That isn't true at all. When the grunts can handle a lot of the fights, but not all of them, you don't blow your load in the first few fights. 3e's complexity and XP rewards system encourages stupid-hard fights that gave great benefit to blasting away from the first (which promoted even harder fights), but that's not how AD&D works at all.DSMatticus wrote:Increasing the interval between five minute work-days does absolutely nothing to change the fact that you are encouraging five minute work days.
Compare a late 3e module to one of the big 1st edition jobs. Totally different game play. It's moved to the big encounter structure that 4e wanks to. You know, hey you're first level, so here's an EL 5 fight to welcome you to the table, hope you've got exactly the right spells and gear, LOL.
If the ULTIMATE POWA is unreliable in combat without a Fighter to keep the monsters off your back, I'm happy playing that Fighter despite not having the win. It's just that simple. What, you want everything with no challenge, no teamwork requirements, all the prises and none of the costs? Because 4e's over that way ->.And making things easier to sword does nothing to change the fact that wizards have ultimate cosmic power like high-level spells and fighters keep swording, always and forever. And making scary things immune to magic so the fighter and wizard can alternate being cockblocked is not a valid way forward.
You either give each class their time in the spotlight, or you accept that one class will have a numerical advantage all day and all the others are a waste of paper, or you make it 4e where there's only one class under the hood and anyone who doesn't like it goes and plays Pathfinder where there's two or more classes. High level monsters either have to be functionally immune to typical high level spells, or those spells need to not exist. There's really no middle ground there.
A few people right in this thread are claiming I shouldn't be allowed to play in their game at all because I'm not enjoying the same things they enjoy. Like with gay people not being allowed to get married, that's a deeply conservative and cowardly attitude. Also 4e.
Meh. People played Mages in older editions and people played Fighters alongside them. The former didn't really dominate until over 3 million XP, which was maybe 3-4 years solid play. OD&D Wizards are stupid good, but AD&D+UA Fighters are more than a match for them over years of solid play. A lot of people still won't use UA mods because they make fighters TOO GOOD.Yes, hitpoint bloat is a problem. Yes, fighters used to be able to cut things to pieces in combat, and now they can't. But the fundamental issues of wizard v fighter have been there forever and all of the "solutions" from older editions are terri-fucking-bad.
Seriously, by late 2nd edition a lot of people thought Wizards were stupidly underpowered compared to Fighters all the time because they never played above 15th level or so. Those patches worked, a little too well if anything. 3e Wizards are fine up until 7th or 8th level.