Signing up with evil side in, for example, Warhammer (any variant) or just about any of the White Wolf games is pointless at best, but usually delusional and self-destructive (although recruiting agents of the resident evils often won't tell you that or they are deluded themselves). However, these settings happen to not suck, as their popularity attests, and, as everyone knows, they are not exactly simplistic or black-and-white.Mister_Sinister wrote:I would like to echo Kaelik, but go further: position 1 is STUPID. It isn't interesting, fun or cool, it's DUMB. If you claim that a full quarter of your cosmology is delusional, your setting sucks and I don't wanna play in your games.
For that matter, being Evil in DnD isn't exactly a fun time, if you look at any actual setting examples. Fiends like it, or at least bear with it, but from any sane human standpoint, being an eminently replaceable gear of ruthless hierarchy where your superiors can and will ass-rape you for slightest infractions or failures, or just because they are in bad mood; or living next to a bunch of violent, bullying, murderous sickos and under rulership of a brutal tyrant is not really an alluring perspective - and only absolutely miniscule percentage of Evil people gets position and power to protect themselves from worst abuses, although, of course, everyone in the know thinks, that they will end up in the latter category.
Also, Evil, that is not, in fact, evil is not interesting, fun or cool. It is competely lame. Egocentrists, backstabbing powermongers, greedy bastards and psychopaths, whose worst qualities were heightened and distilled, being nice to newcomers or fair to their servants? Lame and illogical.
From the viewpoint of evil gods, archdevils, demon princes and other people at the top, it is totally worth it. However, from their viewpoint, "exploiting, expending and abusing your underlings" is one of the perks of the job, because they are, you know, evil. And the underlings largely have no choice, because they are formed from destructive impulses of elemental Evil given form or are made to serve. Their best hope is to aim for the top, so that they can make up for their own suffering by lashing at the new generations of minor demons (and the rest of the universe). Actually, biggest bastards in the world giving reasonable job offers and living a nice life in servitude to the force of eternal malice is what makes absolutely no coherent sense. As I remember, Faces of Evil (2E Planescape supplement and, perhaps, the most detailed source about fiends) defines "evil" as "being willfully and maliciously indiffirent to the needs of others, just for the sake of doing so, not necessarily because you gain something from it". Well, consciously working for beings that embody this quality might be worth it, if you're a major asshole yorself, and are sure about your ability to secure a decent position in their hierarchy, but, I imagine, that most evil mortals don't know for what they're signing up, or, if there is common belief that personality is erased upon death (if I, again, remember correctly, this is what usually happended in 2E Planescape), simply don't care that their life force is going to hell.Mister_Sinister wrote:If you are to make Good, Evil or whatever else COSMIC forces, you have eternal outsiders, and gods too, who are fighting tooth, nail and tentacle for their beliefs. Fighting an eternity for 'being delusional' is something I expect to come from Paizils or WotC idiots, not reasonable people. If your Evil happens to be a cosmic force, supported by a full quarter of your cosmology, it better damn be worth it. Otherwise, it just plainly makes no coherent sense.
But I must repeat: primordial Evil, that is not, in fact, evil, is lame. And, what's worse, completely pointless. At least this DnD authors usually realize. Cosmic horrors of pure malice do not offer good jobs, nor should they, if the setting is supposed to make sense (if you don't want this, just to not include such things in the setting). As to how they still can recruit plently of servants, see my first post in this thread.