you are wielding is considered
Magical (+1/3 bonus/level) in addition to any other
properties that it has. Your unarmed attacks, even
if not procient, count for this eect.
+1: The above, plus Flaming**.
+6: The above, Holy instead of Flaming.
+11: The above, plus Sun weapon, Fort save. (BoG)
+16: The above, plus Vorpal weapon (BoG).
**Mind if I substitute "flaming" for "Lightning"?
Human Monk1/Barbarian 2
STR 20
DEX 18
CON 18
INT 10
WIS 10
CHA 18
Fighting style:
GET READY TO DIE!!
-slam attacks ignore hardness and DR
-slam attack does piercing damage and inflicts 2 points of Constitution damage.
Feats from:
http://www.tgdmb.com/viewtopic.php?t=54 ... sc&start=0
http://tgdmb.com/viewtopic.php?t=51037