Posted: Thu Sep 11, 2014 9:58 am
Yeah, changing vote to mirror because I'm pretty sure we have less than nothing to go on here.
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As has already been pointed out, I think grinning is the only expression a skeleton can have. The mystery is how the texts phrases it, which kind of implies that the skeleton wasn't grinning before and decided then to grin at Sir Mansley.Sirocco wrote:First off, how can a skeleton grin?
Whew! That's a lot of text! I have the suspicion that the authors wasted too many sections on that stupid maze and ran out them at the end, so had to rush the end scene in one big chunk of text.You pass through the mirror. Before you is a scene which sets your heart pounding. Your parents stand, bound together, in a magical circle with burning candles at their feet . Behind them is an oak table with three Netherworld Sorcerers sitting at it. They seem to be concentrating on three items before them: a crystal ball, a leather-bound book and a pyramid of bones; and an ornate dagger is thrust into the table-top. Your parents see you, but their voices do not sound through the magical circle.
Worse still, you can make out the Demonic form of Myurr, resting on a massive throne. Drinking from a blood-filled chalice, Myurr laughs harshly and his snake-like tongue slithers between his razor-sharp teeth:'Greetingsss, Demon-Ssstalker. Welcome to the culmination of all my plansss. You have come to ressscue your parentsss, and ssso have entered my tower of your own free will. I could not make you do ssso by force, yet your presssence isss esssential, ssso I have baited you here. Any sssuccessses you have had on your journey have been due to my machinationsss. Using the power of the Sssorcerersss, the life energiesss of your parentsss and the power of your sssoul, I shall open a permanent gateway between the Demonic and Earthly Planesss. My armiesss have cleared the way for thisss to occur. I shall dominate you and all your worthlesss kind.'
You thought that to open such a gate was impossible. Myurr must be stopped. To defeat him, you must either slay his earthly form or discover where he has hidden the magical gem that allows him to remain on this plane. If you can find the gem and destroy it, it will explode and banish Myurr, but the explosion may also kill you.
Now you must fight. In the course of each Attack Round you may do one - and only one - of three things: either fight as normal, or throw one vial of Holy Water at Myurr, or dodge him and attempt to destroy one of the objects in the room in the hope that it conceals Myurr's gem. See below for further explanation. Alternatively, you may use the DARK VEIL Talent, if you have it, to attack Myurr under a cloak of invisibility.
When fighting Myurr, only a magical weapon will cause him to lose any STAMINA points. If you win an Attack Round with a normal weapon, you neither give nor receive any damage. Moreover, Myurrr's four arms allow him to attack twice per round. This is like facing two opponents with the same SKILL score, and only you! first attack can cause any damage.
MYURR SKILL 14 STAMINA 25
If you defeat Myurr, turn to 400.
If you throw Holy Water at Myurr, you must roll two dice; if the total rolled is equal to or less than your SKILL score, you score a direct hit. Roll one die and deduct that number of points from Myurr's STAMINA. If you miss, the vial is wasted. Either way, Myurr is held at bay for a round and cannot make an attack on you.
Finally, if you choose to destroy an item, you risk being hit by Myurr. Will you attempt to destroy:
The candles?
The chalice?
The crystal ball?
The dagger?
The book?
The pyramid of bones?
This is why I added the caveat about "if we aren't ricockulously lucky, pyramid of bones"... though admittedly I didn't run the numbers first.Starmaker wrote:Nope, we aren't winning this one. Mansley takes 1.8 dpr on average and folds in 8 rounds, Myurr takes 2.2 dpr if we keep being lucky and folds in 11 rounds. Pyramid of bones.
Evil acts? What evil acts? The only Evil points we picked up so far are from conducting rituals to destroy evil!You rush towards the bone pyramid, only to find Myurr standing between you and it. His slitted eyes stare deeply into yours, summoning up all the evil acts you have committed in your life. You feel pulled towards Myurr as attempts to corrupt and consume you with hate. To determine whether or not you fall under his power, roll two dice and compare the total rolled with your EVIL score. If the result is equal to or less than your EVIL score, turn to 89. If it is higher than your EVIL score, turn to 163.
Even though we never get to use the big shiny sword, at least still serve to give us automatic protection from the gem's explosion.Although you may be tainted by Evil, your inherent Goodness overcomes Myurr's power. You grab the bone pyramid and smash it against the far wall. It explodes outwards, sending scorching blasts of magical power across the chamber. If you have the Demon-Slaying Sword or Branner's Ring, turn to 400. If you do not have either item, roll two dice and deduct the total rolled from your STAMINA. If you are still alive, turn to 400. If you are dead, turn to 384.
And it's over! Congratulations and thank you to everyone for playing!Myurr screams with rage as he is ripped from this world. 'It'sss not over, Demon-Ssstalker, I shall return and take my revenge.' The Demon Prince is gone, his hold this world broken; he has been forced back to the Demon Plane. But you know that this is only a temporary victory: the Demon Prince has the power to return, and one day he will. All you can do is remain vigilant and prepare. However, it is not a hollow victory, for your parents are free and you have stopped Myurr from opening his gate to the Demon Plane. You notice that the Netherworld Sorcerers have also disappeared. All that remains are their three robes.
Your parents rush over to you. Overjoyed to see you once more, they join you in giving thanks to the gods. You have saved the world of Titan and freed your parents. The road has been hard, but you have done well. You have lived up to your name, Demon-Stalker.
Window, yes, the classic plunge to death from a great height.Sirocco wrote:Woo!
OK, the question that burns me: was the window and the candles an autodeath?
We take some damage (and on one occasion a 1 point SKILL penalty for every wrong item we go for, varying between 2-5 points . If it doesn't kill us, we get to go back to the same section to try again (or change tactics).Omegonthesane wrote:What bad stuff happens if we smash the wrong thing in the Myurr battle?
Nope. As you can see above in the End-scene section, we go to section 400 no matter how we win.Does the ending differ meaningfully if we somehow punch Myurr to death instead of smashing his pet rock?
For Sense Demon, there was a possible encounter we missed due to accepting the Sorcerer's free teleportation. There would have been a possible combat with a "Great Demon", a SKILL 11 STAMINA 18 creature which would have been the toughest opponent in the book not named Myurr. That was the one other place where we could have put our Demon-Slayer sword to use. We're alos given the option to use either Sense Demon or Holy Circle. Hoy Circle will work and keep him at bay, but Sense Demon will get us auto-killed because the Demon was already too close to us and mauls us the exact moment we find out what it is.Are there any times when Sense Demon, Holy Circle, or Healing screws us over? (Or Dark Veil, beyond the obvious May Contain Evil.)
You fall to the floor, mortally wounded. Before you die, you hear Myurr scream and witness him being sucked from this plane. At the same time the robes of the Netherworld Sorcerers drop to the floor; they too are gone. You may have given your life, but your sacrifice was not in vain; your actions have saved the world. Your parents rush to your side and make your last moments as comfortable as possible. You tell them not to blame themselves for what has happened, and then your spirit slips away.