[Let's Play] Fighting Fantasy 30 - Chasms of Malice

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SGamerz
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Re: [Let's Play] Fighting Fantasy 30 - Chasms of Malice

Post by SGamerz »

Thaluikhain wrote:
Sun May 08, 2022 9:17 am
see if there's another insta kill test.
Throw three dice. This is the distance to jump. Throw one die. If this, plus your STAMINA score, is greater than, or equal to, the distance, you are successful. Turn to 203. If not, then you fall to your death into the chasm.
OF COURSE THERE IS!

And this time, it's on 3 dice, so we may actually fail this one!

Distance roll = 4+3+2 = 9. That's already lower than our STAMINA, so we pass without having to roll another die.
After a long walk you stop for a rest at a comfortable-looking rock.

You are now embarking on the most dangerous phase of your quest. Check your Adventure Sheet for LUCK, SKILL, STAMINA and Provisions. Check your Abilities and and any special knowledge gleaned so far.

You stab the Sword into the ground, and you see a wisp of blue smoke swirl out of the hilt until it becomes the face of a Warrior Knight. The face looks at you and begins speak: "You are my heir and have proved yourself fit to carry my Sword. BEWARE, now that you are close to the evil of Orghuz. I will grant you the Spell of Life; use it once, when you are in the greatest need." The image fades and a small parchment flutters to your feet. You pick it up. It is covered in antique runes that have no meaning for you. Mark the spell on your Adventure Sheet. Use it once only, if your STAMINA has been reduced to zero in any combat. In such a case you may carry on as though you have won the fight, with a STAMINA score of 4. Do not use it unwisely, for it is a strong spell and you will have to reduce your SKILL by 1 after using it.
An extra life! Although it's only limited for use on death by combat. Pretty much works like a Medallion in Daggers of Darkness. I'm not sure how we can possibly use it "unwisely" though, if the only time we're allowed to use it is when killed in combat.

Note that the spell will take precedence over any of the extra lives via house rules. In the case of dying in combat, I will be using this first before any of Tabasha's boon or bonuses from Khuddam kills.
You are now refreshed and feel able to set off on your quest for the Shield. After a long time you come to what looks like a stone sentry-post. On either side of the tunnel there are two small slits in the rock. Do you rush past quickly, or do you crouch down and crawl under the slits?
How do we navigate past this apparent trap?

Adventure Sheet:
[spoiler]Name: Sir Gareth
SKILL 10/12
STAMINA 14/15
LUCK 9/11
Equipment: Shining Sword, Leather Armor
Provisions: 8
Fuel: 2
Tabasha's Favour: 9/9 (can be used once to restore LUCK to max and increase Initial LUCK by 1)
Abilities: Life Spell (can be used once, when killed in combat, to proceed as it the battle was won, with 4 STAMINA remaining and SKILL deducted by 1)
Khuddam killed:
Extra Lives remaining: 0/0
[/spoiler]
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Post by Queen of Swords »

Crouch down and crawl.
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Re: [Let's Play] Fighting Fantasy 30 - Chasms of Malice

Post by Thaluikhain »

Crouching seems safer, though I am curious if running past would require another stamina test.
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Re: [Let's Play] Fighting Fantasy 30 - Chasms of Malice

Post by JourneymanN00b »

My vote is to crouch down and crawl under the slits.
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Re: [Let's Play] Fighting Fantasy 30 - Chasms of Malice

Post by Darth Rabbitt »

Crouch down and crawl.
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Re: [Let's Play] Fighting Fantasy 30 - Chasms of Malice

Post by SGamerz »

You crouch down and edge past the slits. Suddenly the ground gives way and you fall into a slimy pit. Six Xokusai Orcs appear. They are jubilant. You hear one of them ask if it it time for Fellscar Crags. He then throws a small round creature into the pit. The animal exudes a disgusting smell that sends you to sleep.
Seems like getting knocked out and captured in a non-(outright)lethal way also happens more often in Sharp's books compared to most other FF books.
You wake up to find yourself chained to a rack on a great cliff top, overlooking a vast cavern. Your Sword and belongings are still on you and you can feel Tabasha in your pocket. Standing all around are Orcs wearing the fighting armour of the Mailed Fist: the symbol of the elite Xokusai Orcs. The captain stands next to you and is obviously waiting for someone: "Damn Khuddam; kill my soldiers for sport and then don't turn up for the Chase." A nearby lieutenant reminds him that the ceremony must begin at the appointed time laid down by the Prophecy of Mukinahdun. At the mention of this word all the Xokusai Orcs kneel down and stab their daggers into the ground. Then the captain calls out: "The Chase has begun. Release the prey and summon the Gryphons!" Your bonds are cut and a drum pounds out a regular rhythm, until a flapping of wings and snarling and snapping announce the arrival of the Gryphons: flying, fire-breathing creatures, each with the body of a lion and the wings of a dragon.

The drums beat and you are pushed forward to in the edge of the cliff as the Orcs recite an incantation in a strange dialect. Finally you are pushed down on to a narrow ledge and told to 'Run for your life'.
I didn't know FF gryphons are fire-breathers. Or maybe these only exist in this book.
You can hear the drum and the chanting as you edge along the small ledge. Suddenly yo notice that the ledge divides into two. Which one do you take: the one sloping down to the left, or the one going down to the right?
Which way do we run?
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Re: [Let's Play] Fighting Fantasy 30 - Chasms of Malice

Post by JourneymanN00b »

I vote to take the one sloping down to the left. Fascism is still strong in this world, and we must not stop taking a stand against it.
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Re: [Let's Play] Fighting Fantasy 30 - Chasms of Malice

Post by Darth Rabbitt »

Left is fine by me.
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Re: [Let's Play] Fighting Fantasy 30 - Chasms of Malice

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The drum stops beating. You then hear wild screams as you edge your way down the steep slope. You can carry your Sword in one hand but have little room to swing it. The ledge divides again: there is a steep track to the left, and a gently sloping ledge heading right. Which way do you go?
I have absolutely no idea what you're going to choose here...
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Re: [Let's Play] Fighting Fantasy 30 - Chasms of Malice

Post by Thaluikhain »

Actually, a gently sloping ledge sounds safer, but on the other hand, assuming we are right handed we'd have more room to swing our sword if we are going left, so left.
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Re: [Let's Play] Fighting Fantasy 30 - Chasms of Malice

Post by Darth Rabbitt »

Since it doesn’t specify which hand is our sword hand I’d suggest the gentle slope.
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Re: [Let's Play] Fighting Fantasy 30 - Chasms of Malice

Post by JourneymanN00b »

I vote to go to the steep track to the left. Our hero cannot give in to fascism now.
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Re: [Let's Play] Fighting Fantasy 30 - Chasms of Malice

Post by Queen of Swords »

Thaluikhain wrote:
Mon May 09, 2022 2:54 pm
Actually, a gently sloping ledge sounds safer
Agree with this.
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Re: [Let's Play] Fighting Fantasy 30 - Chasms of Malice

Post by SGamerz »

And we have a rare tie!
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Re: [Let's Play] Fighting Fantasy 30 - Chasms of Malice

Post by angelfromanotherpin »

Steep.
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Re: [Let's Play] Fighting Fantasy 30 - Chasms of Malice

Post by SGamerz »

You edge along and look up to see lava dribbling down the cliff face. Am Orc appears behind you and gets showered. He falls off. Eventually you reach another ledge sloping to the right. Do you take this route, or do you prefer to drop down on to another ledge just below you?
Right or down?
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Post by Queen of Swords »

Down.

Also, "An Orc appears behind you and gets showered. He falls off." is so brief and bland that I had to read it twice to be sure that yes, the Orc did get caught in a spill of lava and died a horrible death.
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Re: [Let's Play] Fighting Fantasy 30 - Chasms of Malice

Post by JourneymanN00b »

Arrrgh. If we drop down to the ledge below, there is a chance that the lava will kill us, as the orc who got killed was behind us. As much as I abhor turning to fascism, I vote to reach the ledge sloping to the right in order to get out of the lava pathway.
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Post by Thaluikhain »

Queen of Swords wrote:
Tue May 10, 2022 4:14 am
Also, "An Orc appears behind you and gets showered. He falls off." is so brief and bland that I had to read it twice to be sure that yes, the Orc did get caught in a spill of lava and died a horrible death.
Yeah, same.

I vote for ledge to avoid lava further down.
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Re: [Let's Play] Fighting Fantasy 30 - Chasms of Malice

Post by SGamerz »

You come to a break in the ledge. You will have to jump across. Throw three dice to determine the distance. If your STAMINA is equal to, or greater than, the distance, you have managed to jump across. If not, then you have fallen to your death.

Once on the other side, you have the choice of taking a gentle sloping ledge to the right or dropping down on to a slightly wider ledge below.
Dice roll = 2+2+1 = 5. Sir Gareth survives another potentially lethal jump.

Again, right or down?
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Re: [Let's Play] Fighting Fantasy 30 - Chasms of Malice

Post by JourneymanN00b »

Since there is now a break in the ledge between us and the lava, I now vote to drop down to the slightly wide ledge below to avoid the evils of fascism.
Say No To Fascism. The left is the one true way to go.
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Post by Queen of Swords »

Yes, let's go for the wider ledge.
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Re: [Let's Play] Fighting Fantasy 30 - Chasms of Malice

Post by SGamerz »

You are attacked by a Gryphon. It already holds a singed Orc in one claw, but still swoops down on you, breathing fire. You thrust at it with your Sword.

GRYPHON SKILL 8 STAMINA 10

If you win, you have a choice of a ledge to the left, or another to the right.
Despite the fire-breathing description, there're no special rules for this attack, just a normal combat.

COMBAT LOG:
Gryphon 13. Sir Gareth 13. Tie.
Gryphon 17, SG 15. SG is at 12
Gryphon 16, SG 16. Tie.
Gryphon 11, SG 16. Gryphon is at 8.
Gryphon 17, SG 12. SG is at 10.
Gryphon 11, SG 18. Gryphon is at 6.
Gryphon 16, SG 18. Gryphon is at 4.
Gryphon 20, SG 13. SG is at 8.
Gryphon 13, SG 17. Gryphon is at 2.
Gryphon 14, SG 16. Gryphon is killed.

The SKILL penalties are starting to tell. Sir Gareth emerge victorious, but with his STAMINA down to 8.

Which way to proceed?

Adventure Sheet:
[spoiler]Name: Sir Gareth
SKILL 10/12
STAMINA 8/15
LUCK 9/11
Equipment: Shining Sword, Leather Armor
Provisions: 8
Fuel: 2
Tabasha's Favour: 9/9 (can be used once to restore LUCK to max and increase Initial LUCK by 1)
Abilities: Life Spell (can be used once, when killed in combat, to proceed as it the battle was won, with 4 STAMINA remaining and SKILL deducted by 1)
Khuddam killed:
Extra Lives remaining: 0/0
[/spoiler]
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Re: [Let's Play] Fighting Fantasy 30 - Chasms of Malice

Post by JourneymanN00b »

I vote to cook and eat a Provision, and choose the ledge to the left, as there is no good reason to go fascist here.
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Re: [Let's Play] Fighting Fantasy 30 - Chasms of Malice

Post by Darth Rabbitt »

I'll agree to all of that.
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