I know that getting approved takes some time, so you can post your characters here.
Right now Koumei is playing an Arbites 3/Judge 1 grapple-artist.... I think that she has a thing for characters that get the best of their enemies via wrestling. A +16 mod at lvl 4 is pretty close to busting the RNG.
I've got an other player who made a Penal Legionarre/Roguish Scoundrel; with a laspistol and chainsword... he missed the memo about plasma pistols. I'll ask him if he wants one.
The third player wants to make a Vetran/Commisar, but hasn't written his character up.
People from the Den that want to join the game, but want to write their characters ahead of time can do so in this thread. I'm going to copypasta the two already submitted characters from the thread I started on E.
Frederick Hartigan
Penal Legionaire 3/Roguish Scoundrel 1
Penal Legionaire 3/Roguish Scoundrel 1
Armageddon
Size: M Spd: 40
Str: 8 -1
Dex: 16 +3
Con: 16 +3
Int: 14 +2
Wis: 12 +1
Cha: 10 +0
HP: 35
AC: 15
Fort: +7
Ref: +7
Will: +5
BAB: +4
Attacks:
Chainsword +8, 1D8-1+ 1CON + 2d6 Rend at end of round (+2d6 OR ignore DR/Regen) 17-20/x4
Laspistol +7 (+10 w/in 30) 1D8 (+4 w/in 50) 20/x2
Skills:
Search: +8
Pick Pocket: +9
Spot: +7, +2 v. Orks & Goblins
Listen: +7
Hide: +11
Move Silently: +11
Repair: +8
Disable Device: +8
Gather Information: +10
Sense Motive: +2
Survival: +2
Untrained:
Diplomacy: +4
Bluff: +4
Feats:
Weapon Finesse (Dex to hit, The Edge when dex is higher)
Two-Weapon Fighting (Extra Attack, Extra AoO, No Off-hand Penalty)
Point-Blank Shot (+3 w/in 30’, BAB to damage w/in 1 range increment)
Class Features:
Rapid Repair
Uncanny Dodge
Augmented Critical: Slashing
Melee Specialist: Fleet of Foot
Slippery Mind
Rending Cut
Toxin Eater
Assaulter
Sneak Attack: 2D6
Bonus Feat: Persuasive
Nimble Feet
Rapid Reload
Equipment:
Lasgun
Laspistol
Chainsword
Backpack
Corpse Starch Rations
Grav-Chute
Auspex
Chameleoline Cloak
Leather Armor
Age: 29
Sex: Female
Race: Human
Background: Valhalla
Class/Level: Arbiter 3/Judge 1
STR 16 +3 20 +5
DEX 14 +2 -- --
CON 10 +0 -- --
INT 12 +1 -- --
WIS 8 -1 -- --
CHA 15 +2 -- --
Hit Points: 26/26
Speed: 30' (20')
Initiative: +2
Armour Class: 22 (10 + 2 + 10)
-Flat Footed: not applicable
-Vs Touch Attacks: 12
BAB/Grapple: +3/+16
-Melee: +8
-Ranged: +5
FORT +5
REF +7
WILL +4
+2 vs Enchantments, +4 vs [Cold]
Special Attacks:
Knockdown (+4, total +13)
Aura of Fear (15' radius, DC 15, Shaken)
Opportunist (1/round)
Terrifying Critical (50' radius, DC 15, Panic 1d4 rounds)
Chokehold (DC 17, KO 1 minute)
Death Sentence (Move EQ, +3/+3d6)
Special Qualities:
Frosty: +4 against [Cold] effects, Cold Resist 10
+2 to Spot and Hit [Cold] creatures
+2 to Balance and Climb
Improved Uncanny Dodge (never flat-footed, never flanked)
Sixth Sense (Blindsense 10')
Quick Draw
Dead 'Ard (25% immunity to Critical Hits)
Immune to Fear
Improved Mettle
Detective
Immunities:
Fear, Gas, Drowning, Dazzling, Blindness
Proficiencies:
Light and Medium Armour
Simple and Martial Weapons
Pistol, Rapid Fire and Assault Firearms
Feats:
Mechadendrites (15' reach, +4 Climb and Grapple, 1d6+3 Slashing, ranged Skills/Grapple)
Point-Blank Shot (+3 to hit and damage when shooting within 30')
Juggernaut (+4 to size-related checks, no provoking due to entering occupied squares)
Bonus: Detective (+3 to Gather Info, after succeeding on it, +2 on related checks)
Skills:
Balance +12 (+6)
Climb +18 (+12)
Diplomacy +12
Disable Device +8
Escape Artist +4 (-2)
Gather Information +13
Intimidate +12
Sense Motive +6
Survival +6
Equipment:
Power Armour (+10 AC, Max Dex +3, -6 Penalty, 25% Fortification, DR 25%/Ad, Sealed, Visor, Comms)
Suppression Shield
Stun Baton (+8 to hit, 1d4+5 Bludgeoning +1d4 Electricity, 20/x3, Fort (DC = Damage) vs Stun)
Bolt Pistol +1 clip (50' range, +5 to hit, 3d6 Fire/Sonic damage, clip-20, crit 20/x3 )
Chainsword (+9 to hit, 18+5 damage, 19-20/x2, 1 Con per hit, Rend 2d6)
Shotgun +2 clips (100' range, +5 to hit, 2d6 Piercing damage, crit 19-20/x2, not affected by cover or any miss chance, clip-12, Executioner Rounds)
Stub Pistol +4 clips (50' range, +5 to hit, 2d6 Bludgeoning damage, clip-8, crit 20/x3)
Valhalla is a cold place, and that's not something she was used to. But after more than two years of keeping an eye on things, listening to earthshaker cannons and going over military crime scenes in temperatures cold enough to freeze a cup of recaff solid, she ended up growing used to it. What she didn't get used to, however, was how people could still be ready to kill one another when tyranids as big as a tractor were all too willing to do it for them.
For her efforts, Coda was eventually promoted, going all the way up the chain from Investigator to Judge, allowing her to skip things like trials when she knew she had the man. She also gained a pair of small robotic tendrils as a gift from a Mars delegate - after finding who was poisoning a tech-priest and why, they were very thankful, and provided the technology with their best wishes.
And now this fleet. Knowing how being cooped up on a small ship can have negative effects on the morale (and tempers) of crew, she was assigned the duty to keep a watch over them and help prevent things getting out of control. Luckily, landing seemed to go by without too much of a problem...
Personality:
Despite what one might expect of an arbiter - a judge no less - Coda is not GRIM AND DARK. She's fairly friendly, and gets along with people, despite possessing some odd habits and mannerisms. Even so, she was trained to expect the worst in everyone, but is eager for them to take a chance and run with it, to prove that they are trustworthy.
Appearance:
Due to her years in places where the sun is blotted out by the smog, places that are inside space shuttles, and places that are really fucking cold, Coda is quite pale - borderline goth in appearance, although the fact that her hair is Nordic blonde doesn't fit that. She's filled out, with a decent layer of muscle and a small layer of fat to help keep her warm, also resulting in some swelling of the boobal region*. Usually, she ties her hair into a pair of ponytails to keep it out of the way, and covers more or less her entire body with a suit of shining black power armour. There are some small holes for her tendrils to poke out, and the helmet also has a pair of synthetic pony tails, to tell who she is when wearing it - just in case there's a "people wearing black power armour" conference. One shoulder has her name, rank and ID number engraved in gold.
She has an electoo (glowing tattoo) of an aquila, but it's not somewhere that anyone is going to see it.
Quote for the sole reason of pissing Dove off:
"Eldar Harlequin, Ma'am, shot four times in the upper torso with a bolter, practically sawn in half. By the mask, we're looking at a Death Jester."
"Well I guess..." *sunglasses* "...the joke is on him."
YEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAH!
*technical term