Since nobody voted, I will have Jang Mistral steam at full speed across her bow.
170
Passing before her bow, you fire the lasers at the wheelhouse. A direct hit results, smoke billows, and molten metal flies in all directions. Mogs, screaming with rage, appears on deck, to leap behind a twin-barrelled laser.
MOGS’ CUTTER RATING 9 LASERS 2 SHIELDS 10
YOUR OLD BARGE RATING - LASERS 3 SHIELDS 7
If you win, turn to 69.
The fight:
[spoiler]Mogs’ Cutter shoots first since its rating is higher than the player’s (6).
Round 1: Mogs’ Cutter Attack Roll: 1, Player Shields: 5;
Player Attack Roll: 3, Mogs’ Cutter Shields: 10
Round 2: Mogs’ Cutter Attack Roll: 5, Player Shields: 5;
Player Attack Roll: 4, Mogs’ Cutter Shields: 10
Round 3: Mogs’ Cutter Attack Roll: 1, Player Shields: 3;
Player Attack Roll: 4, Mogs’ Cutter Shields: 10
Round 4: Mogs’ Cutter Attack Roll: 5, Player Shields: 3;
Player Attack Roll: 3, Mogs’ Cutter Shields: 10
Round 5: Mogs’ Cutter Attack Roll: 1, Player Shields: 1;
Player Attack Roll: 2, Mogs’ Cutter Shields: 8
Round 6: Mogs’ Cutter Attack Roll: 1, Player Shields: -1;
Player is killed, 1 resurrection used to restore player’s Shields.
Player Attack Roll: 1, Mogs’ Cutter Shields: 6
Round 7: Mogs’ Cutter Attack Roll: 2, Player Shields: 5;
Player Attack Roll: 4, Mogs’ Cutter Shields: 6
Round 8: Mogs’ Cutter Attack Roll: 4, Player Shields: 5;
Player Attack Roll: 3, Mogs’ Cutter Shields: 6
Round 9: Mogs’ Cutter Attack Roll: 2, Player Shields: 3;
Player Attack Roll: 2, Mogs’ Cutter Shields: 4
Round 10: Mogs’ Cutter Attack Roll: 2, Player Shields: 1;
Player Attack Roll: 4, Mogs’ Cutter Shields: 4
Round 11: Mogs’ Cutter Attack Roll: 5, Player Shields: 1;
Player Attack Roll: 6, Mogs’ Cutter Shields: 4
Round 12: Mogs’ Cutter Attack Roll: 1, Player Shields: -1;
Player is killed again, 1 resurrection used to restore player’s Shields.
Player Attack Roll: 1, Mogs’ Cutter Shields: 2
Round 13: Mogs’ Cutter Attack Roll: 5, Player Shields: 7;
Player Attack Roll: 1, Mogs’ Cutter Shields: 0[/spoiler]
Boy, did Jang Mistral get unlucky here with his rolls. Combined with the fact that he was the Defender in this combat-weapon fight, both of his remaining resurrections were used to survive it.
69
[spoiler]
[/spoiler]
With heel’s smoking, the Mogs bounds across the deck, into the lake. Its ship, now defunct and glowing a curious shade of rose, bursts into tiny embers. Triumph! Steering back to shore, you are greeted by the jovial Sam. ‘Superb! Wonderful!’ he cries. ‘Words cannot express my relief. I did not really believe you would … er, I mean, I hadn’t expected your return quite so soon. And now, as a token of my appreciation, I give you a great treasure: a fabulous power-jewel!’ From a leather pouch he produces a milky crystal, wrapped in silk. ‘Take care! Examine it at arm’s length and squint, or its rays may damage your eyes.’ Bidding you farewell, Sam hastily disappears into the reeds. What a strange creature! And what a strange jewel, you think. It looks just like a piece of common rock-salt. Curiosity getting the better of you, you draw it closer and closer. Now you taste it. It is rock-salt! (Add this to your
Adventure Sheet.) Leaving the gardens, you storm angrily away, back towards the north-east. Turn to 318.
318
You press on for miles, passing beneath arches of streaked marble and swirling agate, beyond houses, shrines and conservatories, silent for over three hundred years. The Dome of Marvels is still several leagues to your west when the lanterns’ hues change to maroon, cobalt and tired grey. High above, the first of many tiny lamp-lights flicker and sparkle into life – specks of brilliant white and gold, shining like stars. It is evening. At this time you see, a mile or so ahead, the glow of a small, hand-held lantern swaying gently back and forth. Its owner, a tall, lean, sinister figure, appears to be swaggering slowly towards you. Will you await his arrival (turn to 349), or, hiding in a nearby shrine, allow him to pass (turn to 267)?
[spoiler]
[/spoiler]
Please vote before 9:00 AM PDT or a 3-vote majority is reached to guarantee that it will be counted.
Adventure Sheet:
[spoiler]Jang Mistral
SKILL: 12
Initial Skill = 12
STAMINA: 11
Initial Stamina = 24
LUCK: 6
Initial Luck = 12
RATING: 7
CREDITS: 8
Initial = 10
OXYGEN SUPPLY POINTS: 10
Initial = 10
NOTES AND ITEMS:
6 Provision Tablets
Flask of Strong Acid
Bottle of Acid
Piece of Rock-salt
RESURRECTIONS: 0[/spoiler]
Space Combat Sheet:
[spoiler]STARSHIP:
STARSPRAY
DATA: 4 HIGH POWER LASERS L
8 FORCE SHIELD PODS S
YOUR VEHICLES:
None[/spoiler]