[Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer
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Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer
Wait for somebody.
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Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer
That’s so oddly specific that we have to do it.
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Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer
Votes registered, Dirk the Impaler will wait to see if anybody comes along to replace the candles.
191
After waiting ten minutes, you hear the dull clanking sound of chains being pulled along the stone floor. Soon you see the outline of a figure approaching from the T-junction; when it passes the light of a candle, you see that its clothes are hanging in rags and the pallid skin is scarred and peeling. Its feet are chained together and it seems to labour with the effort of walking. You realize that the figure is a Zombie, no doubt in the service of Razaak. It stops ten metres in front of you to put a new candle in an empty holder. If you wish to attack the Zombie, turn to 101. If you wish to creep away and continue down the tunnel, turn to 217.
Please vote before 6:00 PM PDT to guarantee that it will be counted.
191
After waiting ten minutes, you hear the dull clanking sound of chains being pulled along the stone floor. Soon you see the outline of a figure approaching from the T-junction; when it passes the light of a candle, you see that its clothes are hanging in rags and the pallid skin is scarred and peeling. Its feet are chained together and it seems to labour with the effort of walking. You realize that the figure is a Zombie, no doubt in the service of Razaak. It stops ten metres in front of you to put a new candle in an empty holder. If you wish to attack the Zombie, turn to 101. If you wish to creep away and continue down the tunnel, turn to 217.
Please vote before 6:00 PM PDT to guarantee that it will be counted.
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Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer
Attack the Zombie.
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Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer
Attack the Zombie.
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Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer
Impale the zombie, cause that's sorta our thing.
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Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer
Votes registered, Dirk the Impaler will attack the Zombie.
101
If you have a phial of holy water, turn to 41. Otherwise, you must fight the Zombie with your sword (turn to 318).
Dirk the Impaler does not have a phial of holy water.
318
Although slow and clumsy, the Zombie is a strong fighter, and slashes at you with its clawed hands.
ZOMBIE SKILL 6 STAMINA 6
If you win, turn to 74.
Rolling the dice due to the Helmet of Cowardice’s effect yields a 3, which is unsurprisingly lower than Dirk the Impaler’s Skill, so he summons up enough courage to fight.
The fight:
[spoiler]Round 1: Zombie Attack Strength: 13, Player Attack Strength: 20;
Zombie Stamina: 4, Player Stamina: 14
Round 2: Zombie Attack Strength: 12, Player Attack Strength: 18;
Zombie Stamina: 2, Player Stamina: 14
Round 3: Zombie Attack Strength: 13, Player Attack Strength: 22;
Zombie Stamina: 0, Player Stamina: 14[/spoiler]
To nobody’s surprise, Dirk the Impaler flawlessly tears the Zombie to shreds with Razaak’s sword.
74
The Zombie slumps to the floor and does not move. You search quickly through its rags and find nothing of interest apart from five black candles. But around its neck you find a copper identity tag with the number 283 stamped on to it. You remove the tag and hang it around your own neck on its rusted chain. If you still wish to keep walking down this branch of the tunnel, turn to 217. If you would rather turn back, and walk past the T-junction and along the other branch of the tunnel, turn to 199.
[spoiler]
[/spoiler]
Please vote before 9:00 AM PDT or a 3-vote majority is reached to guarantee that it will be counted.
Adventure Sheet:
[spoiler]Dirk the Impaler
SKILL: 12 Initial Skill = 12
STAMINA: 14 Initial Stamina = 24
LUCK: 5 Initial Luck = 12
NOTES:
Dabbed self with Chameleonite blood
Memorized the rhyme: To go beyond A granite door, Press the numbers One eight four.
A Gargantis purportedly dwells in the Howling Tunnels of the Western Flatlands
Immune to any fire attacks
Call out “Suma 11” to summon Suma for aid
Record for the number of Hobbits’ ears eaten by a Troll in a competition is 119
It costs 35 Gold Pieces for a war-hammer
Razaak’s father, Tamal, died at age 108
Razaak’s zombies are all tattooed with the number 5
To activate magic screen against conjured animals or insects, say “Hamakei” and call out 66
Upon slaying Razaak, escape from the crypt immediately or die
TREASURE:
7 Gold Pieces
EQUIPMENT:
Leather Armour
Backpack
Healing Potion (five tots, +6 STAMINA per tot)
Skull Ring
Cracked Silver Mirror
Silver Rod with the Inscription “37”
Candle
Crystal of Sanity
Gargantis Scroll
Defender Shield (+1 Attack Strength)
Gold Ring with Iridescent Jewel
Razaak’s Sword (+1 Attack Strength)
Piece of Faded Parchment with the Number “66”
Polished Stones
Helmet of Cowardice (Roll two dice before combat, player dies if total is greater than Skill)
Gargantis Horn
Bronze Key
Robe
Copper Identity Tag with the Number “283”
Five Black Candles
RESURRECTIONS: 0[/spoiler]
101
If you have a phial of holy water, turn to 41. Otherwise, you must fight the Zombie with your sword (turn to 318).
Dirk the Impaler does not have a phial of holy water.
318
Although slow and clumsy, the Zombie is a strong fighter, and slashes at you with its clawed hands.
ZOMBIE SKILL 6 STAMINA 6
If you win, turn to 74.
Rolling the dice due to the Helmet of Cowardice’s effect yields a 3, which is unsurprisingly lower than Dirk the Impaler’s Skill, so he summons up enough courage to fight.
The fight:
[spoiler]Round 1: Zombie Attack Strength: 13, Player Attack Strength: 20;
Zombie Stamina: 4, Player Stamina: 14
Round 2: Zombie Attack Strength: 12, Player Attack Strength: 18;
Zombie Stamina: 2, Player Stamina: 14
Round 3: Zombie Attack Strength: 13, Player Attack Strength: 22;
Zombie Stamina: 0, Player Stamina: 14[/spoiler]
To nobody’s surprise, Dirk the Impaler flawlessly tears the Zombie to shreds with Razaak’s sword.
74
The Zombie slumps to the floor and does not move. You search quickly through its rags and find nothing of interest apart from five black candles. But around its neck you find a copper identity tag with the number 283 stamped on to it. You remove the tag and hang it around your own neck on its rusted chain. If you still wish to keep walking down this branch of the tunnel, turn to 217. If you would rather turn back, and walk past the T-junction and along the other branch of the tunnel, turn to 199.
[spoiler]
![Image](https://i.imgur.com/gtHpOEx.png)
Please vote before 9:00 AM PDT or a 3-vote majority is reached to guarantee that it will be counted.
Adventure Sheet:
[spoiler]Dirk the Impaler
SKILL: 12 Initial Skill = 12
STAMINA: 14 Initial Stamina = 24
LUCK: 5 Initial Luck = 12
NOTES:
Dabbed self with Chameleonite blood
Memorized the rhyme: To go beyond A granite door, Press the numbers One eight four.
A Gargantis purportedly dwells in the Howling Tunnels of the Western Flatlands
Immune to any fire attacks
Call out “Suma 11” to summon Suma for aid
Record for the number of Hobbits’ ears eaten by a Troll in a competition is 119
It costs 35 Gold Pieces for a war-hammer
Razaak’s father, Tamal, died at age 108
Razaak’s zombies are all tattooed with the number 5
To activate magic screen against conjured animals or insects, say “Hamakei” and call out 66
Upon slaying Razaak, escape from the crypt immediately or die
TREASURE:
7 Gold Pieces
EQUIPMENT:
Leather Armour
Backpack
Healing Potion (five tots, +6 STAMINA per tot)
Skull Ring
Cracked Silver Mirror
Silver Rod with the Inscription “37”
Candle
Crystal of Sanity
Gargantis Scroll
Defender Shield (+1 Attack Strength)
Gold Ring with Iridescent Jewel
Razaak’s Sword (+1 Attack Strength)
Piece of Faded Parchment with the Number “66”
Polished Stones
Helmet of Cowardice (Roll two dice before combat, player dies if total is greater than Skill)
Gargantis Horn
Bronze Key
Robe
Copper Identity Tag with the Number “283”
Five Black Candles
RESURRECTIONS: 0[/spoiler]
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Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer
Keep walking down this branch of the tunnel.
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Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer
Sure, though pop a healing potion first. I’m suspicious that something might hit our Stamina.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer
Votes registered, Dirk the Impaler will keep walking down this branch of the tunnel. He will also drink a tot of healing potion before doing so.
217
The tunnel ends at the edge of a pit which is filled with foul-smelling black water. There does not appear to be any way of progressing further. If you wish to turn back and walk past the T-junction and along the other branch of the tunnel, turn to 199. If you wish to risk jumping into the water-filled pit, turn to 174.
Please vote before 6:00 PM PDT or a 3-vote majority is reached to guarantee that it will be counted.
Adventure Sheet:
[spoiler]Dirk the Impaler
SKILL: 12 Initial Skill = 12
STAMINA: 20 Initial Stamina = 24
LUCK: 5 Initial Luck = 12
NOTES:
Dabbed self with Chameleonite blood
Memorized the rhyme: To go beyond A granite door, Press the numbers One eight four.
A Gargantis purportedly dwells in the Howling Tunnels of the Western Flatlands
Immune to any fire attacks
Call out “Suma 11” to summon Suma for aid
Record for the number of Hobbits’ ears eaten by a Troll in a competition is 119
It costs 35 Gold Pieces for a war-hammer
Razaak’s father, Tamal, died at age 108
Razaak’s zombies are all tattooed with the number 5
To activate magic screen against conjured animals or insects, say “Hamakei” and call out 66
Upon slaying Razaak, escape from the crypt immediately or die
TREASURE:
7 Gold Pieces
EQUIPMENT:
Leather Armour
Backpack
Healing Potion (four tots, +6 STAMINA per tot)
Skull Ring
Cracked Silver Mirror
Silver Rod with the Inscription “37”
Candle
Crystal of Sanity
Gargantis Scroll
Defender Shield (+1 Attack Strength)
Gold Ring with Iridescent Jewel
Razaak’s Sword (+1 Attack Strength)
Piece of Faded Parchment with the Number “66”
Polished Stones
Helmet of Cowardice (Roll two dice before combat, player dies if total is greater than Skill)
Gargantis Horn
Bronze Key
Robe
Copper Identity Tag with the Number “283”
Five Black Candles
RESURRECTIONS: 0[/spoiler]
217
The tunnel ends at the edge of a pit which is filled with foul-smelling black water. There does not appear to be any way of progressing further. If you wish to turn back and walk past the T-junction and along the other branch of the tunnel, turn to 199. If you wish to risk jumping into the water-filled pit, turn to 174.
Please vote before 6:00 PM PDT or a 3-vote majority is reached to guarantee that it will be counted.
Adventure Sheet:
[spoiler]Dirk the Impaler
SKILL: 12 Initial Skill = 12
STAMINA: 20 Initial Stamina = 24
LUCK: 5 Initial Luck = 12
NOTES:
Dabbed self with Chameleonite blood
Memorized the rhyme: To go beyond A granite door, Press the numbers One eight four.
A Gargantis purportedly dwells in the Howling Tunnels of the Western Flatlands
Immune to any fire attacks
Call out “Suma 11” to summon Suma for aid
Record for the number of Hobbits’ ears eaten by a Troll in a competition is 119
It costs 35 Gold Pieces for a war-hammer
Razaak’s father, Tamal, died at age 108
Razaak’s zombies are all tattooed with the number 5
To activate magic screen against conjured animals or insects, say “Hamakei” and call out 66
Upon slaying Razaak, escape from the crypt immediately or die
TREASURE:
7 Gold Pieces
EQUIPMENT:
Leather Armour
Backpack
Healing Potion (four tots, +6 STAMINA per tot)
Skull Ring
Cracked Silver Mirror
Silver Rod with the Inscription “37”
Candle
Crystal of Sanity
Gargantis Scroll
Defender Shield (+1 Attack Strength)
Gold Ring with Iridescent Jewel
Razaak’s Sword (+1 Attack Strength)
Piece of Faded Parchment with the Number “66”
Polished Stones
Helmet of Cowardice (Roll two dice before combat, player dies if total is greater than Skill)
Gargantis Horn
Bronze Key
Robe
Copper Identity Tag with the Number “283”
Five Black Candles
RESURRECTIONS: 0[/spoiler]
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer
One of these options would be amazingly dumb, so, turn and go back down the tunnel.
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Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer
Walk back down the tunnel.
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Re:
Sure, I can let you know about that after the playthrough is finished.Queen of Swords wrote: ↑Sat Jun 11, 2022 4:32 pmYeah, jumping into a water-filled pit that's who knows how deep sounds like a good way to bite it. Walk back down the tunnel. But after the adventure's done, could you let us know if this would have been a game over situation?
Turning back and walking past the T-junction and along the other branch of the tunnel received 3 votes, so Dirk the Impaler will do just that.
199
The cold tunnel is illuminated by black candles set ten metres apart. You walk on until you come to a huge stone chair carved in the shape of a goat-headed Demon. If you wish to sit in the chair, turn to 26. If you would rather keep on walking, turn to 248.
[spoiler]
![Image](https://i.imgur.com/LccrsP9.png)
Please vote before 6:00 PM PDT or a 3-vote majority is reached to guarantee that it will be counted.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer
Sit in the chair.
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Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer
Vote registered, Dirk the Impaler will sit in the chair.
26
[spoiler]
[/spoiler]
As soon as you sit in the chair, iron bars shoot out of the arms and across your lap, making it impossible to move. A hissing voice comes from the mouth above your head, saying, ‘What is your number?’ If you are wearing an identity tag, turn to the number stamped on it. If you do not have an identity tag, turn to 136.
Dirk the Impaler is wearing an identity tag stamped with the number 283, and will turn to section 283.
283
You hear a grinding sound, and slowly the giant chair starts to swing back through an opening section of the wall. The bars holding you into the chair slide back and you are able to stand up in the large room in which you find yourself. The chair slides back into the tunnel and now the only possible way out for you is through a door in the opposite wall. There is a sign on the door which reads ‘Lock the door before opening.’ You are puzzled by the sign, which appears to make no sense. You try the handle and find that the door is not locked. However, if you have a key and wish to do as the sign says, turn to 189. If you do not have a key or do not wish to use it, turn to 334.
Dirk the Impaler does have a bronze key, thanks to the Suma.
Please vote on whether to use the key before 9:00 AM PDT or a 3-vote majority is reached to guarantee that it will be counted.
26
[spoiler]
![Image](https://i.imgur.com/JfIKt7d.png)
As soon as you sit in the chair, iron bars shoot out of the arms and across your lap, making it impossible to move. A hissing voice comes from the mouth above your head, saying, ‘What is your number?’ If you are wearing an identity tag, turn to the number stamped on it. If you do not have an identity tag, turn to 136.
Dirk the Impaler is wearing an identity tag stamped with the number 283, and will turn to section 283.
283
You hear a grinding sound, and slowly the giant chair starts to swing back through an opening section of the wall. The bars holding you into the chair slide back and you are able to stand up in the large room in which you find yourself. The chair slides back into the tunnel and now the only possible way out for you is through a door in the opposite wall. There is a sign on the door which reads ‘Lock the door before opening.’ You are puzzled by the sign, which appears to make no sense. You try the handle and find that the door is not locked. However, if you have a key and wish to do as the sign says, turn to 189. If you do not have a key or do not wish to use it, turn to 334.
Dirk the Impaler does have a bronze key, thanks to the Suma.
Please vote on whether to use the key before 9:00 AM PDT or a 3-vote majority is reached to guarantee that it will be counted.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer
Lock the door.
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Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer
Doing as the sign says received 3 votes, so Dirk the Impaler will use the key.
189
[spoiler]
[/spoiler]
You take the bronze key out of your pocket, place it in the lock and turn it. You try the handle and find that the door opens despite being locked. Still puzzled, you walk through the door and find yourself in a cold chamber which is adorned with statues of Demons and evil gods. At the far end of the chamber, a Skeleton is sitting motionless on an ornate throne. It is wrapped in a purple and gold gown, and wears a jewelled crown on its skull. Behind the throne is a huge granite door. Suddenly, the jaw of the Skelton moves and in a deep voice it says, ‘I am Ungoth, Skeleton Lord, master of knowledge, guardian of the crypt of the necromancer, Razaak. What business have you here, worm being?’ You panic as you try to think of a reply. If you wish to answer that you have been in Port Blacksand to buy weapons and persuade Lord Azzur to join Razaak in conquering Allansia, turn to 364. If you would rather attack the Skeleton Lord with your sword, turn to 223.
[spoiler]
[/spoiler]
Please vote before 9:00 AM PDT or a 3-vote majority is reached to guarantee that it will be counted.
189
[spoiler]
![Image](https://i.imgur.com/4SNYxtx.png)
You take the bronze key out of your pocket, place it in the lock and turn it. You try the handle and find that the door opens despite being locked. Still puzzled, you walk through the door and find yourself in a cold chamber which is adorned with statues of Demons and evil gods. At the far end of the chamber, a Skeleton is sitting motionless on an ornate throne. It is wrapped in a purple and gold gown, and wears a jewelled crown on its skull. Behind the throne is a huge granite door. Suddenly, the jaw of the Skelton moves and in a deep voice it says, ‘I am Ungoth, Skeleton Lord, master of knowledge, guardian of the crypt of the necromancer, Razaak. What business have you here, worm being?’ You panic as you try to think of a reply. If you wish to answer that you have been in Port Blacksand to buy weapons and persuade Lord Azzur to join Razaak in conquering Allansia, turn to 364. If you would rather attack the Skeleton Lord with your sword, turn to 223.
[spoiler]
![Image](https://i.imgur.com/BlyWny8.png)
Please vote before 9:00 AM PDT or a 3-vote majority is reached to guarantee that it will be counted.
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Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer
I distinctly remember this bit, so I wont vote.