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Re: Why no Classplosion in 5e?

Posted: Sun Apr 24, 2022 6:40 am
by Koumei
I can explain this one: after a lot of GooglingDuckDuckGoing with no success, I asked rad if he could find the CYOA post in question. Not only did he find it, he then applied html magic (or php or whatever) to make it into that little thing that doesn't involve scrolling around the screen. Posting it here on the original seems as reasonable as anything else, too.

Re: Why no Classplosion in 5e?

Posted: Sun Apr 24, 2022 5:02 pm
by The Adventurer's Almanac
Dogbert wrote:
Sun Apr 24, 2022 5:46 am
Image
Probably not the most relevant image in 2022...

Re: Why no Classplosion in 5e?

Posted: Sun Apr 24, 2022 5:56 pm
by Kaelik
We have always had a tradition of preferring necromancy to making a new thread in general, so I'm not sure why anyone would check the posting date ever.

Re: Why no Classplosion in 5e?

Posted: Sun Apr 24, 2022 11:11 pm
by The Adventurer's Almanac
It doesn't help that this particular topic is still depressingly relevant nearly 7 years later. One of the few ways I can stomach 5e is with homebrew/third party classes. What happened?

Re: Why no Classplosion in 5e?

Posted: Mon Apr 25, 2022 10:39 am
by Zaranthan
Yeah, we actually prefer thread necromancy over reposting a topic, so we can refer to the older conversation more easily. Otherwise people end up saying the same thing over and over.

Re: Why no Classplosion in 5e?

Posted: Fri Apr 29, 2022 5:38 pm
by deaddmwalking
If classes don't do anything, you don't need much variation. You can do nothing with all the classes that already exist.

But hey, ham it up as a gnome. You can play a heck of a game just by getting offended when anyone notices you're short.

Re: Why no Classplosion in 5e?

Posted: Mon May 02, 2022 11:02 pm
by JonSetanta
The class specialization and feats that allow dabbling cut down on variant classes, which is good but still not great.

Re: Why no Classplosion in 5e?

Posted: Tue May 03, 2022 6:09 am
by OgreBattle
The 5e Classes I'd say are fun to build are...

Warlock: Big changes between subclasses, some oddities like using Proficiency to damage seems like this class was the first one fleshed out then they had to make sure the other classes were Not Too Fun

Sorcerer: Kinda Warlock-like in how subclasses affect how they play, but Not Too Fun-ized

Making new subclasses (patrons, origins) for 'em is open ended. Being able to go into your ring like a genie is neat, summoning a cold tentacle is neat, growing dragon wings is cool.