Posted: Sat Mar 14, 2009 7:58 pm
Dude, it's not a bug, it's a feature!
...Cookie to whoever finds the best pic to go with that caption.
...Cookie to whoever finds the best pic to go with that caption.
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/facepalmFrankTrollman wrote:See that? People suggest that he has alack of social skills and banning him and shit, not because of way he delivered his declaration, but for the content of the declaration. If your message is "Power A is broken" it doesn't matter - at all - to these people how you phrase that.
Surely some of them. You seriously see a person now and then defending wizards rocking the house in 3e or fighters instagibbig enemies in 4e n the grounds that those characters "deserve" to ownzor everything in the face for one reason or another. I mean, Psychic Robot is even now going on about how it is somehow unacceptable for "fire" to not be a superior attack mode to "stabbing people in the face" on another thread. I don't even know what that's about.Ganbare Gincun wrote:/facepalmFrankTrollman wrote:See that? People suggest that he has alack of social skills and banning him and shit, not because of way he delivered his declaration, but for the content of the declaration. If your message is "Power A is broken" it doesn't matter - at all - to these people how you phrase that.
Of course, the main reason they're probably bitching is because he's bringing up something that would nerf their favorite class... it's ok to have a broken game as long as you profit from it, amirite? *shakes head*
That sums it up pretty well. For instance, Pathfinder. You provide gently constructive criticism to fix the system in a way that would involve actually fixing the system (rather than slapping a new coat of paint on it). The devs are like, "That would violate backwards compatibility." Then you provide rudely constructive criticism, and the devs are like, "Banned."Either people are willing to accept actual criticism or they are not. If they are not, there is no amount of sugar coating that will make any difference. If they are, then no amount of profanity and hyperbole will make any difference. Tempering your language to try to soothe the feelings of other people when you criticize a creative work is a futile gesture at best. You might as well try to sweet talk the sea.
If the word on the street is that he's a huge douche, then yes, I can see how there might be some resistance to taking him seriously. But any forum moderator should be able to pick through the chaff to get to the wheat... especially on the internet, where civility is not really a priority for most people.Psychic Robot wrote:To be fair, TD is a huge douche, and he complained that overland flight was broken.
Maybe they'll listen to rason when they release Pathfinder 2: The Quest For More Money?Psychic Robot wrote:That sums it up pretty well. For instance, Pathfinder. You provide gently constructive criticism to fix the system in a way that would involve actually fixing the system (rather than slapping a new coat of paint on it). The devs are like, "That would violate backwards compatibility." Then you provide rudely constructive criticism, and the devs are like, "Banned."
The fact that they need money to print books and put food on the table for their families should not have anything to do with their ability to be reasonable in a discussion, like accepting criticism n a 'playtest'.Ganbare Gincun wrote:Maybe they'll listen to rason when they release Pathfinder 2: The Quest For More Money? :lol:
Granted, the fact he uses this as an excuse to hate 11th level archers that can one-round a stone golem (his only non-Pathfinder core items were Exalted armor, lesser demolition/fiendslaying crystals, and PHB2's Ranged Weapon Mastery feat), grumble at the idea of a 12th level party purchasing 9th level buff spells on a scroll, basically remove critical damage by having it only multiply base weapon damage, require Leadership cohorts to be NPC classes only, ban solid fog and its derivatives (potentially spike stones as well), etc.I really think my problem is just that I hate powerful characters, because they make me feel like the game is a waste of time. I spend extra time fine-tuning encounters so that the party doesn't stomp them without trying, which occasionally ends up with me overcorrecting and making a 'challenging' encounter into a 'skin-of-the-teeth-slogfest', and if I don't the game just turns into an exercise in telling the players their characters are badass until their spell slots run out. Which gets old.
SunTzuWarmaster wrote: So, any suggestions for a Manifest Spellshaper Beguiler in Eberron?
The sad fact is that there isn't a "latest" Cleric Archer build, because no one plays by the same rules anymore. I mean, you could write up an archer based on nightsticks and divine metamagic persistence, but what would that really show you? I don't think DMM and Nightsticks are kosher in even one game in five. You can make a build around transforming into an Arrow Demon, but no one knows how transformation works any more and few games would allow it anyway.Aktariel wrote:slightly offtopic:
Can anyone link me to or simply post here the latest 3.5 Cleric Archer build? I don't even remember what it looks like anymore. Something with a composite greatbow and Zen Archery and a crapton of buffs, IIRC.
virgileso wrote:Except he gave us the spell to begin with and it had been present for three sessions prior, on top of the fact it's just more stuff on the pile. I just discovered that the other fighter and the ranger are incapable of scratching a monster with DR 15, and they're 12th level characters. The ranger relies on all of his enemies being giants and monstrous humanoids to have any damage, and the other fighter apparently sacrificed everything to get that 37 AC. Honestly, we need whatever we can get.
I discovered this because our DM, in his infinite wisdom, rolled on the dungeon encounter chart and threw a Nightwalker against us. And I was the only one that could actually damage it, and I didn't even pull out my silver arrows (didn't know IC, so I just suffered through the DR). The lot of them kept it occupied while I plugged away at it for an in-game minute until it got too wounded (~40 left) and ran off.