Lago PARANOIA wrote:
Look, there's some crap that's not really going to be noticed the first go-round. But there's some stuff that's so blatantly obviously broken that it's obvious that they didn't even try. I can forgive 3E D&D multiclassing because it doesn't really start to fuck itself over until around level 6 and in a hazy sort of way Fighter 6 and Bard 6 and Cleric 6 and (Blaster) Wizard 6 are all in the same ballpark. I could also forgive 4E D&D's stupid treasure parcel rules because they aren't that broken with just material from the basic rules. I can forgive 3E D&D feats not performing as advertised because they were a totally experimental system; I can also forgive 4E D&D using its stupid At-Will/Encounter/Daily system because non-grognards really loved Book of Nine Swords.
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Bo9S was the best attempt to try and balance martials vs. casters, with the flaw that 3E casters would always be better because Save or Die and Save or Suck spells. Also the A/E/D system is good because it doesn't prevent casters from being cool at the same time as not preventing martials from being cool. This is a game; we don't need stupid fantasy literature focusing around one or the other determining who should innately be cooler.
Lago PARANOIA wrote:
However, some of the shit the game(s) pushed should've been obvious from the very start. It should have been obvious that blaster spells in 3E D&D do not do enough even with minimal playtesting, since I realized that in my very first game of actual D&D when alongside a sorcerer. It should have been obvious that skill challenges just plain do not goddamn work just by running the advertised encounter in Keep on the Shadowfell. It should have been obvious that the paradigm of 'all-leader party' tore the game in half or that Starlocks are even more nonfunctional than monks or that 4E defenders just plain don't work without DM derping or that people were pissed off at not being able to even start to really multiclass until level 10 or so just from a couple of playtests.
Defenders in 4E work better than defenders pre-4E; there's actually punishment attached to violating their various marks, opposed to "you might take a single attack" from 3E.
Lago PARANOIA wrote:
It's an oversimplification, but yes, at low levels of 4E D&D the options were all boring. Several reasons why.
Oh, wow, this should be absolutely precious. Maybe to people used to playing casters the options were boring because you couldn't cast Sleep and dominate an encounter, but no, the options aren't boring overall for the majority of people who actually play the game.
Lago PARANOIA wrote:
1.) The weapons didn't actually do anything. Oh, sure, there is/was some crap like Nimble Blade, but the weapons feel homogenous and the choices got pared down even further. And yes, it really is that big of a deal. People, and not just SCA wankers, really get off to comparing weapons and debating whether a greataxe or a scythe is more awesome and all that jazz. And people get sad when they're told that at 1st-3rd level their weapon choices basically are: Greataxe, Bastard Sword, Glaive, or Spiked Chain and that anything else is shooting themselves in the foot. People get mad when they find out that they don't get any control with a glaive out of the box, they can't use any ranged weapon other than a fucking Javelin (if that), that after level 3 they shouldn't use anything but a +3 Proficiency Weapon, and that small characters (halflings) can't use half of the goddamn equipment in the PHB. The fact that no one apparently expressed bewilderment or disappointment after people found out that only Rangers can fight with two weapons showed me that they just plain didn't do playtesting or didn't care.
So... you're talking about 3E here, right? Because every single problem you mention is worse in 3E than 4E. Also damn, you really do have a problem with Class As Identity, don't you? Your character sheet may say Ranger; your character can say anything they like. Classes in D&D, since 2E introduced splatbook bloat, have
not been identity; they've been different ways of classifying very, very slightly different methods of murdering orcs and taking their valuables.
Lago PARANOIA wrote:
2.) Not having multiclassing right out of the gate. I jumped the gun about a year ago and said that hybrid classing would be the final nail in 4E D&D's coffin but it wasn't anywhere near as bad as I thought it'd be. Regardless that kind of thing would've been really helpful to have in the basic rulebooks. People are not willing to wait more than 5-6 game sessions to play a Fighter / Wizard, they're sure as hell not going to wait 50. When people don't get to play an archetype that was at least nominally supported for 20+ years after a reasonable length of time that pisses people off. And that's if you could even multiclass. Wizard/Anything sure as hell didn't work out of the core rules unless you were a warlock and then who even gives a shit?
This is only a slight problem and moreso for people who wanted 4E to be 3E, in which case they wouldn't be happy anyway. Shit, 3E multiclass was just as bad, if not worse, because unless you planned it out ahead of time you were
more inept because of Arcane Spell Failure % and other reasons. I don't get this bitch at all.
Lago PARANOIA wrote:
3.) Racial segregation. People are willing to put up with hearing that half-orcs can't be wizards but no one but no one likes hearing that only elves can be wizards or only dragonborn can be paladin. That half-ogre thing from Savage Species was incredibly damaging to to the product line's reputation--not because it broke the game but because it monopolized everyone's attention. Andy Collins especially should have remembered that, but he didn't.
Wait, what? What are you even saying here? There are no AD&D-esque racial restrictions; the only restrictions are in stats and that's only for minmaxxers to worry about, anyway.
Lago PARANOIA wrote:
4.) The PC roles didn't have any meaning at low level other than 'if you don't have a healbitch then you're fucked'. The difference in damage between a 1st-level rogue or ranger and an out-of-the-gate fighter is seriously about 5 or 6. When 1st-level monsters average 40 hit points and come in packs of 5 or more. The 'controller' role (wizard) is doubly laughable because their spells actually didn't do much in the way of status effects except for sleep maybe and they burned out on them really damn fast. You have to be a mental midget to not notice that a paladin did only about 10 points of damage, tops, to a single enemy in heroic tier when monsters were running around with 80 of them (or MORE) and coming in packs of 5. Or not have done any real playtesting.
Have... you ever actually played 4E? Like, played it, and not 'played' it with a bunch of other people bent on hating it? I mean, I have a Paladin in an ongoing Pathfinder 4E conversion and he's got +10 static to damage at level 7, because half of that is just his primary stat and that alone means that at level 1 he had an above average of doing 10 points of damage with a longsword. I mean, come on, you don't like 4E, I get that. You don't need to make things up.
Lago PARANOIA wrote:
5.) Skill shaving. We all know that the skill system of 3E D&D didn't really work, even at low level. However, 4E took peoples' three biggest problems with it (cross-class skills make you fall behind, no one likes playing a retard fighter that can only ride a horsie and climb, no one likes having to watch someone do all of the out-of-combat stuff while they stick thumbs up their ass) and either not fixed it or made it worse. Not only that, people get offended when they're told that there's no skill for building a wagon or sailing a ship. The only fix 4E D&D made was by eliminating skill scaling. And that's before we get into the fail of skill challenges.
Actually, I really like 4E's skill system, though I would prefer ranks still. The problem with 3E is a Rogue had like 9 skills to perform like a real rogue, and so on. There were way, way too many idiotic skills in 3E, also static skill modifiers, as present in the epic level handbook, were just mind-numbingly retarded and just made people aim for those targets because THE RULES SAY I CAN TURN PEOPLE INTO ALLIES AT X DIPLOMACY.
Lago PARANOIA wrote:
They're all minor issues to be sure, but they were peoples' first introduction to the system. When you're playing a lizardman with breasts for a fighter (instead of an elf, like you really wanted but the stats suck) with a longsword because axes suck cock even with the damage expression this low and after you burn through an encounter power that did like 4 extra hit points of damage you spam Tide of Iron which mocks you at how useless it is at this point in the game and then when you FINALLY get a critical hit it does a whopping 1 extra damage because you already rolled a seven before hearing that it's just maximized and then some jackass tells you that you'll never be able to use even Magic Missile... you kind of get pissed off.
All of your "you get pissed off" scenarios assume that you're used to playing a caster in 3E, though. Or that you expect every game to work like 3E, which is itself kinda silly. D&D is its own system, if you expect it to never change you'll be like shadzar, arguing that THAC0 is perfectly logical and should never ever ever ever be improved upon because you're used to THAC0.