http://www.myth-weavers.com/sheet.html#id=554569
Name: Rambutan
Totemist
HP: 50
AC:
str 10
dex 16 +3
con 14 +2
int 10
wis 10
cha 17 +3
Defending Punch Dagger
Chitin carapace of arrow deflection
Disease immunity
Feats
-Danger Sense
+0: You get a +3 bonus on Initiative checks.
+1: For the purpose of Search, Spot, and Listen, you are always considered to be "actively searching". You also get Uncanny Dodge.
-Lightning Reflexes
+0: You gain a +3 bonus to your Reflex saves.
+1: You gain Evasion, if you already have Evasion, that stacks to Improved Evasion.
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Basic Totems
-Krenshar: Screech causes target within Short Range to be panicked for a d4 rounds if they fail a Will save. This is a [Sonic] [Mind Affecting] [Fear] Effect.
-Corollax: Rainbow colors shoot off into a Short Ranged Cone. Creatures in the cone must make a Will save or be stunned for 1d2 rounds. This is a [Mind Affecting] [Pattern].
-Harpoon Spider: A soul harpoon is sent after an enemy within Short Range. Ranged Touch Attack. On a hit, the target suffers d8 Force damage and must make a Fortitude save or be drawn as many
squares towards the Totemist as the totemist feels like dragging them (as if bullrushed).
-Carrion Crawler: Touch forces target to make a Fortitude save or be paralyzed for a minute.
-Dark Mantle: As darkness, but all light is blocked and it provides complete concealment. Or 3e darkness if you prefer.
-Rainbow colors shoot off into a Short Ranged Cone. Creatures in the cone must make a Will save or be stunned for 1d2 rounds. This is a [Mind Affecting] [Pattern]
-Ankheg: Spit soul acid out to Short Range. Ranged Touch Attack. Inflicts d4 Acid damage/level and on the Totemist's next turn will inflict a similar amount unless the acid has been doused with vinegar or beer or something in the meantime.
Better Totems
-Manticore: The Totemist launches a number of spikes of soul energy as their Level distributed between one or more targets within Medium Range. Each spike inflicts 1d6 damage.
-Unicorn: Heal a touched target by 1d6/level and remove any poisons they are afflicted with.
-Winter Wolf: The Totemist breathes a cone of Cold out to Short Range. It inflicts d6/level Cold Damage, with Reflex save for half damage.
-Pegasus: Totemist gains a 90' Flight Speed with Good Maneuverability for the next 4 rounds. Activating this is a Swift Action.