Re: [Let's Play] Fighting Fantasy 17 - Appointment with F.E.A.R. (Take 2)
Posted: Mon Mar 20, 2023 5:11 pm
I vote to check out what is happening at the Council buildings.
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You speed off back to Titan City and arrive at the Council Buildings. Everyone seems surprised at your visit. The day has been a peaceful one. Being a holiday, there are few people about. There certainly seems to be no danger. Your Crimewatch beeps again: 'SORRY. FALSE ALARM'. Just what you needed!
So we didn't even get to find out whether or not Macro Brain succeeded in destroying the military base??You set off home to take some well-deserved rest. The prospect of the F.E.A.R. meeting is weighing heavily on your mind, but for the moment you are well advised to relax for the evening. You may gain 6 STAMINA points for taking it easy. Next morning, you are woken, not by the alarm clock, but by your Crime Watch: beep - beep - beep. This time the message is longer than normal and it repeats itself: 'RELIABLE INFORMATION. FEAR MEETING TODAY. WHEREABOUTS UNKNOWN!' You spring out of bed. Today! Do you have any clues as to where the meeting is? Where will you go:
Parker Airport?
Stay in town?
Head towards the waterfront?
We didn't stay to fight him though, we rushed off back to town to answer a false alarm.Thaluikhain wrote: ↑Tue Mar 21, 2023 4:50 am(And presumably Macro brain was prepared to fight the military, but not necessarily a hero as well, so...)
We're heading for Avenue 5...If you are staying in town, you will already be making your way towards F.E.A.R.'s secret meeting-place, which lies along one of the avenues. Which avenue are you heading for? Multiply its number by 10 and turn to that reference. If the result makes no sense, turn to 368.
209 + 5 = 214You must now decide where you want to go. You may find what you are looking for at the junction with one of the streets. But which one? Add together the street and the avenue numbers and turn to that reference. If the result makes no sense, turn to 368.
You come to a junction on the edge of Audubon Park. The only likely-looking buildings are on the north-east corner of the junction, where people are going in and pout of a busy diner. Next to the diner is a pawnbroker's. Will you investigate the diner or the pawnbroker's?
I meant Macro Brain would have presumably have enough forces to deal with the military base, but might not have counted on a hero as well.SGamerz wrote: ↑Tue Mar 21, 2023 7:33 amWe didn't stay to fight him though, we rushed off back to town to answer a false alarm.Thaluikhain wrote: ↑Tue Mar 21, 2023 4:50 am(And presumably Macro brain was prepared to fight the military, but not necessarily a hero as well, so...)
Also, facing Macro Brain is an auto-fail for all the powers besides ETS. So it looks like Colonel Saunders handled matters better without us.
As you enter the pawnbroker's, the man behind the counter gasps. Before he can scream your name, you reach for him and clap your hand over his mouth to silence him. His fat face is sweating profusely and, as you grab him, he passes out. Something is certainly troubling the man! If you have Super Strength, turn to 68. If you have Psi-Powers, turn to 188. if you have another power, turn to 14.
Just before the pawnbroker passed out, you managed to catch a strong mental image. He was obviously concerned about something, and a vision of a secret trapdoor flashed through his mind. You search the shop and indeed you find a trapdoor, hidden underneath the counter. You open it and step down into a small chamber. Voices are coming from behind the door and a line of light comes from underneath it.
Wait, we recognize them all as agents of F.E.A.R.? So we knew who all the members were all along? Why couldn't we track any of them down earlier?You burst through the door into a smoke-filled room. Six startled faces wheel round to stare at you from their seats around a conference table. You recognize them all as agents of F.E.A.R. At the head of the table sits a man whose face you could never forget. The bald head, pointed nose and eye-goggles belong to Vladimir Utoshski, leader of F.E.A.R. He rises to his feet and speaks: "So! The Silver Crusader honours us with a visit. Could it be that you wish to join us? I thik not. My friend, I will show you how F.E.A.R. must deal with its enemies. This puny specimen is no match for the Titanium Cyborg!" The half-human, half-mechanical man steps towards you, his two electro-assisted arms ready to attack. A glowing light pulses in the goggles he uses for eyes. Do you have a Circuit Jammer with you? If so, turn to 159. If not, you will have to fight the leader of F.E.A.R.:
TITANIUM CYBORG SKILL 18 STAMINA 20
After the third round of combat, turn to 136.
Unless the other villains are all part-cyborgs as well, they probably shouldn't be affected by the circuit jammer. So it looks like they're all cowards, and probably all ordinary guys with no superpowers so they can't stand against a lone Superhero? What happened to the other supervillains of the group? Like, we know at the very least that Macro Brain is a F.E.A.R. agent, and he auto-pwns this Silver Crusader 1-on-1. Where the hell is he? So I guess Colonel Saunders took him down after all?You press the button on your Circuit Jammer. The Cyborg's grin fades as the device affects its electronic functions. Its abilities have been reduced to those of an ordinary man! Now you may battle the creature on more equal terms:
Titanium Cyborg SKILL 9 STAMINA 10
The others watching the fight are frightened to see their leader stripped of his power so easily. If you defeat the Cyborg, they will surrender to you. Turn to 440 if you win this battle.
Congratulations, another book completed!The police are amazed. Single-handedly you have defeated the most dangerous association of criminals known to the world! And the extent of their dastardly plans soon becomes clear. Utoshski had developed a transmitting computer centre which was capable of overriding transmissions from the Pentagon to the US 'Star Wars' satellite orbiting the earth. He was able completely to control the super weapons on board the satellite, capable of decimating an entire city at the push of a button. His objective was the domination of the civilized countries of the world.
But you have foiled his plan. The Pentagon security codes can be changed almost immediately. And the Titanium Cyborg will be closely guarded for the rest of his life. You have earned 10 Hero Points for this victory. You can honestly say that you have saved the world from F.E.A.R. itself!
I definitely was hoping for more villain fights at the end when I first managed to track down the meeting several years ago, especially since the meeting is supposed to be full of them.Queen of Swords wrote: ↑Wed Mar 22, 2023 1:10 pmI thought the showdown would also involve lots of wandering around and bumping into villains randomly.
The first author who did that is actually the same one: Steve Jackson in Starship Traveller. Although we have a whole crew to keep track of there in exchange, so not sure that's an improvement.Thaluikhain wrote: ↑Tue Mar 21, 2023 9:43 pmNot having lots of items and provisions to keep track of is definitely different from most FF, can't remember another one where that is the case.