You ring the bell and watch with pleasure as the Night Horror drops its rod and tries to cover its ears with its deformed hands. It screams in silent agony, and then collapses on the floor. But your delight is short-lived, because you hear a grating sound above you. The silver rod, out of the hands of its owner, has magically triggered a mechanism in the stone ceiling, causing the stone ceiling to start to lower on top of you. You run to open one of the doors, but they are firmly locked and cannot be opened, even by Yaztromo's spell.
You seize the silver rod and, to your immense relief, the ceiling stops its descent. You wonder how to open the door opposite the one through which you entered.
You do have a crystal key.
You unlock the door and step through the doorway into another room. You toss the silver rod back through the doorway and hear the grating noise of the ceiling beginning to lower again. Knowing that you are safe from attack from behind, you look around the room you now find yourself in.
The room is small and sparsely furnished, with just a table and chair. A chisel and mallet are lying on the chair, and the floor is covered with wood-shavings. On the wall to your left is a large wooden carving, two metres by three metres in size. It depicts a scene of the lost city being attacked by Giant Sandworms.
You take a closer look at the carving.
The carving is very intricate and must have taken months to complete. You look at the buildings and suddenly notice that there is a hairline crack running at roof-level. You find that one of the roofs lifts up and the inside of the building has been hollowed out. Inside the building is a small Dragon carved out of ebony. Regain 1 Luck point. You smile to yourself and slip it into your pocket before opening the door in the wall opposite.
The door opens into a large hall which is lined with armor and weapons. At the far end of the hall there is an altar on a raised plinth, where three men are ceremoniously clothing themselves in dark brown robes. One of them sees you and signals to the others. They each pick up a sickle and advance toward you.
You tell the Dark Disciples you have come with a gift for High Priestess Leesha.
You are not wearing a gold medallion with a heart engraved on it.
Test your Luck; a 10 fails.
The Dark Disciples do not believe your story and close to attack you with their sickles, letting out a howl. Fight them one at a time.
First DARK DISCIPLE Skill 9 Stamina 5
Second DARK DISCIPLE Skill 8 Stamina 6
Third DARK DISCIPLE Skill 9 Stamina 5
Indiana Jones Attack Strength: 20, First DARK DISCIPLE Attack Strength: 11. First DARK DISCIPLE's Stamina is 3
Indiana Jones Attack Strength: 18, First DARK DISCIPLE Attack Strength: 12. First DARK DISCIPLE's Stamina is 1
Indiana Jones Attack Strength: 20, First DARK DISCIPLE Attack Strength: 12. First DARK DISCIPLE is dead.
Indiana Jones Attack Strength: 17, Second DARK DISCIPLE Attack Strength: 19. Indiana Jones's Stamina is 12
Indiana Jones Attack Strength: 13, Second DARK DISCIPLE Attack Strength: 18. Indiana Jones's Stamina is 10
Indiana Jones Attack Strength: 22, Second DARK DISCIPLE Attack Strength: 18. Second DARK DISCIPLE's Stamina is 4
Indiana Jones Attack Strength: 19, Second DARK DISCIPLE Attack Strength: 15. Second DARK DISCIPLE's Stamina is 2
Indiana Jones Attack Strength: 18, Second DARK DISCIPLE Attack Strength: 17. Second DARK DISCIPLE is dead.
Indiana Jones Attack Strength: 23, DARK DISCIPLE Attack Strength: 16. DARK DISCIPLE's Stamina is 3
Indiana Jones Attack Strength: 14, DARK DISCIPLE Attack Strength: 19. Indiana Jones's Stamina is 8
Indiana Jones Attack Strength: 14, DARK DISCIPLE Attack Strength: 11. DARK DISCIPLE's Stamina is 1
Indiana Jones Attack Strength: 16, DARK DISCIPLE Attack Strength: 16.
Indiana Jones Attack Strength: 16, DARK DISCIPLE Attack Strength: 13. DARK DISCIPLE is dead.
The only thing of interest among the Dark Disciples' possessions is a long, sacrificial dagger which you place in your backpack. You see an archway in the wall behind the altar and decide to walk over to it.
The archway has an elaborate surround of carved stone. You look through the archway into a corridor and see what looks like a shimmering golden curtain at the far end. Mounted along the wall are swords gripped by stone hands. Holding your sword tightly, you step warily along the corridor. As soon as you reach the first sword, its stone arm jerks into life and attacks you, while the other three cut through the air, awaiting their turn.
First SWORD Skill 6 Stamina 4
Second SWORD Skill 6 Stamina 4
Third SWORD Skill 6 Stamina 4
Fourth SWORD Skill 6 Stamina 4
Indiana Jones Attack Strength: 22, First SWORD Attack Strength: 11. First SWORD's Stamina is 3
Indiana Jones Attack Strength: 18, First SWORD Attack Strength: 13. First SWORD's Stamina is 1
Indiana Jones Attack Strength: 21, First SWORD Attack Strength: 11. First SWORD is dead.
Indiana Jones Attack Strength: 20, Second SWORD Attack Strength: 17. Second SWORD's Stamina is 3
Indiana Jones Attack Strength: 15, Second SWORD Attack Strength: 11. Second SWORD's Stamina is 1
Indiana Jones Attack Strength: 19, Second SWORD Attack Strength: 9. Second SWORD is dead.
Indiana Jones Attack Strength: 18, Third SWORD Attack Strength: 16. Third SWORD's Stamina is 3
Indiana Jones Attack Strength: 19, Third SWORD Attack Strength: 16. Third SWORD's Stamina is 1
Indiana Jones Attack Strength: 18, Third SWORD Attack Strength: 11. Third SWORD is dead.
Indiana Jones Attack Strength: 16, SWORD Attack Strength: 10. SWORD's Stamina is 2
Indiana Jones Attack Strength: 13, SWORD Attack Strength: 8. SWORD is dead.
When you reach the end of the corridor, you realize that it was not a shimmering curtain that you saw, but a fine spray of golden rain which cascades from a series of holes in the ceiling into a shallow trough in the floor. The corridor turns left at the point where the golden rain falls, and stretches to the left as far as you can see.
Follow the corridor around?
Step through the golden rain?
Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 8/18
Luck 7/10
Provisions 0
Sword
Leather armor
Iron helmet
Backpack
Lantern
2 silver buttons
Large pearl
Brass handbell
Golden key
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
Phoenix tapestry
Sacrificial dagger
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm; eaten by giant sandworm; sliced and diced by a Slave Guard; walked into doom
Dragon statues: Bone, Crystal, Silver, Ebony
Letters: H