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Starmaker
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Post by Starmaker »

Avoraciopoctules wrote:Super PSTW RPG:
http://www.newgrounds.com/portal/view/495903
:awesome:
:awesome: indeed.
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Post by Zinegata »

cthulhu wrote:Kv +152MM = lols.
The KV in this game is a middle-of-the line heavy tank.

Giving it the 152mm with the KV-2 turret turns the KV into an armored box that could damage higher-end heavy tanks, but will have many issued engaging smaller tanks thanks to the 152mm's horrid accuracy and reload time.

Also, it's slow, and the armor isn't that great against anything with a 75mm gun or better.
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Post by cthulhu »

It actually rules for engaging lightly armored tanks - I one shot a Panzer II Luchs by hitting the ground next to it.

The problem is with your slow turret travese is you are easily swarmed, hence grouping up with two other like minded souls.
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Post by Zinegata »

If you're well-supported you should be able to handle meds and lights who are trying to swarm you. Don't get me wrong - despite its issues the 152mm gun is very powerful for the KV's tier level. The next tank to get it is a high-end Tank Destroyer (The ISU-152).

That being said, you'd do very well by taking the KV-3 next, as it comes with an outstanding 107mm gun that is almost as good as the gun on the IS. You'll be facing more monstrous tanks by this point, but you can hurt a lot more things too.

The Soviet heavy line is honestly filled with great tanks. Can't go wrong going down that tree.

I've done the Soviet heavy tank line up to the IS-3. Also have an Easy 8, a Hummel, a Mk III, a Mk IV, and the German TDs until the JgPz IV.

I'm finding that I'm best as a TD driver.
Last edited by Zinegata on Sun Jan 30, 2011 7:20 am, edited 2 times in total.
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Maxus
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Post by Maxus »

I snagged Castlevania: Lords of Shadow.

Keep in mind the most recent Castlevania I played was Castlevania 3. On the NES, so I'm more or less willing to play it on its own methods.

Some notes so far:

1) Gameplay is mostly a God of War clone. That isn't terribly bad, and it's better at it than Darksiders.

2) Explore, explore, explore. Check every edge of every area, because goodies turn up everywhere. And there's quite a few things you have to come back to get once you get the equipment. Which isn't exactly a bad things, because replaying a level helps give you that all-important experience. It is, however, a little soul-crushing when you're feeling psyched because you found a life-increasing gem and finished a new segment of your lifebar, and then in the post-level scoring you missed three more.

3) Definitely isn't you usual video game story. You find this out in chapter 2 when

(Major jaw-dropping moment)
This girl with her golem bodyguard has been helping the main character and he has a nightmare where he went over to where she was sleeping, she woke up and touched his face, and then he stabbed her in the chest with a dagger. Then he wakes up and calms down until he looks over and sees the knife sticking out of her chest. Then her golem bodyguard finds him kneeling beside her body and attacks. He's the boss fight
It looks like the hero's descending into crazy-town, and I'll admit to wanting to see how it ends up. It's better than God of War when we're told Kratos has clawed his way out of the pit of madness.
Last edited by Maxus on Mon Feb 07, 2011 4:58 pm, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Manxome »

I believe I've finished up through chapter 4. I feel like Lords of Shadow has the chassis of a game I'd really like, but a lot of the detail work is very poor.

Some monsters don't seem to give any indication when they're about to attack, making them impractical to dodge/block; there's a specific visual cue that is used only to warn you that an attack is unblockable, but that also often doesn't appear until it's too late. Even when monsters have reasonable cues, they seem to be dependent upon you seeing the monster's front, so if it happens to be between you and the camera (or, heaven forfend, off-camera) you're screwed.

It's frequently unclear what you can grab onto in the climbing segments; several times I jumped in a particular direction purely by process of elimination and discovered it was safe; other times I guessed wrong and fell to my death. There are even some leaps of faith where you can't see even an ambiguously-safe thing that you're jumping to until after you jump. Repelling down a wall generally requires you to perform a special button combination to drop at the end, even if the drop is obviously safe, but in other places if you keep descending there's a magical cut-off where you instantly die. There are various special moves that you can do when repelling, but only in arbitrary locations where they want you to (otherwise the button just doesn't work), which is lame and makes it easy to forget they exist.

If you die and need to load from a checkpoint, it only gives you as much health as you had when you reached that checkpoint...which means that if you win one battle by a narrow margin, and then walk through a checkpoint, you have to win the next battle starting from a low-health state no matter how many times you die trying, or else start the entire level over.

The magic system is OK, except that you hold down the analog sticks to absorb magic (left for light, right for shadow). And it's sensitive enough that it frequently thinks I'm trying to absorb when I try to change directions quickly, causing me to suddenly stop completely for a fraction of a second, which is usually long enough to prevent me from dodging an enemy attack or spoil the input sequence required to activate a special item.



I can't really compare it to God of War, because I gave up on GoW after about one chapter, but if you want to see this sort of combat system implemented well I suggest Devil May Cry 3/4 or Bayonetta (Bayonetta is more polished, but it has a giant list of subtly different combos that makes it harder to pick up if you're not using Automatic). Some things you'll note: monsters have clear visual and audio cues before attacking, so you can anticipate them even from off-camera; a properly-timed dodge always works, rather than having the monster track you or get you caught on geometry; weak enemies (and sometimes even strong ones) become staggered by sufficiently strong attacks rather than randomly hitting you out of your combo between the 7th and 8th stabs to their face; restarting at a checkpoint negatively affects your score, but you get full health.
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Post by Maxus »

Really? I'm not having much trouble picking up on the monster cues. Your normal biped werewolves stop moving for a second before they attack, unless they're actually running at you, in which case they'll attack as soon as they get close. Goblins stop and cheer/fist pump before they throw bombs.

They're definitely there. Whether you have time to notice all of them with the monster swarms it sends at you is another thing.

The climbing is a little annoying, but I've noticed you can't do stuff like the side-swing or kick-off unless you can actually use them to get something. There's definitely some trial-and-error there. Mostly error.

I have had the magic-draw happen to me but I thought that was just my controller (the analog stick jams sometimes). Hm.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Manxome »

Maxus wrote:Really? I'm not having much trouble picking up on the monster cues. Your normal biped werewolves stop moving for a second before they attack
You're talking about the tall ones? They come up to you and pause (and block), and then show no change at all for almost as long it takes for you to get off an entire standard combo, and then they attack you from point-blank with no further warning that I've noticed.

Are you saying that the wait time is consistent and that I'm supposed to be keeping a count of it in my head so that I know when to dodge? Even if so, blocking still seems like a crapshoot, since the "unblockable" flare doesn't occur until the actual attack.

Some monsters have reasonably good cues. The warg you fight in the first scene definitely telegraphed, though I think the cues are quite hard to read if he happens to have his back to the camera (which you can't adjust). I was relieved to see the chapter 3 boss had fast but very visible cues. But I'm still not noticing any obvious sign from any of the little melee enemies before they break a combo that's already hit them multiple times or hit me the moment my feet touch the ground after an aerial combo. The giant spiders and big wolf-men have also given me constant trouble.
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Post by Maxus »

The tall ones have a pattern. They almost always come out of blocking with their unblockable attack, especially after you do three hits on them. Roll away and they tend to try to move closer, giving you time for a few hits before they block. The lesser lycanthropes will circle you, then stop. Then attack. Unless they're at a distance, in which case they rush in and attack you when they get close.

I mean, there's little cues here and there, and behavior patterns that I'm starting to pick up on. I'm fairly sure wargs will claw-swipe twice and then do their unblockable charge attack, but I haven't paid attention to it -too- hard. Goblins staying at a distance will throw bombs, otherwise they try to rush you.

I haven't figured out much for trolls, except that they sometimes beat their chest before they charge you.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Maxus »

I started playing around with online multiplayer on Xbox Live.

I already ran into my first griefing.

The closest game I had to try was Red Dead Redemption. It gives you three options--Normal (PvP is possible), Hardcore (PvP, with the hardest aiming mode), and Casual (no PvP). I dicked around in Casual to see what changes were in the multiplayer and someone had found a way around the no player-killing.

There's a rifle that shoots a bullet that explodes like a stick of dynamite. And the guy was camped on the roof of building and shooting -near- other people and their horses to let the splash damage kill them.

Ah, human nature.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Molochio »

Camping can be boring and lacking in glory but it does lend to a positive kill death spread.
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Post by Cynic »

Replaying "lufia 2: rise of the sinistrals" on the snes. I have forgotten about the grind in old school rpgs. Also the reset spell allows for a very easy if aggravatingly annoying grind.
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Post by Maxus »

Okay, some observations after more than a week playing Xbox Live:

-There's more cool people than you'd think on there. In the past week, I've played and worked with some pretty decent folks.

-There, of course, are the retards. I was noodling around on Red Dead Redemption today and some thirteen-year-old was following me and calling me a gay bastard.

-There are ways to exact retribution. I was doing flower-gathering (yes, a minor sidequest) in the no-PvP sessions (because, seriously, going looking for flowers is asking for a bullet in your ass) when the kid was bothering me. Then he shot my horse--which he could do despite being unable to shoot me. I began chasing him and demonstrated that I had a decent arsenal by now. Dynamite may not kill him, but it would knock him down. Same for the Explosive Rifle. A good old molotov cocktail would set him on fire, making his character run around outside of his control for a few seconds. After a few rounds, I think he got the point. When I -did- do PvP today, I saw a guy doing what I was doing (getting up a wanted level) and offered him a posse invite.

He shot me. When I respawned, he tried to shoot me again.

Then it was on. When he got onto a roof, I would throw a stick of dynamite up there with him. When he tried to stay on the ground, I'd hunt him down. Eventually he got the idea of getting on a roof at the edge of town, and I still got him with the sniper rifle.

-Playing with people you know helps. My cousin is also on Xbox Live, so we did a few rounds on different games while relaying arrangements for a family get-together back and forth.

-Nothing will get you on someone's good side in a video game like knowing how to something they don't and sharing the knowledge. Now I have enough people on the Friends List I stand a decent chance of playing with someone I know's cool
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Parthenon »

Been watching my brothers playing Fable 3 and I keep being reminded of why I can't be bothered to play it. Its fundamentally fucked up.

I think three examples will show how bad this game is:

You start off with running around and have a little combat tutorial in the castle you start off in. Guess how long it is before you hit something with a weapon again? Over an hour. At least. Seriously, the game expects you to run round and do all kinds of stuff and theres no way to see how well the combat works for over an hour. And I have no idea how long it takes to get a gun because I could not face playing through that again.

Second, one of the quests you are trying to find a missing play. So obviously you find the dead playwright's ghost and go into a dream sequence to find it. Now within this dream sequence you have to show how well you know the rest of the guy's plays by responding to other actors lines. Guess how much your actions are worth? Thats right, absolutely nothing. You cannot lose. Every single option you choose, the playwright congratulates you on knowing the plays well. You can choose a complete non-sequitur where the chicken says "I love you" to the someone and it turns out to be the right answer, and the sensible option you get told to pick turns out to be the right answer too.

Third, you find lots of gems, flowers and so on while adventuring, as well as being able to buy one food and one drink. Now, where in the menu do you think you can see how many gems you have or how much food you have? Oh, right, there isn't a fucking menu system. And there is no way to see any of that shit. Because Peter Molyneux is a retarded idiot.

Seriously, the game has some nice touches, but for every good decision the makers had there are two terrible ones covering it up. It is a press space to win game.

Fuck you Molyneux. Fuck you sideways with your dog.
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Post by Cynic »

I hate you because I played this game for 6 hours straight. Each time trying to do better than the last...
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Post by Starmaker »

Cynic wrote:
I hate you because I played this game for 6 hours straight. Each time trying to do better than the last...
I was lucky to be pwned by two charger knight dudes and quit in time. Not clicking this link again.
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Post by Count Arioch the 28th »

Parthenon wrote:Been watching my brothers playing Fable 3 and I keep being reminded of why I can't be bothered to play it. Its fundamentally fucked up.

I think three examples will show how bad this game is:

You start off with running around and have a little combat tutorial in the castle you start off in. Guess how long it is before you hit something with a weapon again? Over an hour. At least. Seriously, the game expects you to run round and do all kinds of stuff and theres no way to see how well the combat works for over an hour. And I have no idea how long it takes to get a gun because I could not face playing through that again.

Second, one of the quests you are trying to find a missing play. So obviously you find the dead playwright's ghost and go into a dream sequence to find it. Now within this dream sequence you have to show how well you know the rest of the guy's plays by responding to other actors lines. Guess how much your actions are worth? Thats right, absolutely nothing. You cannot lose. Every single option you choose, the playwright congratulates you on knowing the plays well. You can choose a complete non-sequitur where the chicken says "I love you" to the someone and it turns out to be the right answer, and the sensible option you get told to pick turns out to be the right answer too.

Third, you find lots of gems, flowers and so on while adventuring, as well as being able to buy one food and one drink. Now, where in the menu do you think you can see how many gems you have or how much food you have? Oh, right, there isn't a fucking menu system. And there is no way to see any of that shit. Because Peter Molyneux is a retarded idiot.

Seriously, the game has some nice touches, but for every good decision the makers had there are two terrible ones covering it up. It is a press space to win game.

Fuck you Molyneux. Fuck you sideways with your dog.
I'm not arguing with you, but I am saying that I know a lot of people whose girlfriends love the game.

http://www.escapistmagazine.com/videos/ ... 52-Fable-3

A review that mostly agrees with your assertion but expands it a good bit.
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Post by name_here »

I have started installing Dawn Of War 2, and already I hate everyone remotely associated with it's DRM.

THERE IS NO REASON WHY A GAME NOT PURCHASED VIA DIGITAL DISTRIBUTION NEEDS TWO DIFFERENT CONTENT DELIVERY SYSTEM LOGINS.
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Post by PhoneLobster »

Dawn of war two certainly is annoying on the giant DRM screw yous.

But of generally more concern is the actual game play. Which is poor.

Well... lets put it this way, it plays like a beer and peanuts game, a very expensive bajillion gigabite high video resource intensive super DRM protected beer and peanuts game.

The campaign uses radically different mechanics than the multiplayer, which is good because multiplayer is shallow dull, and lacks options and units. But bad because the campaign is shallow and dull and lacks options and units in DIFFERENT ways.

Also when they first released it it seriously had like 6 maps or something stupid like that, at least these days there are more, (though I hope you got the chaos addon in that case...)

I seriously wouldn't buy the game if I were you, with DRM like that it's not like you can even take it to a LAN with friends unless you have the pirated version anyway.
Last edited by PhoneLobster on Sun Feb 20, 2011 9:41 pm, edited 1 time in total.
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Post by Maxus »

Does anyone have a clue how to change the NAT settings for an Xbox? It's been giving me some gyp lately.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Count Arioch the 28th »

Two Worlds 2 for Xbox has immensely shitty graphics. The graphics are roughly equivalent to an early PS2 game as far as aliasing goes, it has the dreaded Fable lens flare that makes it so any sort of light makes the area blinding and impossible to see (gamma correction makes it slightly less blinding, but still impossible to see).
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Post by name_here »

Well, it seems the actual gameplay of Dawn of War 2 in campaign mode is rather fun, except for the annoying DEFEND THIS missions that keep cropping up and are functionally identical.

Also, it doesn't do a very good job of hiding the fact that there are only three bosses: Jumpy Asshole, Giant Tank, and Monstrous Creature, and they share the same four special attacks: Grenade with obvious crosshair, Multiple grenades with obvious crosshairs, Line O' Death, and Get the hell out of my personal space.

My opinion of squads:
Force Commander: I used him as a pretty buff melee dude, which seemed to work out pretty well. It seems like you can spec him out as a ranged death-dealer, but that's what Avitus is for, and he's actually good at his job.

Tarkus, Tactical Squad: He mostly provides grenades and decent ranged firepower, but partway through he pulls a ridiculously awesome thing out of his personal badassery and does useful stuff as a result. He can also provide some light anti-vehicle stuff. I took him on every mission because tactical squads are the bread and butter of space marines, and later for other reasons.

Avitus, Devestator Squad: He provides the heavy bolters. They are critical to success in every single mission. He does have to stay in the back, though, or rapidly become 'nid food. When he is in the back, you get to play British vs. Zulus as the British.

Cyrus, Scout Squad: I am told he breaks game balance over his knee if you level him right. I actively chose not to, but he still constituted "Pretty Badass" and takes down Synapse creatures pretty well. Shotguns might have been a better idea, though. Also, sniper rifles vs. gigantic hordes is not a good fit.

Thaddeus, Assault Marine Squad: You'd think that the dude whose job it was to attack gigantic hordes of aliens in hand-to-hand would be pretty sturdy, but he dies to stiff breezes. Admittedly, speccing him for health and giving him a higher priority than the force commander for Wargear probably makes him pretty useful. However, I didn't take him on many missions after about halfway through the game because of:

Thaddeus Is Fired, Dreadnought: Kills Carnifaxes in hand-to-hand. He can also be fitted for ranged combat, and still wreck people's shit in melee. He is admittedly kind of slow, but come on, he's a Dreadnought. A more serious concern is that he isn't as easy to heal as other dudes and doesn't regenerate, but he's got 640 HP and takes ~1 point of damage from most attacks.
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Post by name_here »

Now having beaten the Chaos Rising campaign, I must say that the corruption mechanic is sort of shitty, even though MAXIMUM HORUS ends up being pretty awesome when like three of your guys are at corruption level 24. Unfortunately, it has suprisingly little effect on dialogue, and possibly none on in-mission dialogue.

Good things about the corruption mechanic:
Some of the tainted items are really, really awesome. Scratch that, ALL of the tainted items are really really awesome. How much that's counterbalanced by the corruption points depends on how close you swing toward EMPARH's FURY or MAXIMUM HORUS

You actually get worthwhile stuff for maintaining corruption 0.

Thule and Gabriel actually do have different dialogue as your corruption spikes

Corruption abilities are sometimes really awesome, like Tarkus's Capstone of getting an AoE lifedrain plague cloud, or the commander turning the entire squad invincible for a brief period
Bad things about the corruption mechanic:
Being at either end of the spectrum gets you really awesome stuff, but being in the middle denies you a badass demonslaying ability, the awesome pure items, and the more awesome corruption abilties

The first notch is a huge kick in the balls, losing you the demonslaying and the pure items, in exchange for which you get health and energy from kills and... a penalty to energy regeneration. Way to go picking up new recruits, chaos gods.

All the capstone abilities are powered by the health/stats of the user or the lives of his squad. Doesn't chaos roll by making other people pay for your powers?

It seems like most corruption objectives are "Fuck up: +4 corruption" where you gain corruption from failing at things. For instance, in one case you gain corruption from not saving enough scouts in the course of a mission. Admittedly, some of them are "Make your job easier by showing a complete disregard for your duty to the imperium: +5 corruption". They need to all be like that.

Allegedly, you can't get redeemed when you hit full corruption, which is a complete and utter lie. I ended up not getting the maxed out corruption ending because I didn't fuck up in the final mission and get the entirety of third company killed.
Last edited by name_here on Wed Feb 23, 2011 12:22 am, edited 1 time in total.
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Post by Count Arioch the 28th »

Awkward Map wrote:Oh wow, that defense combo is amazing.

On metal slimes etc: I'm not sure why they were made so much easier than in previous games. Not only are they more easily killed with all the awesome abilities, but they don't run away nearly as much as in previous games. Like, in DW III I remember specifically needing to one turn the metal slimes and metababbles before they got a chance to run. In comparison, early on even when fighting metal slimes they stuck around for one turn to attack or cast kafrizz or whatever. It makes leveling classes pretty easy though, as you said.
Just got DQ IX.

I disagree on your slime assessment. The little bastards always get to go first and always run. I can't even get one attack off before they are running off.

Any way to stop that?
Last edited by Count Arioch the 28th on Thu Feb 24, 2011 4:37 pm, edited 1 time in total.
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Post by RobbyPants »

Man. All this talk of metal slimes is giving me a hankering for DW1!
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