Human Storm Trooper 1
Background: Veteran of Armageddon
Init: +2
Speed: 30' (30' Armoured)
Strength 16 +3
Dexterity 15 +2
Constitution 10 +0
Intelligence 14 +2
Wisdom 12 +1
Charisma 8 -1
BAB/Grab: +1/+4
-Hell Pistol +4 to 60' (1d8+1, 18-20/x2) [Hell], reduce Armour Bonus by 2, Pack 100
-Shotgun (Solid) +4 to 60' (3d6, 20/x3) Clip 12
-Shotgun (Scatter) 20' Cone (3d6, Ref 1/2 DC = Attack) Clip 12
-Chainsword +7 melee (1d8+9, 19-20/x2) [Chain] Wounding DC 13
AC: 18 (+2 Dex, +6 Armour), flat 16 touch 12
Fort +2 Ref +4 Will +1
Proficiencies:
Light and Medium Armour
Simple and Martial Weapons
Pistol, Rapid Fire and Assault Firearms
Veteran of Armageddon:
+2 to Spot and Hit Orcs, Goblins and [Goblinoid]
Rapid Repair: half time taken
Feats:
Tinker
8 hours: weapon range +25% or vehicle speed +25% or Vehicle Armour +2 or Weapon Damage +2
8 hours: add a power source, making most things [Machine Spirit]
Combat School (Tearing Fangs: Chainswords/Axes)
+2 to attack and damage rolls
Rapid Strike (Ex): choose one at start of combat
-Act first for first round, even a Surprise Round
-Pounce and Leap Attack in first round
-Double Speed (no Provoking) in first turn
Deep Strike (Ex):
-Grav Landing: SUrprise Round when entering via Grav-Chute
Skills:
Spot +5 (+7 for Greenskins)
Listen +5
Repair +8
Hide +8
Move Silently +8
Jump +7
Disable Device +8
Know (History) +6
Know (Geography) +6
Equipment:
Carapace Armour (Machine Spirit)
Grav-Chute
Hell Pistol
Chainsword
Shotgun
Scattershot
Solid Slug
Quality Uniform
Medikit
Repair Kit
Frag Grenades